Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Zedmulate Edition
84 条留言
chaosfoxxx 9 月 14 日 上午 3:22 
when this mod, gets updated, then ill use it
Bon 6 月 14 日 下午 12:37 
Game keeps on crashing and kicking me..what a shame - seemed like a great mod
[VSVP]XFinalChanceX 6 月 13 日 上午 10:02 
PLEASE UPDATE
Negada 6 月 12 日 下午 10:08 
Update it please :steamsad:
Captain Rex 5 月 13 日 下午 1:48 
Please update
Ωmega 5 月 11 日 上午 4:40 
will u update the mod?
proklik 2024 年 3 月 13 日 下午 8:00 
how do i drink potions
RustyDawwwg 2024 年 3 月 6 日 下午 5:42 
Just tried the mod and it's great but unfortunately, it loads with bugs and dll errors so it's not compatible with the latest version of the game.
Charming Dazz 2024 年 3 月 3 日 上午 9:36 
How do I drink the potions? I just started again and the only other mod I have is Xtra large backpacks and easy start, which is funny... because I didn't do easy start. lmao.
erikem  [作者] 2024 年 1 月 9 日 上午 2:39 
Check this mod for combat modifications settings file https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2794291451
As for Zeds calling for help... I'd need to check config files but I don't have them now. Have you had a look through configs?
Morcalvin 2024 年 1 月 8 日 下午 4:28 
What do I edit to disable combat changes and zombies calling for help?
NotYourTito 2023 年 7 月 21 日 下午 1:51 
Great mod, unfortunately the diagonal walls are bugged with this atm. Looking forward to the update.
Ltc. Frost 2023 年 4 月 9 日 下午 12:31 
@Jack the Jukebox seeing through wall is due to the diagonal walls update
Jack the Jukebox | Requests ✔ 2023 年 3 月 31 日 下午 7:08 
i can still see SOME walls though
Jack the Jukebox | Requests ✔ 2023 年 3 月 31 日 下午 7:08 
what mod causes some wire fences to be invisible because for some reason some parts of communities are missing their walls
Dosboy 2023 年 2 月 9 日 下午 7:35 
Really excited to try it out. Has there been an eta on the release?
erikem  [作者] 2023 年 2 月 8 日 下午 10:59 
Hi. Unfortunately I'm not really updating it right now but I will do an update once game is released
Dosboy 2023 年 2 月 7 日 下午 9:47 
Are the .dll errors game breaking?
Dosboy 2023 年 2 月 5 日 上午 11:30 
I'm new to the game. This mod looks awesome. Any expectations on the full release and update of this mod?
erikem  [作者] 2023 年 1 月 30 日 上午 3:52 
Hey. Sorry, no fixes for now. I am planning to fix stuff on game release but for now I don't have the capability to do continuous support, I'm sorry =(
cingtome 2023 年 1 月 29 日 上午 1:31 
dll failed for me too. any fixes?
SFH 2023 年 1 月 23 日 上午 11:24 
https://imgur.com/gallery/WefsPna It shows me this error, any idea what it could be? Some Dll failed to load i guess
Newfie 2022 年 12 月 28 日 上午 10:42 
ok tks :D
erikem  [作者] 2022 年 12 月 27 日 上午 11:51 
It should not. Originally it should return a shovel after crafting but something has broken and it longer returns. Just edit the recipe and remove shovel as a requirement
Newfie 2022 年 12 月 26 日 上午 8:49 
why does digging sand cost a shovel everytime?
MathiasLin 2022 年 11 月 19 日 下午 7:00 
this MOD and Zedmulate not compatible
Charming Dazz 2022 年 11 月 18 日 下午 3:59 
I just feed one of my survivors a potion of healing. it instantly crashed my game :C
165310081 2022 年 10 月 29 日 上午 6:19 
为什么这个MOD和Zedmulate一起使用会报错
erikem  [作者] 2022 年 10 月 24 日 上午 9:45 
Weird... You are supposed to be able finishing the Sand recipe (it creates a pile of sand) and then you can dig sand from it...
I Love Seaweed 2022 年 10 月 23 日 上午 9:53 
where can i find sand? I do found receipt for sand while holding the shovel, how ever it didn't cost any thing to build and character won;t able to finish the sand...
erikem  [作者] 2022 年 6 月 2 日 下午 1:45 
v2.0.10
- BUGFIX: using last potion from external container (not player inventory) was causing a crash
- BUGFIX: rejuvenation potion could not be used
erikem  [作者] 2022 年 5 月 31 日 下午 10:45 
v2.0.9
- fixed a crash when drinking warming draught and root cause of the crash as well
erikem  [作者] 2022 年 5 月 30 日 下午 12:10 
v2.0.8
- reduced weight of wood stack
- fixed cursor cancellation when trying to select growing area for mushrooms
- renamed Weird Goo in recipes to Sticky Goo
- significantly simplified recipes for vanilla crafting benches
- added bulk crafting recipes for cooking rabbit, chicken, human meat, venison and veggie (called Feast and Huge Feast)
- fixed randomizers (again) to work properly in multiplayer and don't cause crashes
erikem  [作者] 2022 年 5 月 25 日 下午 12:14 
v2.0.7
- dramatically reduced price of cooked human meat and pieces. It was 5 meaning that when being a decent cook you could've earned like 100-120 base price of meat from skinning and cooking just a single human. Now it's 10 times less
- changed required medicine level for dyes set from pigments from 2 to 0. This means you can use this recipe to level up your medicine when it's 0
- fixed bounding box of storage shed (was too small and allowed player to "walk into textures")
erikem  [作者] 2022 年 5 月 23 日 下午 2:02 
v2.0.6
- added 1-way underground passage that can go under walls (you can build 2 of them on top each other to get 2-way underground passage)
erikem  [作者] 2022 年 5 月 23 日 上午 6:01 
v2.0.4
- added extra workbench recipes with reduced skill requirements for stone tools and allowed axe, pickaxe and dagger to be crafted using flint as well as stone
- cold can not start anymore if body temperature is 35 of higher (was 36)
- malnutrition starts at 1.5 hunger bars (up from 1 that was before)
erikem  [作者] 2022 年 5 月 10 日 上午 10:09 
@Bulbul thx for the feedback =) I am currently working on some edge-case bugfixing and some huge update. The game will receive buffs and debuffs and enemies (both zeds and humans alike) will also be able to use them to boost each other
Bulbul 2022 年 5 月 10 日 上午 4:44 
@erikem Ok, thanks. Great mod btw.
erikem  [作者] 2022 年 5 月 10 日 上午 3:06 
@Bulbul this is the expected feature of "SIS Extended: Don't Rob The Corpses" submodule. Even without it infected have unusable rags most of the time.

