Gothic II: Gold Classic

Gothic II: Gold Classic

Stamina
14 条留言
HeyJoe-HUN-(SNAKE)PCRPGCommunity 7 月 16 日 下午 4:47 
It's works & awesome, thanks! :)))
mud-freak  [作者] 2 月 24 日 下午 1:07 
@Pro*GEN not out of the box, but you can use tools like the WorkaroundHelper or MarvinHelper to call the function "Breath_SetRegeneration" and pass a number in milliseconds to adjust the time it takes to regenerate one second of breath (default is 2000 = 2 seconds). You will only need to do that once and the change will stay in your game save. For example, if you use the WorkaroundHelper open the in-game console and type the following to double the regen time: call Breath_SetRegeneration 1000
Pro*GEN 2 月 23 日 下午 2:34 
Can we change the regeneration speed, and if so, how?
mud-freak  [作者] 2 月 21 日 下午 1:01 
@joshua Im Zuge dieses Patches ohne weiteres leider nicht.
joshua 2 月 15 日 上午 1:24 
Kann man auch irgendwie einstellen in der .vdf, dass die Ausdaueranzeige permanent ist wie in G3 und nicht nur beim Ausdauerverbrauch angezeigt wird? Grüße
mud-freak  [作者] 2024 年 11 月 19 日 上午 10:10 
@Offpiombo thanks for the kind words and your suggestions! Some adjustments are possible to match your preferences. However, as you might have guessed from the values, the mod distinguishes between initial hits and combo hits (timed window). This felt more in-line with Gothic's mechanics to reward well-timed attacks (smooth and fast hits).

Adding costs to jumping felt a bit odd. The major issue is that the cost is regenerated for the time spent mid-air, negating its effect completely and rather adding annoying jitter to the filled bar.

I avoided progression to prevent dependence on level, health or other stats that are very diverse in mods. I fear, it would be impossible to strike a good balance that feels right for all mods. Nevertheless, you can adjust costs in the config values at any time, including the consumption for sprinting. This would be necessary to match different mods' unique leveling even if I changed the system.

Hope this helps to explain some design choices :)
Offpiombo 2024 年 11 月 19 日 上午 7:08 
Hi, your mod is amazing and highly appreciated in the workshop. First, congrats on the originality! I wanted to ask if level progression could increase this bar. This would be the underwater breathing stat, right? Could this bar improve with levels, like health? Also, it makes sense that this bar could affect how long you can stay underwater, as stronger characters would have more breath.

Two more things: jumping should use a small amount of stamina (like 3%) since it's a basic action, but less tiring than sprinting. Inspired by games like Skyrim or Dark Souls, where actions have a low but noticeable stamina cost. Also, side attacks (right/left) should consume less stamina than frontal attacks. This could create new tactical options! I'd be happy to support via Ko-fi for the work you do on updates, as long as you're still active on the workshop! Again, congrats on the great mod!
G-Whiz509 2023 年 12 月 21 日 下午 5:50 
can anyone get this to work with the zgamepad mod?
mud-freak  [作者] 2023 年 9 月 19 日 下午 10:43 
This sounds like a general problem with the key bindings.
a real monkey 2023 年 9 月 16 日 上午 1:31 
An update to my problem. Seems like sprinting directions works if I use W as forward. Then everything works fine. If I use arrows then right doesn't work. When I play on a laptop, everything works including arrows. What's going on?
a real monkey 2023 年 9 月 10 日 上午 1:48 
I'm playing with keyboard rather than mouse and I can't sprint right. Only left. It's the same as with sprinting elixir. What can I do?
mud-freak  [作者] 2023 年 4 月 5 日 上午 3:06 
I guess opinions differ on whether stamina should increase with level. Since everything works in relative metrics (percentage and seconds) you can alter the available stamina/cost with the settings. But I do not understand how stamina is *redundant* without leveling support.
Bobo 2023 年 3 月 23 日 上午 5:28 
Is there any way to increase the available stamina with every level? it's a nice mod, but without leveling support is it kind of redundant.
Josko 2022 年 8 月 20 日 上午 10:08 
Would be cool if the stamina would increase with level so you could sprint for longer