Total War: WARHAMMER III

Total War: WARHAMMER III

Ruinous Incentive - All Climates for Daemons
84 Comments
Rob  [author] Oct 10 @ 11:11am 
wait - they just do that in vanilla!
Rob  [author] Oct 10 @ 11:09am 
So weirdly, I just loaded the game entirely vanilla and that's still happening on my end! I'm looking into it but I'm not sure if it's me yet 🙃
koncik Oct 9 @ 4:42pm 
I think this mod causes to every climate to be habitable by everyone. At least on my Chaos Dwarf campagin.
Rob  [author] Jun 30 @ 12:19pm 
Updated for 6.2.1!
King Of Space Feb 10 @ 4:27pm 
Funny you mention Kairos having only Mountain as unpleasant (I searched it up and found the same on the wiki), that's actually reverse from how it was! Kairos found Chaos Wastes to be unpleasant, but Mountains to be pleasant! SOMETHING was doing SOMETHING, but I have no earthly idea what! I'm turning your mod on though, see if that maybe fixes it :V
Rob  [author] Feb 10 @ 1:12pm 
Doesn't seem to be like that to me! Kairos should only have Mountain as unpleasant, and Ocean as Uninhabitable!

Look for another mod that edits campaign_group_members_tables; it may be that! Alternatively, if you know what a binary search is, you could bisect your mod list a few times to narrow it down rapidly! Best of luck :)
King Of Space Feb 9 @ 1:12pm 
I have this mod deactivated, so it's definitely not your fault, I just wanted to ask what's going on with my game lmao. I fired up a game as Kairos, and Chaotic Wasteland is considered Unpleasant. By a CHAOS faction! What sense does that make? Was it always like this and I just forgot or something?
Rubyeye Jan 8 @ 9:47am 
Can't you make a version that removes all the Faction's climate penalties? :(
Rob  [author] Dec 18, 2024 @ 8:19am 
Updated for 6.0.1!
Sin Dec 14, 2024 @ 3:26pm 
I've tested this and still works :steamthumbsup:
Rob  [author] Dec 14, 2024 @ 5:44am 
I'll do that tomorrow seeing as you asked so nicely
marc.on.pluto514 Dec 13, 2024 @ 3:01pm 
update
Sin Dec 12, 2024 @ 4:28pm 
Does this work still 6.0?
Rubyeye Nov 27, 2024 @ 8:47am 
Can't you make a version that removes all the Faction's climate penalties? plz...
Rob  [author] Nov 26, 2024 @ 1:32am 
Updated for 5.3.1!
Rob  [author] Nov 20, 2024 @ 12:01pm 
Should still work fine! I'll find a moment at some stage to get your ⚠️ removed I promise
marc.on.pluto514 Nov 19, 2024 @ 10:04pm 
update pls
Dragen Everchosen May 7, 2024 @ 1:08pm 
I understand! its called male vampire heroes :D
Rob  [author] May 7, 2024 @ 12:49pm 
It's not really my thing to update other mods, but appreciate you reaching out! What mod were you thinking, entirely out of curiosity?
Dragen Everchosen May 7, 2024 @ 4:43am 
Hey, I see you are active in updating on steam. Very random question but would you update a mod for me? Love this mod btw
Rob  [author] May 3, 2024 @ 11:44am 
Updated for 5.0.1!
Rob  [author] May 3, 2024 @ 6:05am 
Absolutely! Just been a bit tied up - I'll have that done today after work. Promise I didn't forget :WH3_clasp:
Sin May 1, 2024 @ 10:06pm 
Dont want to pester you on this, but are you working on it? Theres not many other mods that do this and only other one requiires a submod for translation which I like to avoid such reqs
Sin Apr 25, 2024 @ 2:04pm 
<3
Rob  [author] Apr 25, 2024 @ 11:35am 
Sure!
Sin Apr 24, 2024 @ 2:25pm 
This gonna be updated for 5.0?
Rob  [author] Apr 8, 2024 @ 11:28am 
Couldn't tell you! I would imagine so, but you may have to play around with load order.
marc.on.pluto514 Apr 7, 2024 @ 11:29am 
compatible with sfo also?
The Mannis Mar 8, 2024 @ 2:14am 
This mod finally makes the Daemons a real threat to the world, as it should be. Thank you.
Rob  [author] Feb 26, 2024 @ 12:17pm 
Updated for 4.2.0!
Rob  [author] Feb 26, 2024 @ 12:17pm 
It should be easy enough to do! If you want, download RPFM, join us at the modding den and I'll run you through it :)
LukelearMissile Dec 27, 2023 @ 10:42pm 
Would it be possible to make something similar for Vampire Counts?
Rob  [author] Nov 27, 2023 @ 1:11pm 
Updated for 4.1.1!
Rob  [author] Sep 1, 2023 @ 11:39am 
Updated for 4.0.1!
Rob  [author] Aug 14, 2023 @ 4:38pm 
You shouldn't need it! Warriors of Chaos have full habitability everywhere
KoDan76 Aug 14, 2023 @ 1:38pm 
is there a mod like this or similar for Warriors?
Rob  [author] Jul 16, 2023 @ 2:04pm 
Updated for 3.1.0!
Rob  [author] Jul 16, 2023 @ 2:00pm 
Still works. I'll push out an update anyway
Mysterio Jul 16, 2023 @ 3:15am 
update
marc.on.pluto514 Jun 2, 2023 @ 10:07am 
Update
The Black Kaiser Nov 10, 2022 @ 11:46pm 
Interesting mod, but I feel the forces of chaos can expand rather quickly and unimpeded making them extremely OP. It would be cool if the climate suitability was tied in with their corruption mechanic. A region at 0% corruption would be detrimental to them, 25% would reduce these negative factors, 50% would make the climate neutral, 75% and higher would provide positive numbers. This would keep them in check, make corruption useful, and allow them to settle about anywhere. Some places like ulthuan, magical forests, etc. could be permanently detrimental though to keep in line with lore. Just my thoughts.
Rob  [author] Oct 20, 2022 @ 12:56pm 
Updated for 2.2.0!
Sardorim Sep 11, 2022 @ 7:30am 
A must have. Let's you have a real challenge.
GDI Sep 7, 2022 @ 10:01pm 
If CA is really done, it may appear near Grand Cathay
Rob  [author] Sep 6, 2022 @ 9:48am 
Updated for 2.1.0!
Squaul Aug 28, 2022 @ 6:56am 
True
emerald10005 Aug 26, 2022 @ 6:02pm 
Can you make an Undead version of this mod? It doesn't make sense for TK and both VC's to have preferable climates
Rob  [author] Aug 26, 2022 @ 3:46pm 
I think that if you take over a settlement, that's the point where it checks what climates you like, and then applies the debuff. If you load it into an existing save, you shouldn't have any issues for future conquests, but at that point the debuff is already active, so you'd have to abandon/resettle.

I'll have a look into a way to trim away that debuff for daemon factions! I can't promise anything, but fun > not fun
Elsea Aug 26, 2022 @ 9:23am 
oh my apologies, yes I am. I figured it would have been save game compatible
Rob  [author] Aug 26, 2022 @ 5:35am 
Just to clarify, are you adding this to a save game in progress? That would cause issues as you're describing.