Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Balanced City Centers
8 条留言
WolfDragon27 2023 年 7 月 12 日 上午 5:11 
It would be nice if we can give city center different yields for different terrains.
WolfDragon27 2023 年 7 月 11 日 下午 8:14 
So I tried to modify this a bit. The changes are 1 production for plains/plain hills city center, 1 faith for tundra/tundra hills city center and 1 food for the rest but it doesn't seem to work.
FlashyFeeds  [作者] 2023 年 2 月 27 日 下午 2:10 
Vito, currently I have this version integrated in BBG, with some minor changes. I was thinking of changing a standalone version in a way that you can choose your own yields with a slider or something
wiszys 2023 年 2 月 11 日 上午 2:00 
Hey could you make a version that makes cities always have +5 food and production regardless of where they settled?
Blechwalze 2022 年 4 月 6 日 下午 11:36 
Thx
FlashyFeeds  [作者] 2022 年 4 月 6 日 下午 2:05 
Ye, modifiers shouldn't interfere with one another so it is compatible
FlashyFeeds  [作者] 2022 年 4 月 6 日 下午 2:03 
R: Blechwalze I would need to download/review the codebase of that and check. Initial guess is yes
Blechwalze 2022 年 4 月 6 日 下午 1:30 
Hi is this Mod compatible with Z City Center Yields Mod?