全面战争:战锤3

全面战争:战锤3

SWO-RD - Unit Category Icons
59 条留言
stephane.f.david  [作者] 1 月 29 日 下午 1:16 
Both mod edit the same tables, a compatibility patch is probably required
Chesterfield 1 月 29 日 上午 10:25 
I have just tested it with sfo. And the mod is not integrated unless you have to activate it separately in sfo. But I don't know that.
As soon as I start a battle with the vampires, it crashes. It works without your mod. Hopefully the problem will be fixed. Because the game is just not good without SFO and your mod. Have a nice day
Chesterfield 1 月 29 日 上午 10:06 
oh thanks. That makes me happy. Thanks for the quick reply. I find this little mod makes the battles so much more enjoyable. Small donation for you.
stephane.f.david  [作者] 1 月 28 日 上午 8:05 
since the mod works with vanilla, pb is in SFO
Chesterfield 1 月 28 日 上午 5:06 
After SFO is updated this mod let crash TW3 :/
stephane.f.david  [作者] 2024 年 12 月 15 日 下午 11:32 
Updated for 6.0.
I've kept my system for Lord, with specific red icons with white halo, instead of having the same icon for all as CA did.
Ocelot 2024 年 6 月 6 日 下午 8:20 
excellent
Chef 2024 年 5 月 1 日 上午 10:25 
thx for the update!, i hope you can do it soon with your lod mods
jab_ra 2024 年 1 月 13 日 上午 10:13 
Now that's how it's supposed to be. Thank you.
stephane.f.david  [作者] 2024 年 1 月 13 日 上午 7:03 
Thanks for reporting it, I forget the names for latest DLC. Should be fixed
jab_ra 2024 年 1 月 13 日 上午 4:25 
I can't figure out how to fix it
jab_ra 2024 年 1 月 13 日 上午 4:21 
With this mod, some vanilla squads are missing their specialization description in the squad view section.
This is the case with: Heavenly Warlord, Dune Dragons, Jangu War Drum, Jade War Drum, Agate Lion, Jade Lion, Onyx Ravenclaws, Empress Ravenclaws
Spooky 2023 年 12 月 3 日 上午 4:40 
nice one should be in base game
stephane.f.david  [作者] 2023 年 10 月 23 日 上午 7:50 
Agreed, that's why I made the mod!
TEA-90 2023 年 10 月 23 日 上午 7:48 
This should be in vanilla. I dont get it why they made the icons simillar so you cant be sure what unit is what with a glance.
stephane.f.david  [作者] 2023 年 9 月 6 日 上午 3:08 
Updated. Since I don't have the SoC DLC, so I couldn't fully test the new units in game.
stephane.f.david  [作者] 2023 年 6 月 18 日 下午 10:36 
Do you mean a global cap, or a per army cap? For global caps, they are defined in the same table as the unit category. So it will always conflict. To have both working, you'd need a compatibility patch, mixing both (ie copy inside SFO tables the unit category column from the SWORD tables).
LittleJoe 2023 年 6 月 18 日 下午 10:18 
I've narrowed down an issue to this mod where activating it removes the unit caps that SFO adds via tabletop caps. Honestly not sure why, but activating and deactivating this mod essentially turns the unit caps on and off. I'm using Tyrion for reference.
Noin Trongaz 2023 年 2 月 14 日 上午 1:54 
Oh, WOW! I have wanted a mod like this for a looong time!
stephane.f.david  [作者] 2023 年 2 月 13 日 下午 1:18 
icons and banners. But the floating banners, and the symbols, not the colours. I mean, a unit with icon with sword and shield will have a banner with sword and shield, but they will be faction coloured, you won't really see the "low tier = iron, high tier = gold" as you can see for icons.
Noin Trongaz 2023 年 2 月 13 日 下午 12:26 
Hey, I suppose this mod doesn't change the actual banners?
stephane.f.david  [作者] 2022 年 12 月 23 日 下午 9:08 
I have a link to the full documentation of the mods at the top of the description, it gives conflict information for all of them. Did you read it?
The Black Kaiser 2022 年 12 月 23 日 上午 11:14 
awesome thanks for the in depth answer. so out of all those listed which would you say would be safe to use with minimal conflict
stephane.f.david  [作者] 2022 年 12 月 23 日 上午 3:41 
Climate, fatigue, diplomacy are using kind of "independantt" tables, so they don't conflict much, except with mods that would specifically target that.
Visibility is in the "land unit table", so it confiicts with any mod that changes that (including changing attack, defense, morale...),
Unit icon is in the 'main unit table", so conflicts with mod changing unit size or cost. It's not a simle icon change, because I have many more icons than vanilla.
Changing the order will not solve the issue. Either you get my icons for "all" units, but unit changed by SFO will be overwritten (and the Chaos Spawn are 16 guys), or you have SFO units... but vanilla icon
The only solution is a manual merge (ie replace in SFO the "unit category" names with my own).
The Black Kaiser 2022 年 12 月 23 日 上午 3:22 
I kind of figured, I was hoping it was just the icon change and thought this would be the last mod to cause such a conflict. I'm also subbed to your climate, fatigue, diplomacy, and visibility mods. I haven't notice any issues and have them placed after sfo. Do you think they would cause a conflict? Maybe if i placed them before/after sfo it could help? Thanks
stephane.f.david  [作者] 2022 年 12 月 23 日 上午 2:03 
Unfortunately, unit size and unit icons are in the same table. So there's a conflict with every mod that would change the unit size.
It's easy to fix for anyone who'd like to use the new Category Icons with another conflicting mod,
Same to use the icons for a mod that would add new units.
The Black Kaiser 2022 年 12 月 23 日 上午 1:45 
ok. I wasn't asking for a patch, just wanted to let other ppl know in case they wanted to use this and sfo.
stephane.f.david  [作者] 2022 年 12 月 22 日 下午 11:46 
This mod is for vanilla, or for SWO-RD.
If SFO changes the unit count from vanilla, that's their problem, not mine.
I won't do compatibility patches. Ask SFO team, or do it yourself.
I can explain how, but that's all.
The Black Kaiser 2022 年 12 月 22 日 下午 10:53 
Reporting a conflict with sfo. Sfo has khorne chaos spawn model count at 1, but with this active it changes the model count to 16. Took me a minute to figure out. I was trying to find out why they were so op, because 2 units of them took on a 40 stack I had and kept on going.
stephane.f.david  [作者] 2022 年 10 月 25 日 上午 6:46 
Thanks for reporting it. Fixed
Shwakk 2022 年 10 月 25 日 上午 5:34 
I noticed that Skaven Death Globe Bombardiers are mislabeled as dual sword infantry.
stephane.f.david  [作者] 2022 年 10 月 24 日 下午 11:00 
Link for documentation updated, with latest version.
stephane.f.david  [作者] 2022 年 9 月 24 日 下午 11:32 
This is how I did it in WH2 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2459676588 .
The fact the jewels disappear unless during recruitment was one of the thing I didn't like.
Dizzy Ioeuy 2022 年 9 月 24 日 下午 10:43 
Ah. I like the little jewel used by https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789896406

