Project Zomboid

Project Zomboid

[B42 & B41] The Scent of Blood
121 条留言
R o c k y J e t 12 月 12 日 下午 3:42 
Is the mod good for new B42.13 update with the new multiplayer update? thank you
2trj 3 月 28 日 下午 9:53 
why does starving zombies not appear in my mod menu after downloading?
10 of Hearts  [作者] 3 月 13 日 上午 7:49 
@marshmallow justice Completely safe to remove mid save.
marshmallow justice 3 月 12 日 下午 9:26 
Ok i will try it out, having the two together would be so good because of how WZ makes hordes and movement so active/natural. Make getting bled so much more dangerous. If it doesn't seem to be working, is it safe to remove mid save after install?
10 of Hearts  [作者] 3 月 12 日 上午 8:49 
@marshmallow justice
Should be compatible.

@Krast
I have no idea if this works with the day one/week one mod. I'm not sure how the NPCs are setup so use at your own risk!
marshmallow justice 3 月 11 日 下午 8:32 
is it ok to work with Wandering Zombies mod? Im unsure about how the ai works
Krast 3 月 8 日 下午 11:00 
Anyone tried using this with the bandits - day one or week one mods?
Ullatec 2 月 28 日 下午 4:29 
Sweet, just noticed this was updated. Ive been using starving zombies for awhile, and reading your comments i see they work together, so that is perfect!
Fuyuno 2 月 22 日 上午 1:54 
nice :D thank you
10 of Hearts  [作者] 2 月 21 日 下午 7:51 
@Fuyuno
They work together, yes. Not the same :) The starving zombies mod has an optional mode where bloodied clothes and bloodied weapons attract zombies as well as dead zombie bodies.

This mod only makes it so specifically un-bandaged injuries, active bleeding and injuries covered with dirty bandages attract zombies.

I use them together in my playthroughs!
Fuyuno 2 月 20 日 下午 11:27 
thanks for the update :D
does this mod work with the one you recommended? or do they both essentially do the same?
SHAB 2 月 17 日 下午 5:04 
Always take care of your health first you never know what the devs will do to the unstable version it might break mods and have to update again. Thanks for the update.
PepperCat 2 月 17 日 下午 1:31 
Slowly, one by one all of my favourite zombie related mods from B41 start to arise and conquer B42. Thanks for the update!
10 of Hearts  [作者] 2 月 17 日 上午 10:33 
Sorry for the delay folks, got a real nasty cold last week. Mod is updated for build 42 and I'm set up to do modding once again if any issues come up :)
10 of Hearts  [作者] 2 月 4 日 下午 5:15 
I'm taking a look this weekend to update this to build 42

At the same time, take a look at this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3396867685

It attracts zombies to the player if your clothes are bloody as well as towards dead zombies!
elhijotv 2 月 3 日 下午 4:33 
X2 B42 ?
TheDarkness 2 月 3 日 下午 3:27 
b42?
CrazeFury69 2024 年 11 月 4 日 下午 3:38 
This mod makes starting with any injury an absolute nightmare, you will never get a single minute to breathe. If that's your thing, great mod. Otherwise you've been warned.
Blood 2024 年 10 月 8 日 下午 3:01 
Im not sure, but are zombies being attracted to zombies being injured? Noticed a few times tons of zombies would be attracted to me after starting to fight a zombie no where near the zombies attracted. (Low noise fighting such as Knives)
bhb3005 2024 年 10 月 5 日 下午 10:17 
Отлично! Уже без этого игры и не представляю! Большое спасибо автору!
Nobody 2024 年 9 月 27 日 下午 11:22 
I can't tell if this is compatible with Definitive Zombies
minidataaka 2024 年 9 月 14 日 上午 1:11 
bad grammar. May in fact will try to kill you, also a good idead I guess. 10/10
10 of Hearts  [作者] 2024 年 8 月 19 日 下午 3:47 
@IndustryStandard Yes it does
@Jkm No issues as far as I know, works for multiplayer
IndustryStandard 2024 年 8 月 13 日 上午 7:33 
Does this work with Bravens First Aid overhaul mods?
jkm 2024 年 8 月 9 日 上午 4:14 
any known issues with larger servers ?
I recommend this mod here an there and was just told, it´s not for larger servers ?
Djackz 2024 年 6 月 10 日 上午 10:37 
Yes I use it on my servers :spiffo:
MycroftCanadaNS 2024 年 6 月 1 日 下午 3:43 
Does this work for online?
zLogout_ 2024 年 3 月 24 日 下午 1:12 
+1 for alfn86, it's actually a pretty good idea, bloodied clothes should atract zombies if gathered enough blood
The Bald Eagle 2024 年 3 月 24 日 上午 8:47 
This (I don't have a Down Arrow, but freakyfeathers is 100% right).
freakyfeathers 2024 年 3 月 2 日 下午 2:25 
to those saying that bloodied clothes should smell, blood dries out rapidly when outside the body and would stop producing sent. moreover I don't need to cite a study to know that sharks get more excited for fresh blood...
PersephonesPoms 2024 年 1 月 8 日 上午 7:07 
+1 to alfn86! Bloodied cloþes should attract zombies after gaþering enough blood
alfn86 2023 年 11 月 13 日 下午 4:02 
I really like this mod, it adds another strategic/dramatic layer to the game; but I think it could also add the smell of the blood on clothes and body, not just from wounds. I dont know if you intend or not on working on such feature, but I think it would make this mod even more amazing. Thanks for the mod and congrats for it too! =D
Fuyuno 2023 年 7 月 3 日 下午 1:49 
what's the difference between this and the danger zone variant?
Maltebyte 2023 年 6 月 16 日 上午 6:56 
I thought this was part of the game already?
AnimeTiddyFan 2023 年 6 月 15 日 下午 10:54 
Haven't tried this mod yet but I think it would be really cool if:
1) The perfume or cologne which you find around the game could be used to cover the scent.
2) The wind direction and/or speed (which you hear on the radio in the base game) effect the scent range/position.
3) The option to have dirt or sweat attract zombies too so that those things have more purpose in the game while adding to the realism/detail of the game mechanics.

