Stellaris

Stellaris

Worthy Ascension Perks (4.1)
116 条留言
A-Sartek 10 月 7 日 上午 6:16 
Thanks a lot @mute! Btw, I wanted to report that localization at worthy_ap_enigmatic_engineering_capstone_effect_tt has some modifier references that should be all caps, those are:
:e33_AP: $MOD_INTEL_DECRYPTION_ADD$
:e33_AP: $MOD_SHIP_CLOAKING_DETECTION_ADD$
mute  [作者] 9 月 29 日 下午 4:40 
Doubling down on the recent changes. I’ll post a comprehensive changelog this weekend, along with a fix for some minor localization mistakes I’m already aware of. Sorry for the inconvenience — no more major changes are planned for the foreseeable future. As always, if there are any issues, please let me know.

@A-Sartek Of course, should be there now
A-Sartek 9 月 24 日 下午 3:16 
Hello @mute, I'm liking the new changes in triggered modifiers! I'm making it compatible again with my merger mod and while the global flag is still useful I wanted to ask... Is it possible that you add a scripted variable (scripted_variables folder) for your mod? It could be named anything that you'd like, this variable is useful for parsing, particularly for inline scripts, which is a more performance-friendly solution when merging stuff.

Example below:


#################
# WORTHY
#################

@has_mute_ap_active = 1

#################
# END
#################

# The last line of this file must contain this comment
BetaWolf 9 月 23 日 下午 11:33 
Thank you for updating. I love the first and last adoption features, useful things like +1 civic slot!
Dr.Vaфе!ь 9 月 23 日 上午 4:08 
Thank you, that was misinput, I've played prior 4.1 and had some issues, anyway, everything is working, thanks
mute  [作者] 9 月 23 日 上午 2:17 
Are you maybe using any other mods which could be causing the issue? I just tested it and there weren't any issues, in any language.
mute  [作者] 9 月 22 日 下午 5:10 
In any case; 4.1 is here, and Worthy Perks is updated, too! With some experimental changes this time. Balance is likely non-existent, but leave feedback nonetheless.
mute  [作者] 9 月 22 日 下午 5:04 
@Quindite I might've pushed something accidentally at some point, not sure.
Quindite 8 月 31 日 下午 11:51 
Was there a moment where executive order gave an extra civic point? i swear i saw it one night or im going nuts
Athena 7 月 12 日 上午 8:10 
Did you ever change it? It hasn't been updated in a while.
mute  [作者] 6 月 20 日 上午 2:48 
@A-Sartek Thank you for the Feedback! You're absolutely right, that's an oversight on my part. I'll change it when I get a free minute
A-Sartek 6 月 18 日 上午 10:03 
Thank you for updating this mod to the latest version!

Btw, while reviewing this mod in my merger mod I noticed that the Detox AP "buff" might not work as intended (or if it is intended is not impactful), this is because it is using "planet_jobs_worker_(advanced resource)_produces_mult" instead of "planet_jobs_(advanced resource)_produces_mult", 4.0 now produces more advanced resources from specialists rather than workers and the perk would barely have an effect if left as it is.

Other than that I really liked the new triggered modifiers, that was neat, it feels like an Stellaris Evolved tweak without being overly complex. (To be fair they are working on simplifying it).
Starch_Contrast, Esquire 6 月 2 日 下午 4:55 
You forgot to update the version, it still says it's for 3.14; regardless, thank you for updating
Handepsilon 5 月 24 日 下午 8:38 
I'm glad you didn't remove the Enigmatic Engineering's new buff for 4.0. Having access to roll for 4 Fallen Empire buildings just turned this from a nothingburger into resource shenanigans galore
Naraxa 5 月 19 日 下午 5:10 
Would you ever be interested in boosting some of the weaker origins like you and Only Karlos before you did for these APs? I'd love to see the kinds of changes you'd make if you're interested
mute  [作者] 5 月 19 日 上午 1:12 
Let me know if you encounter any issues with 4.0.*
gableHETA 5 月 8 日 上午 7:35 
Will this be updated? Thank you for all your great work.
Odin 2024 年 11 月 6 日 上午 7:02 
Totally fair. I think you've accomplished that goal :)
mute  [作者] 2024 年 11 月 6 日 上午 1:46 
I actually wanted to change Defender to: +200 Opinion (only during Crisis). But in the end all I did was remove the +20% Diplo Weight this mod previously added to it.