it disappears when not in use during recruiting and is really quite a good way to do it, he improved it from WHII.

But ok, I can just mod the mod a little bit. Thanks for the work you do!
stephane.f.david  [作者] 2022 年 9 月 24 日 下午 10:36 
it moves it to the top left. Bottom left is saved ffor a unit class icon, like core, elite, rare... For possible per army cap.
Dizzy Ioeuy 2022 年 9 月 24 日 下午 7:07 
If this is the mod that moved the rank symbols to the top left, could I suggest they would be better on the lower left, that way its: rank, type, reinforceing or not.
Dizzy Ioeuy 2022 年 9 月 24 日 下午 5:34 
So good! TY!
bradhunter 2022 年 9 月 23 日 上午 7:59 
Excellent - looking forward to them.
stephane.f.david  [作者] 2022 年 9 月 23 日 上午 7:40 
Yes, but as I said it will take months to do everything. And due to changes in the engine, the regional recruitment and caps cannot work excatly the same way. So i devised a new mechanism.
bradhunter 2022 年 9 月 23 日 上午 7:20 
Heraldry, revised/new units w/caps - the whole nine yards.
stephane.f.david  [作者] 2022 年 9 月 23 日 上午 6:57 
resource packs? You mean with heraldry for each races? Yes. But it will take tile it's a lot of work. Before porting them, I have regional recruitment coming for Cathay and Kislev.
bradhunter 2022 年 9 月 23 日 上午 6:53 
Will you be porting over your comprehensive resource packs? Your obvious attention to detail, and lore, is awesome. Your WH2 mods were my go-to. Kudos on the mods you have created for WH3 so far.
stephane.f.david  [作者] 2022 年 9 月 20 日 下午 10:32 
you can make a compatibility patch yourself using RPFM. It's not very difficult.
Zero 2022 年 9 月 20 日 下午 9:27 
Oooo lol I see. Ya it's so convenient to see on the fly if something has a shield or does magic dmg/etc. I just started playing around with Radious overhaul and sadly can't use this because there is so many new units.
stephane.f.david  [作者] 2022 年 9 月 19 日 下午 8:48 
I mean I don't use the other Bretonnia mod, so I can't tell how it is working together with my mod. Of course I'm using my own mod. I couldn't play without now that I'm used to the icons
Zero 2022 年 9 月 19 日 下午 8:42 
Ah okay. Why don't you use your own mod?
stephane.f.david  [作者] 2022 年 9 月 19 日 下午 8:15 
I don't use this mod, I can't tell for sure. Try to disable the mod, and check that the icon is correct for vanilla. It works for me, Maybe the bretonnia mod changes something for men at arms, like the cost. Since it's the same table it could conflict with my mod.
Zero 2022 年 9 月 19 日 上午 9:33 
But it was the "men at arms with shields" unit. It didn't say royal on it, unless the name is the same in game?
stephane.f.david  [作者] 2022 年 9 月 18 日 下午 10:38 
Royal men at arms from this mod are new units. They wouldn't get the new icons. This requires a compatibility patch.