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I think it should be configurable via
LuckyChance.StrainBasedModifier.Probability -> defines a probability of avoiding infection when bitten by a zed of a certain strain (I don't recommend using "Invisible" here)
LuckyChance.StrainBasedModifier.Strain -> sets a strain that is affected by the given probability
This makes (for me) looting white strain/ red strain citys, esp combined with mods like "zombies in buildings" completely harmless as I know the first 2-3 bites cant even infect me.
HumanFightDamageModifier -> multiplier for all melee damage done from humans to humans (zeds not affected)
0.5 means that all of that damage is multiplied by 0.5
The head part is another multiplier 0.625 for head attacks. I think by default game multiplies head hits by x2 which is very lethal in most of the cases. When I introduce 0.625 I basically make all head strikes do x1.3 (0.625*2) damage instead of x2
What does 0.5 mean? Also below this line, it only damage to the head part only. no other part, and all are 0.625, what does 0.625 mean?
What a good mod!
Each strain has each own health threshold required to infect a target. You can't be infected with green in you are over 65% HP, blue - 50%, red - 35%, white - 20%