Project Zomboid

Project Zomboid

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Starving Zombies [B42]
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49.901 KB
2024 年 12 月 31 日 上午 4:47
7 月 4 日 上午 4:50
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Starving Zombies [B42]

描述
[ko-fi.com]

---> B42 only! <---

What does this mod do?
  • Attracts zombies to dead bodies (animals included), and makes them eat them.
  • Attracts zombies to the player.

How does this mod work?
  • It simulates smell emitted by dead bodies.
  • It simulates smell emitted by the player, blood that is on the player, and on items in the player's inventory.
  • It utilises the wind speed to extend the distance smell travels.
  • It utilises the wind direction to determine if zombies can smell the dead bodies/player.
  • Smell also radiates in a circle around dead bodies / the player (unaffected by wind).
  • It does not use sound events, so only zombies in the loaded world (active cell) are affected.
  • It does not spawn zombies.

Is it configurable?
Yes.

Potential features to come
  • Temperature having an effect on the smell emitted by dead bodies.
  • Rain dampening the smell of dead bodies.
  • Cologne/Perfume/Soap masking the player's smell.

Workshop ID: 3396867685
Mod ID: StarvingZombies
热门讨论 查看全部(5)
7
9 月 7 日 上午 9:33
Configuration Options
PLISKIN
4
9 月 2 日 上午 12:41
Do zombies fill up some hunger meter/cooldown for a while or do they go from corpse to corpse?
yy0ae
0
8 月 5 日 上午 3:01
置顶: >> READ ME <<
Ryuku
16 条留言
Viperspider 9 月 25 日 上午 2:53 
Damn, a reason for cologne to exist? That'd be swell.
Dester 9 月 12 日 上午 8:57 
@Ryuku Any chance zombies can grow stronger for every corpse they have eaten ? Or at least heal?
𝖈𝖑𝖊𝖒 9 月 6 日 下午 9:53 
please make it so the things they eat can be configured. such as only eating player and animal corpses. and not zombies, and make it so blood doesnt attract them:Kenny::luv:
rawgu 9 月 4 日 上午 8:25 
oh slay, mod is back :spiffo:
JesusChristIsLord 8 月 31 日 下午 5:02 
I've changed the settings within the Starving Zombies mod, in the Sandbox options but like it seems that the zomboids still eat the corpses too often.
KIR 8 月 23 日 上午 6:13 
Is it possible to make the option configurable?
Attracts zombies to dead bodies (animals included), and makes them eat them. - OFF
Attracts zombies to the player. - ON
Migs 8 月 22 日 下午 2:54 
I see, thanks again and also want to let you know I appreciate the mod and I've been using it for a good while, didn't mean to come off as rude or anything and I understand the frustration of having to explain features that are already in a mod.
Ryuku  [作者] 8 月 22 日 下午 2:46 
Just want to point out the maths here, so it's clear. At the defaults, assuming 10 km/h winds, temperate at 25C, and a body you just killed:

1. start distance + body age * body age multiplier: 3 + 0 * 0.35 = 3 game units
2. 3 * temperature peak = 3 * 25 / 26 = 2.88 game units
3. 2.88 + wind speed * wind speed mult = 2.88 + 10 * 0.75 = 10.38 game units.
4. 10.38 * body size multiplier (1 for humans) = 10.38 * 1 = 10.38 game units

As you can see, wind is the biggest contributor when a body first hits the floor. If you don't like this, reduce the wind speed multiplier, or, reduce the wind dispersion angle.

24 hours, 10 km/h winds, temperature 25C:

1. 3 + 24 * 0.35 = 11.40 game units
2. 11.40 * 25 / 26 = 10.96 game units
3. 10.96 + 10 * 0.75 = 18.46 game units.
4. 18.46 * 1 = 18.46 game units.
Migs 8 月 22 日 下午 2:37 
I see, thank you for the clarification and my bad for not noticing the option on the settings.
Ryuku  [作者] 8 月 22 日 下午 2:20 
Said I wasn't going to read comments, but it's been brought to my attention people are literally asking for something that already exists (Tyler, Migs). The setting is called Body Age Multiplier, which increases the smell of the body over time.

Corpse eating is a vanilla mechanic (that's basically never used, outside a rare story event), and zombies refusing to respond to sound is a vanilla issue. Further, the randomised stats from zombies compounds this, as blind/deaf zombies eat, too, and they really won't respond at all.