边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Chemfuel Expanded
884 条留言
Plague Doctor 12 月 13 日 上午 11:04 
The entire pipe network system is highlighted in a bright green, I've tried to press buttons to see if that disables it but that didn't work.

I don't think this is a bug but I don't really know how to fix it, please tell me how to fix it or if i've missed a keybind.
lnodiv 12 月 8 日 上午 12:02 
Not sure what everyone is talking about, I use VGE and this mod and my astro tanks work fine.

That said, I'd love to see something to make this mod work better with gravship-focused nomadic runs. Maybe a feature that causes tiles to have a deepchem reservoir already available when you land, or something? It's not really practical to wait for weeks after landing to finally scan some with the scanner, but with the way astrofuel works, the mod is just begging for me to use deepchem otherwise.
Low Intelligence Specimen 12 月 5 日 下午 4:44 
Can confirm for anyone else that this mod does not work with the new gravship expanded as well. It appears it thinks the astrofuel containers are meant to contain chemfuel, and removes it from the astrofuel network, so you can't connect it to engines/drains

Use rimefeller for now.
Grave 11 月 30 日 下午 7:01 
Does this play with gravship expanded? I added it back into my modlist and the astrofuel tanks are displaying chemfuel levels
mr-mucho-Bueno 11 月 29 日 下午 11:32 
an idea, can the deepchem be located like how wells in hygiene mod works? some areas instead of being more blue, it becomes more red with deepchem.
anyway nice mod, good work.
Jour8 11 月 28 日 下午 4:54 
oskar is cool as ♥♥♥♥ can we all agree on that?
Salep 11 月 28 日 上午 6:11 
Thanks for the mod, Pumping the fuel directly to buildings is a great idea!

I have two suggestions:
1-Allow the pipes to also work with the Infinite Chemreactor and Biofuel Refinery to send fuel into the Chemfuel Tank.
2-Add a mod setting to adjust the DeepChem-to-Chemfuel conversion ratio or the DeepChem extraction ratio. To let players customize the difficulty to make the process a little harder.
Oskar Potocki  [作者] 11 月 28 日 上午 5:04 
You'd be surprised how territorial people get with mods they run.

People enjoy Rimefeller by Dubs, for the right reasons too, it's a cool mod.

But god forbid someone else releases something similar. It's as if their own mod is threatened. As if I tried to take it away from them and force them to use my own.

I see the same now with Gravship Expanded. SoS fans trying to blow out my candle to make theirs shine brighter.
Tupoy 11 月 27 日 下午 6:58 
"Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse."

No way people were actually doing this.
Ghaladh 11 月 26 日 上午 5:49 
I personally don't like the fact that you need to discover deposits by using the scanner, because it's a chance that competes against deposits of other resources. You spend days scanning, and you find a subterranean source of plasteel, one of helixien gas, one of gold... and I'm still waiting for the second source of fuel since the first one dried out. Is there an option to make the deposits infinite?
mr-mucho-Bueno 11 月 19 日 上午 3:07 
noticed that when producing chemfuel using refinery "Do until X" and putting 1000 as target, it doesn't detect the chemfuel tank and keep refining chemfuel beyond the 1000 limit.

so chemfuel tank somehow a void where chemfuel disappear into the tanks
BigGuwap420 11 月 4 日 下午 10:51 
lol the people hating need to touch grass, no way these people have so much as touched a woman in their life 🤣 its just a game you dweebs
Jack 10 月 8 日 下午 2:45 
The chemfuel drain isn't working, any idea what I did wrong?
Dieselheart 10 月 5 日 上午 7:51 
There is a Deepchem resource in Vanilla Genetics Expanded mod, what will happen if I install Chemfuel Expanded as well? Will I have two instances of same-named resources with differing properties?
Koala 10 月 2 日 上午 9:54 
Is there a good way to get pawns to prioritize filling up my chemfuel system at the drains? i have it set to critical, but I feel they're not really trying to fill them.
Aravox 9 月 28 日 上午 1:10 
WE STRUCK LIQUID GOLD BOYS!!!!!!!!!!!!!!!!!!!!!!!!!!

also watch Landman the series via Paramount+ it's amazing.
Dilbert 9 月 25 日 上午 12:26 
@crockett I just discovered that it can not
estrogenesys 9 月 11 日 下午 11:08 
please add pollution generated by refinery
crockett 9 月 8 日 上午 7:52 
Can the Chem fuel tanks be use for gavship fuel storage?
Lunar Ghoul 9 月 7 日 下午 1:19 
Is there a way to turn down how frequently you scan for deepchem deposits? I feel like I have way too many deposits and don't need nearly that much chemfuel
Xander 9 月 3 日 上午 5:23 
Anyone know how to stop the chemfuel tap from pumping out chemfuel? I have the max stack size set to 10 but it's continuously pumping out chemfuel and the current stack on the tap is at 1100 chemfuel.

Not sure if this is because I'm running Stack XXL as well?
Deathpaw 8 月 30 日 上午 1:26 
Need some help. I have the tank, drain and chemfuel generator on my ship, all connected. Unfortunately my paws don't seem able to add the fuel to the tank/network. I even added an auto-sower that is supposed to produce chemfuel, but nothing flows in. The network shows "0" available, even when connected to fully fueled gens or Odyssey tanks.
girlkisser 8 月 27 日 下午 5:59 
I don't imagine there's a way to get "do until you have X" bills to count the stuff in the tanks...? I'm trying to have someone make chemfuel manually and drop it into a drain, but they don't stop making it.
Necirays 8 月 24 日 下午 2:57 
Also, is there a way to toggle the deepchem refinery on and off ?
Necirays 8 月 23 日 下午 11:59 
Any way to reduce the chemfuel tanks capacity ? With the tanks added by Odyssey, they feel very unbalanced (250L for the base 2x2, 750L for the base 3x3 compared to 4500L for the VCE tanks)
Or maybe increase the base game tanks capacity ?
~Velocistone~ 8 月 23 日 上午 3:51 
imagine hating on a mod creator just because they made a drilling mod
blue 8 月 22 日 上午 11:44 
all personal speculation
blue 8 月 22 日 上午 11:43 
@ryan to be fair the design of the gravship tanks look like they're way lower to the floor due to having support pieces connected to the sides and even reaching the top of the tank while the 6 tile tank which looks like it's slightly taller than a real life gasoline storage tank
M4 8 月 21 日 下午 11:45 
odyssey not compatible
Cranberry 8 月 21 日 下午 3:23 
base game chemfuel tanks are underpowered tbh
hellmagus666 8 月 21 日 上午 11:07 
Did somebody say oil?
ryam 8 月 15 日 上午 12:55 
Vanilla 9-tile "Large Chemfuel Tank" from Odyssey can store 450L. Vanilla Chemfuel Expanded 6-tile "Chemfuel Tank" can store ***4,500L***. I think this mod needs a fresh look over.
HavenOnline 8 月 11 日 下午 2:52 
can this craft chemfuel or synthread
Cranberry 8 月 8 日 下午 8:40 
My workaround was to dev mode destroy them and use god mode to put them back in. I figured it was fair since I did everything I was supposed to do
Cranberry 8 月 8 日 下午 8:35 
I can report Im also having issues with rocket swarm launchers. It connected to the pipe network, but they still say "Missing rockets (1x chemfuel)" Right clicking with a colonist doesnt do anything.
lydocia 8 月 8 日 上午 4:16 
Request: I would love it if the Chemfuel Tanks from this mod would actually count towards Grav ship fuel. Additionally, I love how the Chemfuel Tank from this mod has a little visible meter to see how full it is, and really miss that feature on the vanilla chemfuel tanks.

Are these things that could be added in a future update, maybe, pretty please?
Excel.exe 8 月 7 日 下午 10:59 
@Hotshot53 technically yes, but you still need at least one vanilla tank because the VE one isn't factored when accounting for how much fuel you have for launching. But the Vanilla one still connects to the VE pipe system so as long as you have one to allow yourself to launch it should be fine
Clane 8 月 6 日 上午 6:52 
@Hotshot53, I have several of them on my craft, and they work great! You can land vehicles on the gravship, too, and it allows for automatic refueling this way.
Hotshot53 8 月 4 日 上午 8:17 
Do the Chemfuel Tanks from this mod support flight in a Gravship? They're much more space efficient than the Vanilla tanks and I'd much prefer to use them for that.
Fredrik 8 月 2 日 上午 8:41 
Saw someone else reported it but just wanna add that is just not one off. Rocketswarm launcher will fill up fuel needed except one, so you still have to manually fill it.
daswaff 8 月 1 日 上午 8:10 
I get it, and the mods is well made, but it looks to me that this (and other refining mods) breeze past the very real possibility of one's base turning into a 2 mile high fireball. A quick look at 20-21st century commercial refineries will show just how real that possibility is. Seems to me that any system of refining should also require some kind of firefoam safety; traps, shells, launchers, sprayers, etc just to run on a daily schedule. Also seems like a HUGE vulnerability to raiders... None of this is reflected in the mods. I would call it "out of balance" in its vast reward for very little risk.
Paramour 7 月 30 日 下午 8:06 
I just tested it but filling it with the gizmo, letting it drain a bit and spawning a stack of fuel on the drain. It drew enough fuel from the drain to completely fill the tank, and then the connected chemfuel generator would no longer consume chemfuel and run infinitely.
Paramour 7 月 30 日 下午 7:58 
I think there might be a bug where if the storage tank and everything connected to it is full with chemfuel, if any stack of chemfuel sits in the chemfuel drain it seems to no longer drain from the tank, drain or connected building (i tested with a chemfuel generator). I only tested it by using dev mode and hitting the fill tank gizmo though, so the bug could potentially be with the gizmo.
Lukestorm8 7 月 30 日 下午 6:38 
is the deepchem refinery supposed to take 600 watts of power even if it is off and not refining chemfuel? I would love if there was an option to turn it off or if it drew less power when not refining because right now I just uninstall it when it isnt operating.
Twiggymc 7 月 30 日 下午 12:15 
Says there is no fuel in my network, doesnt auto supply fuel to chemfuel generators, despite the fact that the storage tanks are full
Damon_Vi 7 月 29 日 下午 7:57 
i have no idea where to submit this, or how, BUT, i've been dealing with an issue where all of my pawns with construction have been standing. couldnt figure out why. zero errors popping up.

turns out, i had a blueprint for a helixian gas lamp on a wall, materials delivered, but unconstructed, sitting behind a corner square for one of the chemfuel tanks from this mod.

none of my pawns could fine an open "path" to the light, even though they had diagonal/corner access, the tanks in this mod dont like to overlap wall lamps.

so if anyone else is dealing with construction pawns (even mechs), just standing around, this is a possible solution
Tinasbuddy 7 月 29 日 下午 4:16 
i for the life of me, cannot find the mod options. what is it called?
✠ Red Phantom ✠ 7 月 29 日 上午 9:19 
After installation the US Army invaded in my colony :seriousboss:
Nasser 7 月 28 日 上午 4:54 
Is there a way to lower the chemfuel storage size in the options? I feel like 7k chemfuel in a 3x2 space gets close to cheating for my taste.

The vanilla 3x3 holds 800