全面战争:战锤3

全面战争:战锤3

增强的骑兵突破
115 条留言
leon14 10 月 18 日 下午 7:41 
爽,这才是真正的骑兵,古代骑兵哪有原版那么脆弱
ThatOneShinigami 9 月 27 日 下午 1:29 
im guessing this still works in singleplayer, but if you want to play it in multiplayer it has to be updated or at least say its updated in the launcher... so if this could be updated that would be sweet!
Vedat Çölgeçen 6 月 28 日 上午 10:53 
Update pls
叁柏 6 月 28 日 上午 4:29 
可以有仅玩家使用的版本吗请问
Chris.T is King 6 月 13 日 下午 4:05 
Anyone using this currently tell me how balanced this feels? Really can't stand how badly Cav charges are in this game and how often units get stuck for no reason but from comment it seems this mod breaks balance and make them insanely OP especially chariots?
joe 6 月 6 日 下午 9:38 
Absolute staple of a mod, truly a must-have. Installed this mod when it was released years ago and haven't had it out of any of my campaigns load orders ever since. This is how cavalry and chariots should feel. They felt like a wet noodle before.

Sigmar preserve you, maker(s) of this mod!
KCrazyZ 6 月 5 日 上午 11:13 
该MOD是否对战车部队生效导致战车部队异常强力?
CheesyRamen 6 月 4 日 下午 2:01 
@Aaron, it feels like mass has diminishing returns with this mod. Mounted lord/hero charges feel even worse.
Aaron 6 月 4 日 上午 7:17 
I like the mod but monstrous cav seem to become weaker than normal cav in a lot of circumstances. Any advice on that?
甜不辣 5 月 26 日 上午 9:46 
兼容atc吗老哥
Flechazo 3 月 25 日 下午 10:49 
tks bro
Monoolefine  [作者] 3 月 25 日 下午 8:03 
Yep, updated:steamthumbsup:
agent.theory 3 月 25 日 下午 3:51 
Crashes the game in version 6.10. Worked great before that! I think the point of these update patches is to make as many mods incompatible as possible.
Monoolefine  [作者] 1 月 12 日 上午 5:24 
Well, it's always working, but some overhaul mods have their own rules.
Sp3rm Wh4le 2024 年 12 月 22 日 上午 5:02 
does this mod need an update?
浮夸s 2024 年 12 月 8 日 上午 6:48 
好!早就受不了那傻啦吧唧挤来挤去的战场了!
Monoolefine  [作者] 2024 年 12 月 3 日 上午 2:15 
很抱歉,修改的是全局参数,它无法单独作用于局部,因而做不成仅玩家生效的版本。
Azur Costin 2024 年 11 月 6 日 上午 3:54 
能做出仅玩家生效的版本吗大佬:steamhappy:
CheesyRamen 2024 年 9 月 19 日 上午 9:28 
@R0ses, read the description. There’s a less enhanced version which is somewhere in between this and vanilla. And if that’s still too much just use vanilla charge.
esyu 2024 年 9 月 19 日 上午 8:32 
charge is too strong can you nerf this? i am your fan
CheesyRamen 2024 年 8 月 19 日 上午 9:08 
@Mum-Ra, I'm pretty sure this improves chariots, monsters, cavalry, everything. It's a rework of the collision formula and is unit type agnostic.
Mumm-Ra 2024 年 8 月 15 日 下午 1:00 
any good alternatives with chariots?
WDNMD 2024 年 8 月 10 日 上午 3:16 
大佬mod原版都已经不生效了求更新
Geass 2024 年 6 月 16 日 上午 1:51 
sfo不生效,已经确保顺序在sfo上面了,求适配
Irithyl 2024 年 5 月 18 日 上午 6:43 
how to activate this mod with radious?
Irithyl 2024 年 5 月 2 日 上午 8:06 
love this mod thanks for the fast update!
Ensrick 2024 年 4 月 21 日 下午 1:58 
"charge_cool_down_time" has been replaced by "charge_decay_duration" as of patch 4.2.0

I had to manually tweak it get a 15 second charge bonus instead of the default 13 seconds.
谢谢你狗子 2024 年 2 月 22 日 上午 8:06 
大佬,骑兵质量加回来啊:steamhappy: 更致命的骑兵冲锋催更
谢谢你狗子 2024 年 2 月 6 日 下午 11:01 
没有你的mod这个游戏都没意思了,期待战锤3版的致命骑兵冲锋:steamthumbsup:
Nisenzi 2024 年 1 月 20 日 下午 7:20 
When people say , " put the mod after another mod" does it mean under? Lets say grimhammer is number 25 , do i put this after 25 or before 25?
Im using the custom wh3 mod manager from github btw
acedefective13 2024 年 1 月 10 日 上午 7:55 
damn playing with this mod as Bretonnia is really fucking awesome, thank you so much for this!
薪火飞扬 2024 年 1 月 6 日 下午 7:06 
大佬能不能出一个sfo的版本。sfo的骑兵冲锋好像还是太弱了。
Saber.Alter 2024 年 1 月 5 日 上午 4:27 
这个好像覆盖不了R大的模组 除了R大以外基本都可以正常使用 究极阵型的反制冲锋也会正确生效不用担心被撞烂的问题 作者大佬能不能说一下R大模组不生效的原理?
coconutkiller14 2023 年 12 月 27 日 上午 8:40 
does this mod help chariots and single entities with collision dmg too?
TRIALON 2023 年 8 月 31 日 下午 2:15 
@Prophet Of Merci You can tone down the damage by using the slow battles setting in SFO plus the mod "No more yeeted units". Or default battle pace but with the less enhanced cavalry breakthrough with the latter mod I mentioned. A lot of the damage cavalry deals with the cav breakthrough mod comes from the fact that charged infantry units fly some ridiculous 100 metres through the air, land hard and can't fight back before they get back up.

With the "no more yeeted units" mod installed, units will get run over instead of getting sent flying. This way the charge no longer looks movie-like over the top and your cav units won't just sweep through infantry formations like thin air, mass will be also more noticeable on low-tier infantry units. The damage will still be fine and more even with different infantry units, just no longer over the top.
Prophet Of Merci 2023 年 8 月 21 日 上午 10:25 
Due to the enemy not slowing them down and the cav running through the opponent, just add more buffs to mass, charge bonus, and/or speed/acceleration, and they will kill just about everything.

Mind you, this also applies to enemy cav. Boar Boys are effin DEADLY, and enemy cav should almost always be focused. Not sure about hound units though, including spider/wolf riders.

Airborne units with a bunch of mass like wyverns, gryphons, and other big baddies land awfully hard as well, killing tons of enemies and nearly crushing 2/5 of an entire unit before they make their first swing.

Its nasty, and i enjoy it. Though cav micromanagement with a single unit of cav (tier 2 and 3) can easily route 6-8 other units solo. Just keep that in mind.
Prophet Of Merci 2023 年 8 月 21 日 上午 10:20 
So ive been using this mod, and hooooooooly sh*t.

1 single unit of calvary got 1900 kills. I have a formations mod that increases their mass and accelleration when charging by 25%, and these guys run through everybody, and dont stop...not even a little.

1 unit of cav, the only reiksguard i got, got 1.9k kills in a single battle against skaven before they ran off and shattered.

They literally charge into a group HARD, and kill tons of enemies, then if you target another unit nearby, they immediately accelerate to the next unit and kill them. Keep chaining units near eachother and they will get hundreds of kills in under 15 seconds.

Playing on ultra unit size and very hard difficulty by the way, and i got 315 mods installed whilst using SFO.
Buff_Cosmo 2023 年 7 月 25 日 下午 6:56 
Big fan of what you are doing. What effect does this mod have on the vanilla cavalry getting stuck on units and thus being unable to disengage? Does it happen less because of enhanced mobility or more because of higher formation penetration?
endofanty  [作者] 2023 年 6 月 30 日 下午 6:27 
I think it's the former, the vanilla game is the official balance, and this mod strengthens the charge. This mod can be disabled during campaigns without damaging saves.
kevinwend 2023 年 6 月 30 日 上午 3:48 
Hello. Does this mod makes cavalry charges too powerful or is it balanced for a challenging campaign?
endofanty  [作者] 2023 年 6 月 27 日 下午 11:34 
是的,它将作用于全部单位
大明昭文宪武至德广孝睿英宗皇帝朱祁镇 2023 年 6 月 25 日 上午 8:11 
巨兽加强了吗?
Monoolefine  [作者] 2023 年 6 月 23 日 上午 7:01 
@icyricee: Yes, it should always work.
Monoolefine  [作者] 2023 年 6 月 23 日 上午 7:00 
战场规则修改将作用于战斗地图中的全部单位
垂死塑料 2023 年 6 月 17 日 上午 12:44 
您好,想问一下这个MOD是只对玩家生效的吗?还有半人牛这种不知道算不算骑兵的单位生效吗?
icyricee 2023 年 5 月 25 日 下午 5:21 
does this still work?
CheesyRamen 2023 年 4 月 27 日 下午 12:33 
@EFRIM JEZEROVSKY, it affects all units including infantry. It’s rework of the collision formula and is unit agnostic. I will admit however that monstrous cavalry don’t notice the benefits as much as regular cavalry but idk if that’s a speed, size, or entity count issue.
Kota ti ga Smota 2023 年 4 月 27 日 下午 12:13 
Does this work with demigryphs also? I have noticed a big change with regular cav but demigryphs seem lackluster..
agent.theory 2023 年 4 月 23 日 下午 9:46 
It definitely works. Heavy cavalry plows right through a line of infantry (as they should!).
VK30.02DB 2023 年 4 月 21 日 上午 2:21 
巨兽的话怎么算呢