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I don't think this is a bug but I don't really know how to fix it, please tell me how to fix it or if i've missed a keybind.
That said, I'd love to see something to make this mod work better with gravship-focused nomadic runs. Maybe a feature that causes tiles to have a deepchem reservoir already available when you land, or something? It's not really practical to wait for weeks after landing to finally scan some with the scanner, but with the way astrofuel works, the mod is just begging for me to use deepchem otherwise.
Use rimefeller for now.
anyway nice mod, good work.
I have two suggestions:
1-Allow the pipes to also work with the Infinite Chemreactor and Biofuel Refinery to send fuel into the Chemfuel Tank.
2-Add a mod setting to adjust the DeepChem-to-Chemfuel conversion ratio or the DeepChem extraction ratio. To let players customize the difficulty to make the process a little harder.
People enjoy Rimefeller by Dubs, for the right reasons too, it's a cool mod.
But god forbid someone else releases something similar. It's as if their own mod is threatened. As if I tried to take it away from them and force them to use my own.
I see the same now with Gravship Expanded. SoS fans trying to blow out my candle to make theirs shine brighter.
No way people were actually doing this.
so chemfuel tank somehow a void where chemfuel disappear into the tanks
also watch Landman the series via Paramount+ it's amazing.
Not sure if this is because I'm running Stack XXL as well?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530583255
Or maybe increase the base game tanks capacity ?
Are these things that could be added in a future update, maybe, pretty please?
turns out, i had a blueprint for a helixian gas lamp on a wall, materials delivered, but unconstructed, sitting behind a corner square for one of the chemfuel tanks from this mod.
none of my pawns could fine an open "path" to the light, even though they had diagonal/corner access, the tanks in this mod dont like to overlap wall lamps.
so if anyone else is dealing with construction pawns (even mechs), just standing around, this is a possible solution
The vanilla 3x3 holds 800