I was thinking of making a mod like this until I found this mod.
I wonder how you went about making it. I was considering using a fake "sound" to attract zombies every so often while you're bloody/dirty.

Interestingly, it seems the base game has an unused "smell" parameter so perhaps the project zomboid team will implement this themselves eventually.
Nameless1 2023 年 6 月 5 日 上午 12:35 
I really really like the idea, but.. I guess it makes no difference if you're inside of a building, right? (I mean the range isn't affected). And what about z levels?
Hex: Bussy 2023 年 5 月 19 日 下午 1:58 
I love the All Of Us Are Dead Thumbnail
Solace 2023 年 5 月 2 日 上午 2:07 
a mod so good it should be vanilla.
[Cat]ASPbazi 2023 年 2 月 26 日 下午 10:03 
I was making a translation for my server, a path description error was found... Folder, 'translate" should be "Translate" (interface variables error).:steamthis:
Jaxx - pshoooo 2023 年 2 月 21 日 下午 9:09 
is there a companion mod that adds a similar effect to bloody body/clothes?
Artimedias 2023 年 2 月 15 日 下午 11:28 
Is the range tiles or something else?
Rogue45 2023 年 2 月 15 日 下午 5:54 
Thanks!
10 of Hearts  [作者] 2023 年 2 月 15 日 上午 5:27 
@Rogue45 Absolutely! and safe to remove mid-game as well :)
Rogue45 2023 年 2 月 11 日 下午 12:12 
Is this safe to add to an active save?
Pred 2023 年 2 月 7 日 下午 9:34 
Thank you 10 of hearts!
10 of Hearts  [作者] 2023 年 2 月 6 日 下午 8:39 
@Predator Dirty Bandages will completely nullify the bleeding modifier (which is what makes them better than nothing!) and only use the wound type for calculations.
A Deep Wound with a range of 15, Bleeding wound range of 20 and Dirty Bandage of 50 will result in a range of 7.5.

Hope this clarifies a bit!
Pred 2023 年 1 月 28 日 上午 7:33 
Hi, amazing mod, really makes it more interesting when someone has random settings for zombies (so some zombies can't see or hear).
The descriptions of settings are a bit confusing;
With the default settings (Deep wound range: 15, Bleeding Deep wound range: 20 , Dirty bandage range modifier: 50):
If I have 1 x Deep wound bandaged, with dirty bandage, will the equivalent range be 7.5 or 15 ?
Thank you for your answer!
10 of Hearts  [作者] 2023 年 1 月 8 日 下午 7:06 
@Ha-ha, benis #SaveTF2 Nope, my mod only checks for specific wound types on the player body.
Гнидкинс 2023 年 1 月 8 日 上午 10:37 
Do zombies feel blood on clothes? These guys always find me, even if there are no wounds on me.
10 of Hearts  [作者] 2022 年 12 月 12 日 下午 8:31 
@Jhitereptar no problem, I'll add my reply to the description of the mod in case anyone else is wondering what it means, It can definitely be a bit confusing. c: