全面战争:战锤3

全面战争:战锤3

Miscast Mod - Big Loud Exciting Miscasts
157 条留言
OHM 6 月 22 日 下午 4:20 
Hi Morven, hope it'll be okay to upload a version with Magic Buff's mod. I'm trying to cut down on my mod list bloat. Credit to you of course.
Jolc3r 5 月 22 日 下午 5:42 
Hi, I made a compatibility mod for this and Magic Overhaul: Useful Buffs, also updated a few tables.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3486029105
Mumm-Ra 2024 年 8 月 15 日 上午 11:08 
Great mod, but I think its gonna need an update for Thrones of Decay
SFH 2024 年 6 月 9 日 上午 8:24 
Does it work with Radious?
Kyle Draconicus 2024 年 5 月 22 日 上午 8:33 
Multiplayer compatible?
Yami 2024 年 5 月 15 日 上午 11:53 
does this mod still work after update 5.0.3?
sigmars_disciple 2024 年 1 月 19 日 下午 1:48 
@n.pedrazalis That's what I like to see, my man! Helping out where you can. Love it! <3 I appreciate you for this. Sorry that I was very grumpy a couple of days ago <3
n.pedrazalis 2024 年 1 月 17 日 上午 11:01 
this is the latest uptated version of the mod for people that were lost like me https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3119379082
shinymoogle 2023 年 11 月 22 日 下午 11:41 
Can't really recommend the alternate version linked below; explosion damage is *crazy* high at 80 per model across the board. Pretty much guaranteed to wipe out any infantry units near the caster.
Leonardo 2023 年 11 月 9 日 下午 9:35 
@Majimaゴロゴロ Thanks for sharing mate! You're always so helpful to Kiryu :steammocking:
Vanity's Fiend 2023 年 11 月 2 日 下午 12:41 
It was all happines until AI started sendind its mages like suicidal bombs
Majimaゴロゴロ 2023 年 10 月 13 日 上午 12:02 
FYI everyone a 4.0 version of the mod exists. I haven't checked the table entries to see if rases's corrections have been done but so far mod works in my game.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3041984448
Chrissant 2023 年 10 月 5 日 上午 2:02 
When a miscast is more effective than a successful cast lmfao
BloodW0lf 2023 年 9 月 26 日 下午 4:31 
any chance for an update?
Stale Memes 2023 年 9 月 12 日 上午 5:25 
Looking forward to an eventual update! Battles just aren't the same without it.
BankWorker 2023 年 9 月 8 日 上午 5:36 
4.0?
rases 2023 年 9 月 6 日 上午 9:56 
Unfortunately not working anymore, the 2 whole main tables are outdated, due to the addition of the execute and transformation mechanics. Both the special_ability_phases_tables and the unit_special_abilities_tables need to be redone inside the mod.

Can be fixed easily by copying the OG tables inside the mod, scrubbed clear, renamed and copying the old rows inside the updated tables.
Judah Warrior 2023 年 9 月 5 日 上午 12:28 
can anyone confirm if this still works?
Yoshi 2023 年 8 月 31 日 上午 7:36 
does this work with the new patch?
The Xennial 2023 年 8 月 11 日 下午 12:28 
This mod works still?
sirmicou85 2023 年 6 月 9 日 上午 4:11 
Hi ! Could we get an update please ? :)
Pyrodysseus 2023 年 5 月 20 日 下午 10:09 
Sorry if y’all are already aware of this, but miscast reduction is bugged. It seems like the only reduction that works in the entire game is from spell skills; items, tech and other skills etc do nothing
Inigo 2023 年 5 月 20 日 上午 4:17 
Hello,i did't notice that someone has already completed my work before,so there is no need for me to do it. Sorry to bother you!
Inigo 2023 年 5 月 18 日 下午 7:49 
OK! Thank you!:steamhappy:
Morven  [作者] 2023 年 5 月 18 日 下午 12:01 
@Inigo
Go for it mate, that'd be great. Happy to link to your mod that you publish or I could include it directly, not exactly sure how non-English packs work but can learn. I'll be back to update all the mods next week.
Putte 2023 年 5 月 3 日 上午 11:20 
@Morven
Good points, and thanks for the explanation!
You have turned me around and I'm not going to tinker with it...makes sense the way you designed it :-)
Morven  [作者] 2023 年 5 月 2 日 下午 6:31 
@orerez
Nw mate,hadn't considered that use case but happy to keep the original version up.
Morven  [作者] 2023 年 5 月 2 日 下午 6:30 
I don't think it's wrong to use miscast explosions against the enemy if you choose to do so. Miscasts ought to be big and dangerous explosions that damage those nearby, you pay for the mana out of your pool, and you risk putting the mage into combat if you choose to try to target the enemy with a miscast. The damage caused by the miscast is now scaled with the mana cost of the miscasting spell so will not cause disproportionate damage, and the mage is more or less taken out of action for 20 seconds as a result of miscasting.
Morven  [作者] 2023 年 5 月 2 日 下午 6:22 
@Putte
There can only be one explosion damage value per explosion. So either you have the big wide radius explosion of the mod that causes enough damage to bruise a normal entity without insta-killing them, or you have the vanilla very high damage explosion in a narrow radius that insta-kills normal entities (only happens in vanilla when the mage is standing right next to a normal entity) and takes a noticeable chunk of HP off the hero/lord mage. If you were to have a high damage and wide radius explosion it would insta-kill every normal entity it touched, you'd easily wipe out four units each miscast.

