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About Skills : each lord as kills named "dedicated to" something, it's frrom vanila, I only added an effect to that.
BTW, the mod will probably not change much now, I'll port it to Warhammer 3 when the big combined map is out.
So your mod description could also be more clear about that I think.
Having both is a great way to balance things, so it's definitely an advantage you have in your mod compared to others.
' High Elves also get a +2 bonus to the limits of the units linked to the “Dedicated” skills of a lord '
But nowhere else is it mentioned what "Dedicated" actually means or what is it from.
I must admit I never played High Elves before, so far I tested only Wood Elves and Beastmen with your mod, but haven't fully played a campaign through. Looking forward to any answer or updates!
I wanted something like a unit cap mod, but the tabletop based unit caps were too arbitrary, and not balanced for Total War. I love your approach though, and see great potential in it.
I just spent about an hour reading through the Documentation, and testing some of the mechanics to understand how they work in practice. (without SWO-RD)
But it seems the Unit tables you got there are out of date?
For example, the Beastmen can get Gor Herds from 7 up to 13, not 12 like in your doc (says 7+5 instead of 7+6).
Also for some immediate feedback, it would be very nice to be able to see how much the skills and traits increase unit limits in-game, but not sure if that's possible.
Also, at the moment it only replace extra units with generic, I plan an update a bt later to user regional/heraldic units when possible