Total War: WARHAMMER III

Total War: WARHAMMER III

Ruinous Incentive - All Climates for Daemons
84 opmerkingen
Rob  [auteur] 10 okt om 11:11 
wait - they just do that in vanilla!
Rob  [auteur] 10 okt om 11:09 
So weirdly, I just loaded the game entirely vanilla and that's still happening on my end! I'm looking into it but I'm not sure if it's me yet 🙃
koncik 9 okt om 16:42 
I think this mod causes to every climate to be habitable by everyone. At least on my Chaos Dwarf campagin.
Rob  [auteur] 30 jun om 12:19 
Updated for 6.2.1!
King Of Space 10 feb om 16:27 
Funny you mention Kairos having only Mountain as unpleasant (I searched it up and found the same on the wiki), that's actually reverse from how it was! Kairos found Chaos Wastes to be unpleasant, but Mountains to be pleasant! SOMETHING was doing SOMETHING, but I have no earthly idea what! I'm turning your mod on though, see if that maybe fixes it :V
Rob  [auteur] 10 feb om 13:12 
Doesn't seem to be like that to me! Kairos should only have Mountain as unpleasant, and Ocean as Uninhabitable!

Look for another mod that edits campaign_group_members_tables; it may be that! Alternatively, if you know what a binary search is, you could bisect your mod list a few times to narrow it down rapidly! Best of luck :)
King Of Space 9 feb om 13:12 
I have this mod deactivated, so it's definitely not your fault, I just wanted to ask what's going on with my game lmao. I fired up a game as Kairos, and Chaotic Wasteland is considered Unpleasant. By a CHAOS faction! What sense does that make? Was it always like this and I just forgot or something?
Rubyeye 8 jan om 9:47 
Can't you make a version that removes all the Faction's climate penalties? :(
Rob  [auteur] 18 dec 2024 om 8:19 
Updated for 6.0.1!
Sin 14 dec 2024 om 15:26 
I've tested this and still works :steamthumbsup:
Rob  [auteur] 14 dec 2024 om 5:44 
I'll do that tomorrow seeing as you asked so nicely
marc.on.pluto514 13 dec 2024 om 15:01 
update
Sin 12 dec 2024 om 16:28 
Does this work still 6.0?
Rubyeye 27 nov 2024 om 8:47 
Can't you make a version that removes all the Faction's climate penalties? plz...
Rob  [auteur] 26 nov 2024 om 1:32 
Updated for 5.3.1!
Rob  [auteur] 20 nov 2024 om 12:01 
Should still work fine! I'll find a moment at some stage to get your ⚠️ removed I promise
marc.on.pluto514 19 nov 2024 om 22:04 
update pls
Dragen Everchosen 7 mei 2024 om 13:08 
I understand! its called male vampire heroes :D
Rob  [auteur] 7 mei 2024 om 12:49 
It's not really my thing to update other mods, but appreciate you reaching out! What mod were you thinking, entirely out of curiosity?
Dragen Everchosen 7 mei 2024 om 4:43 
Hey, I see you are active in updating on steam. Very random question but would you update a mod for me? Love this mod btw
Rob  [auteur] 3 mei 2024 om 11:44 
Updated for 5.0.1!
Rob  [auteur] 3 mei 2024 om 6:05 
Absolutely! Just been a bit tied up - I'll have that done today after work. Promise I didn't forget :WH3_clasp:
Sin 1 mei 2024 om 22:06 
Dont want to pester you on this, but are you working on it? Theres not many other mods that do this and only other one requiires a submod for translation which I like to avoid such reqs
Sin 25 apr 2024 om 14:04 
<3
Rob  [auteur] 25 apr 2024 om 11:35 
Sure!
Sin 24 apr 2024 om 14:25 
This gonna be updated for 5.0?
Rob  [auteur] 8 apr 2024 om 11:28 
Couldn't tell you! I would imagine so, but you may have to play around with load order.
marc.on.pluto514 7 apr 2024 om 11:29 
compatible with sfo also?
The Mannis 8 mrt 2024 om 2:14 
This mod finally makes the Daemons a real threat to the world, as it should be. Thank you.
Rob  [auteur] 26 feb 2024 om 12:17 
Updated for 4.2.0!
Rob  [auteur] 26 feb 2024 om 12:17 
It should be easy enough to do! If you want, download RPFM, join us at the modding den and I'll run you through it :)
LukelearMissile 27 dec 2023 om 22:42 
Would it be possible to make something similar for Vampire Counts?
Rob  [auteur] 27 nov 2023 om 13:11 
Updated for 4.1.1!
Rob  [auteur] 1 sep 2023 om 11:39 
Updated for 4.0.1!
Rob  [auteur] 14 aug 2023 om 16:38 
You shouldn't need it! Warriors of Chaos have full habitability everywhere
KoDan76 14 aug 2023 om 13:38 
is there a mod like this or similar for Warriors?
Rob  [auteur] 16 jul 2023 om 14:04 
Updated for 3.1.0!
Rob  [auteur] 16 jul 2023 om 14:00 
Still works. I'll push out an update anyway
Mysterio 16 jul 2023 om 3:15 
update
marc.on.pluto514 2 jun 2023 om 10:07 
Update
The Black Kaiser 10 nov 2022 om 23:46 
Interesting mod, but I feel the forces of chaos can expand rather quickly and unimpeded making them extremely OP. It would be cool if the climate suitability was tied in with their corruption mechanic. A region at 0% corruption would be detrimental to them, 25% would reduce these negative factors, 50% would make the climate neutral, 75% and higher would provide positive numbers. This would keep them in check, make corruption useful, and allow them to settle about anywhere. Some places like ulthuan, magical forests, etc. could be permanently detrimental though to keep in line with lore. Just my thoughts.
Rob  [auteur] 20 okt 2022 om 12:56 
Updated for 2.2.0!
Sardorim 11 sep 2022 om 7:30 
A must have. Let's you have a real challenge.
GDI 7 sep 2022 om 22:01 
If CA is really done, it may appear near Grand Cathay
Rob  [auteur] 6 sep 2022 om 9:48 
Updated for 2.1.0!
Squaul 28 aug 2022 om 6:56 
True
emerald10005 26 aug 2022 om 18:02 
Can you make an Undead version of this mod? It doesn't make sense for TK and both VC's to have preferable climates
Rob  [auteur] 26 aug 2022 om 15:46 
I think that if you take over a settlement, that's the point where it checks what climates you like, and then applies the debuff. If you load it into an existing save, you shouldn't have any issues for future conquests, but at that point the debuff is already active, so you'd have to abandon/resettle.

I'll have a look into a way to trim away that debuff for daemon factions! I can't promise anything, but fun > not fun
Elsea 26 aug 2022 om 9:23 
oh my apologies, yes I am. I figured it would have been save game compatible
Rob  [auteur] 26 aug 2022 om 5:35 
Just to clarify, are you adding this to a save game in progress? That would cause issues as you're describing.