An alternative compromise you could try is reducing the detonation radius of the explosion and reverting to vanilla detonation damage in projectiles_explosions_tables but preserving the visuals of the explosion particle effect. That way you'd get the vanilla high damage, some of the visual eye candy, and only lose the ragdolling of the wide radius explosion.
Morven  [作者] 2023 年 5 月 2 日 下午 6:13 
@Vanu
I don't think it's major. The issue was the temptation for the player to use the explosion as a major damage dealer, to go into a pile of enemy units and explode. It was more an issue in WH2 where you had a larger mana pool and could do it over and over. What tiering does is cut off using low mana spells to get big overcast explosion damage rewards, and it makes sense that less mana enrgy in leads to less mana energy exploding out uncontrollably when miscasted.
orerez 2023 年 4 月 25 日 上午 3:00 
This mod doesn't work with Mac right now, perhaps because mac is still in version 2.4. However, the original version still works with Mac, so i thank you for still letting us have it. :)
Putte 2023 年 4 月 21 日 下午 7:07 
Hey there what a great mod! Its been in my must have list for forever...

Am i understanding it correctly though when you state that the vanilla detonation damage of 588 HP, is actually a buff to the caster, as the danger of a miscast is pretty much null damage wise?

How would i bring back the damage to the caster in RPFM?
I cant help but kind of exploit this to just use miscasts as a way to damage and debuff enemies now, which is cool and all...But there should be a downside for the caster to do this.
Vanu 2023 年 4 月 18 日 下午 5:44 
Is the tiered scaling of damage a major balance issue?
Morven  [作者] 2023 年 4 月 16 日 下午 4:47 
Updated for 3.0
New Chaos Dwarf spells added. Spells updated with vanilla 3.0 values. Missile spells different miscast cooldown effect tweaked.
Obelus 2023 年 4 月 15 日 下午 4:24 
Any update in the works?
Speed demon 2023 年 4 月 15 日 上午 4:57 
Has the mod been updated yet? I'm trying to find a mod that's causing my game to not start up.
Morven  [作者] 2023 年 4 月 8 日 下午 9:43 
No it affects every miscast explosion, AI and player. The AI are quite fond of overcasting and regularly blow themselves up in my experience.
Vangoich 2023 年 4 月 8 日 上午 11:28 
Does this only affect player casts? Because I seem to have at least one noticeable miscast per battle and have yet to see the AI suffer the same
Morven  [作者] 2023 年 3 月 14 日 上午 1:10 
The original edition will be compatible with it:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937404714

The detonation radius and force can be easily set to any value you'd like, and also tiered, but the lightshow animations are a different question. The mod repurposes existing animations from the WH2 vortex campaign that are still in the game which the miscast detonations are matched to their animation size. VFX modders could possibly alter the colours and size of those vortic blast and vortic enrichment animations to customise them for each school, but VFX modding is not something I'm familiar with doing. If you're on the modding discord you could ask others and see if there's anyone with the knowhow and interest.
joshwiz23 2023 年 3 月 14 日 上午 12:18 
Compatible with better magic connection? Could you make it so pls?
Also- Is nit possible to scale the explosion size depending on the power of the spell? Or even lore? So Powerful high magic might be less large then light. Also differnt miscast colors for lores would be great!
Morven  [作者] 2023 年 3 月 8 日 下午 10:57 
I've uploaded an SFO version of Miscast Mod here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2944300457
Morven  [作者] 2023 年 2 月 23 日 下午 9:57 
Yes I'd say so.
Vandhal 2023 年 2 月 23 日 上午 5:58 
I guess its better to use the original version with SFO right?
Morven  [作者] 2023 年 2 月 22 日 下午 3:08 
Because miscast damage tiering requires editing the spell tables directly it will be less compatible with other magic mods that also edit vanilla spells. For greater compatibility with such mods I've reuploaded the original edition of Miscast Mod here you can have the option of switching to:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937404714
Morven  [作者] 2023 年 2 月 22 日 下午 3:05 
UPDATE:
Miscast damage now tiers with the mana expenditure of the spell.
High 18+ mana spells: 32 HP damage per entity, 16 non-AP plus 16 AP.
Mid 12-17 mana spells: 16 HP damage per entity, 8 non-AP plus 8 AP.
Low 0-12 mana spells: 8 HP damage per entity, 4 non-AP plus 4 AP.
Zach 2022 年 11 月 27 日 下午 5:56 
-Hope this isn't tacky-

I published an altered version that has reduced explosion radius
Removed non-ap damage
Increased ap damage considerably

Casters now have a reason to try and reduce miscasts instead of weaponizing it against blobs of troops

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2894496919
ALL credit goes to Morven, his mod is dope af. Just saw a desire that echoed with my group as well
Raziel 2022 年 11 月 21 日 上午 6:15 
As others have said, id love to have this in my mod list, but there is too much aoe damage.
Slikarstvo 2022 年 11 月 19 日 上午 1:20 
update please!
The Big Man 2022 年 10 月 29 日 下午 7:12 
I agree with Rasputin, the big explosions are sick but it especially hurts Nurgle gameplay when you need to blob up, because then Kugath (who I really need to keep in the blob sometimes if they have alot of missile units) drops a fat nuke and kills hundreds of my own men. So I just think that maybe less AOE damage and more consequences for the caster (or maybe debuffs for those around) would be best. Great mod otherwise, though.