On top of stripping infected "SIS Extended: Don't Rob The Corpses" submodule deletes some of the inventory contents of all normal humans when they die. If you want to disable this feature (not advised since it may make the game too easy) please go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\2789014252\SIS_Extended_Dont_Rob_The_Corpses.xml

And change <enabled>true</enabled> to <enabled>false</enabled>
Bulbul 2022 年 5 月 9 日 下午 9:10 
Zombies become naked everytime they die. I can still loot them though. My modlist: Zedmulate, Better Farmer, Trader Reborn, and this mod. Any help or suggestion for what could be the cause and how to fix it?
erikem  [作者] 2022 年 5 月 2 日 上午 7:28 
v20 Released!

NEW MAJOR FEATURES

Chemistry : using new rare loots, 2 new and 1 existing crops and numerous other items you can produce a whole variety of injections raging from simple adrenaline shots and ending with powerful synapse enhancers and even panacea

Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested

Even more dangerous zeds : it's now progressively harder (based on strain) to knock zeds down and even harder to keep them down
erikem  [作者] 2022 年 5 月 2 日 上午 7:28 
Tough humans : same way as Zeds - humans are harder to knock and are much less willing to lie on a ground while you are beating them black and blue

Not all weapons are equal : now some are better at knocking your targets down (blunts) and some are just plain bad (bows), some do more consistent damage (bullets, sharps) while others are much more unpredictable (blunts, bows)

Assassination overhaul : assassination is now completely overhauled making tougher targets much harder to kill

Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested
erikem  [作者] 2022 年 4 月 27 日 上午 2:29 
NEW MAJOR FEATURES
- Regrow the nature around you: Plant saplings that will grow into trees and excavate rocks from underground
- Spacious watchtowers: 3 new towers (variants of existing ones) two of which house 2 people each and one - 4. Their building cost is roughly 150% of their single-person variants
erikem  [作者] 2022 年 4 月 24 日 下午 10:03 
v18
- BUGFIX: cotton is now plantable
- BUGFIX: batch crafting of weird goo now takes proper time
erikem  [作者] 2022 年 4 月 23 日 上午 10:31 
v17 released

NEW MAJOR FEATURES
- Major corpse looting nerf: it's still there but you will be getting much less loot from killed humans and zeds since some of it will simply disappear on their death (configurable)
- Stronger NPCs: on average most of the NPCs will have better gear
- NPCs survival enhanced: NPC damage to zeds now scaled based on infection strain. Also NPCs have a chance to avoid infection when being bitten (configurable)
erikem  [作者] 2022 年 4 月 22 日 上午 8:45 
It's handcrafting - select a piece of wood in your inventory and you will see the recipe
꾸우욱 2022 年 4 月 22 日 上午 6:33 
cannot find it on a workbench and forge.
꾸우욱 2022 年 4 月 22 日 上午 6:30 
How do you make wooden hammers for buildings?
erikem  [作者] 2022 年 4 月 19 日 上午 10:15 
In coming days I am planning to release a standalone version that will not require Zedmulate but will still contain crucial elements of Zedmulate
erikem  [作者] 2022 年 4 月 19 日 上午 10:14 
New version released:

v14
- added planks and sticks as proper material for making a fire, adapted description of sticks
- fixed "make small backpack" recipe to be inline with other backpack recipes
- reduced cooking skill gain from skinning rabbits from 30 to 10 (same as chickens)
- added configurable damage modifier from Humans to Zeds. Default 1.5 and by default only Humans from non-player faction benefit from this. Configurable via .xml
- added config option stating that only PlayerFaction gets fatigue when aiming bow. Configurable
- renamed DLLs to match those of included mods and their respective settings files
- archery setting file is SIS_Extended_Archery_Reworked.xml
- fixed proper rags amount when tearing certain clothing (it was slightly less than expected)
- reduced strength of zeds leg carapace
- included all latest updates on individual SIS EXtended dlls