边缘世界 RimWorld

边缘世界 RimWorld

Biocode It!
36 条留言
tixiv 3 月 28 日 下午 1:47 
I really wanted this mod so bad that I found out how to do Rimmworld-modding and ported it myself. It's available now on my github and Steam Workshop pages. Thanks for the nice example mod to look at, Krelinos! It got me into Rimworld modding now. I already did another original mod for a machine that cracks biocoded things meanwhile, and I think I will do more mods
tixiv 3 月 18 日 上午 5:42 
Okay, I tried it on Version 1.5, it seems to just break immediately when loading a game :-(
tixiv 3 月 18 日 上午 5:38 
I would love to use this to reduce colonie whealth, an advanced component as the cost seems pretty balanced. Could you update the Mod to Gameversion 1.5 please if possible? Or can I just use it as is? I'm afraid to break my game....
Wallard 2024 年 11 月 9 日 下午 10:32 
I honestly wish they WOULD steal and use my weapons.. Jeeze that would add SO MUCH depth to combat
bumrum 2024 年 10 月 16 日 上午 3:57 
you know, if a mod ever introduces mechanics for foes to steal your weapons and use em this will suddenly get a lot more users i think... also its good to troll slave rebelions with~
GVLT 2024 年 4 月 7 日 上午 11:22 
Have the biocoding bug been resolved?
Veigar is stealing potatoes... 2023 年 9 月 18 日 上午 9:01 
look‘s like I am not the only one who has encountered a bug with a biological coding device being locked as the first user。could you fix this?It allows all weapons with biological codes to be permanently locked to the first user, even if the first user is the holder himself, and after reading the archive, they still cannot be equipped properly,I'm not sure if there is also this bug in clothing and equipment, but it did have a significant impact
Kosh 2023 年 9 月 10 日 上午 4:43 
@NeoXero I have the same problem. All the time I reload the game it requires to bound it to pawn again.
@Krelinos Could you please fix it?
NX 2023 年 3 月 28 日 下午 6:26 
Having an issue after adding this mod where Persona Monoswords become un-usable. Since they come with their own biocoding, they bind to the first person who uses it, but then become un-usable even by the person who biocoded to it.
Egg 2022 年 12 月 4 日 上午 11:27 
Nice mod i will use it since i like the Roleplay imersion that i get :) but in the oder hand im missing the remover too ;D because this is also part of Biocoding Adding and removing :) but everyone has hes own opinion =)
Krelinos  [作者] 2022 年 11 月 30 日 下午 12:07 
@Avder
Nah, the point of this mod is let the player utilize the biocoding feature, not remove it. If you put it on a legendary and the pawn dies, that is the trade off for security/value lowering.

@Sgt Toast
I figured the player would keep advanced comps as advanced comps, then make a biocoder as needed. There is really no reason to keep unused biocoding tools around.
Avder 2022 年 11 月 28 日 下午 8:08 
Any chance of a tool to remove the biocoding from a weapon?
Sgt Toast 2022 年 11 月 16 日 上午 3:32 
Hey, @Krelinos
Nothing big but you could change the colour of the Tool (image) to be easier identifiable among similar items. And thanks for the mod, now I can have Armor and Weapons only for the respective Pawns
CheeseWheelGuy 2022 年 11 月 10 日 下午 5:57 
Evil_Freaking_Skeleton 2022 年 11 月 9 日 下午 3:43 
my pawn was called raven rae razor in my last colony lol
KelpTheShark/KasumiTakeshi 2022 年 11 月 2 日 下午 5:08 
@Krelinos hey there, accepted your friend request! Message me when you're next online and I'll tell you how I did it!
Krelinos  [作者] 2022 年 11 月 2 日 下午 3:08 
While it is possible to target apparel and medieval/neolithic weapons, the biocode property does not stick for some reason. I've tried looking through the game files but got nowhere.

The commend below this (KasumiTakeshi) says they found a way though (how?).
KelpTheShark/KasumiTakeshi 2022 年 10 月 24 日 下午 11:28 
I'm gonna be the person who begs you, please update this to 1.4. I'd REALLY appreciate it. I even made patches for the 1.3 version for clothing and tribal/medieval weapons for myself.
Pein Calamity 2022 年 10 月 21 日 下午 9:00 
I know I'm probably the only person who is insane enough to want this, but I would really like the option to be able to biocode throwing rocks. Is it just me? Or is the idea of just having a rock that refuses to be wielded by anyone else hilariously devilish?
Rain 2022 年 9 月 22 日 下午 7:42 
Yes like Ayrawei said, please allow us to biocode apparel.
Ayrawei 2022 年 8 月 7 日 上午 3:24 
This seems like an April's fool joke at the first glance, but I am loving it.
- Allows you to zero the value of your weapon, decreasing colony wealth (might be useful if you are trying to go minimalist.
- Prevents slave and prisoner rebellions arming themselves with your charge lances and using them to shoot your colonists' heads off.
- Is nice additional RP flavor if you actually care for the individual pawns and do not see them only as disposable faceless cannon fodder. I'd probably sign my own rifle too, if i were them.
- Now if it could biocode apparel, then keeping the right colour-coded gear would give it additonal utility
SariusSkelrets 2022 年 6 月 13 日 下午 12:26 
I don't know why, but the biocoder can't be used on a vermillon tide from revia race
It doesn't recognize the weapon as a valid target for biocoding
Vaphal 2022 年 6 月 3 日 下午 7:17 
For some reason I can't biocode the Honey Badger from "[HRK] Gun Nut - AAC Honey Badger". I use the biocoding tool on the HB and it doesn't biocode, No name change and other pawns can still use it. Nothing appears in the log. It still works on vanilla weapons. This is only with these mods installed and their prerequisites.
M00nStalker 2022 年 5 月 31 日 上午 4:29 
Would it be possible to biocode clothing/armor somehow? I'm using color coded armors for my main characters and when they remove them to mend it they get them mixed up and my Power Ranger combat team looks like a rainbow with mismatched helmets and armor.
danzloblaha13 2022 年 4 月 9 日 上午 11:15 
*capture, break and recruit (not exactly save.. maybe from his freedom)
danzloblaha13 2022 年 4 月 9 日 上午 11:14 
though you still can try to safe and recruit its owner himself xDD
danzloblaha13 2022 年 4 月 9 日 上午 11:13 
Oh rip imagine that you have Legendary Assault rifle, or charged rifle and then its owner dies .. that must suck quite a bit D:
FG_Remastered 2022 年 4 月 8 日 下午 7:59 
This. I was waiting for someone to make this.
evoL 2022 年 4 月 8 日 下午 5:36 
The most petty move to pull against the AI factions, I love it.
Elth 2022 年 4 月 5 日 上午 6:43 
Probably great for a prison armory.
ALE199 2022 年 4 月 4 日 下午 11:10 
ah yes, nice late April Fool joke
germnbarb 2022 年 4 月 4 日 上午 6:50 
I have actually been looking for a mod like this. Thank you.
Sally smithson 2022 年 4 月 4 日 上午 4:44 
so is biocoding also possible for apparel? Is there also a filter that checks if something is biocoded to a colonist? since i smelt biocoded gear for its components. i wouldn't want to smelt a valueable weapon when it is biocoded to a colonist.
CrackaJack 2022 年 4 月 4 日 上午 2:27 
damn good question, but glad its in the game now
TurtleShroom 2022 年 4 月 3 日 下午 8:28 
WHY ISN'T THIS IN THE BASE GAME?!