Honestly, my changes are completely out of touch with game balance. But it's about making the "filler" perks more interesting, not necessarily making all perks balanced. Choosing APs shouldn't feel like "Uhhh I guess I'll just take that one" whenever all the must-haves are already picked.
Odin 2024 年 11 月 5 日 下午 6:59 
Just wanted to say thanks for not reworking Defender of the Galaxy lol. It's such a meme of a perk already. The +200 opinion just breaks the whole game unless you are playing a genocidal.
mute  [作者] 2024 年 11 月 5 日 下午 12:47 
Updated with new effects for Archaeo-Engineers, Enigmatic Engineering, Galactic Force Projection, Interstellar Dominion, Eternal Vigilance, Galactic Contender, Imperial Prerogative, Executive Vigor, Transcendent Learning, Shared Destiny, Detox.

Let me know what you think about these changes.
Grendain 2024 年 10 月 29 日 上午 9:19 
i hope this mod dont die... This mod is soo cool :techs:
BackInNam 2024 年 10 月 3 日 下午 5:19 
Hey is this mod getting updated? I have a feeling this mod is causing my game to crash.
BubblineBee 2024 年 7 月 27 日 下午 9:20 
Was going to make a mod like this and decided to check if there already was one. This is exactly what I was looking for!
Deviant 2024 年 7 月 27 日 上午 9:27 
How about making archeology unlockable from slot 5 instead of slot 3?
mute  [作者] 2024 年 6 月 23 日 上午 4:42 
Talk to me on discord? @ definetlybetterthantheoldsystem
Legit-Rikk 2024 年 6 月 22 日 上午 9:26 
Hey man, doesn't look like you're watching your other mod's comments. Do you mind if I take over extended machines?
Hackeysack 2024 年 5 月 13 日 上午 8:17 
chad cultist simulator enjoyer
mute  [作者] 2024 年 5 月 13 日 上午 6:43 
Updated for 3.12, Let me know if there's any issues with the new version
Hackeysack 2024 年 5 月 11 日 上午 10:50 
It works fine last I checked, just gives you a version warning.
Grendain 2024 年 4 月 8 日 上午 8:32 
Update pls, great mod:bwl_fruit:
Torin 2024 年 3 月 24 日 上午 2:18 
How well does this work with 3.11.2?
DFW Kerser 2024 年 3 月 3 日 上午 7:26 
3.11?
mute  [作者] 2023 年 12 月 2 日 下午 3:38 
Shared Diversity & Transcendent Learning were changed significantly with the last update, they're copies of vanilla for the time being. I should have probably just cut them out, but they'll be modified again eventually. Will take another look once I have the time

Xeno Comp has AI changes. It's turned off for AI. That's intended.
Lordlony 2023 年 12 月 2 日 下午 3:24 
Shared Destiny, Transcendent Learning & Xeno Compatibility, don't appear to do anything other than change some AI elements, is this intended ?
mute  [作者] 2023 年 11 月 29 日 下午 12:25 
Updated to 3.10, let me know if I missed any changes or if something broke.
Lordlony 2023 年 11 月 25 日 上午 4:57 
Awesome, and that makes sense. I'll just make changes to my little mod just now and review again when you get round to updating :) I don't usually update before yourself but I got board.
mute  [作者] 2023 年 11 月 25 日 上午 4:12 
Those changes are from 3.10 (unless I somehow missed that last patch), mod is still 3.9


Already changed it so it will be the same as Vanilla, + the Agenda (for now):

modifier = {
country_power_projection_influence_produces_add = 2
country_commander_cap_add = 1
country_naval_cap_add = 100
command_limit_add = 50
}


But I don't have access to my Laptop rn, so can't actually upload anything.
Lordlony 2023 年 11 月 25 日 上午 4:00 
Vanilla Galactic force projection gives:
Power projection influence produces add = 2
Commander cap add = 1
Naval cap add = 100
Command limit add = 50

Yours gives:
Diplo weight naval mult = 0.25
Naval cap add = 80
Command limit add = 20
+ Agenda, if taken gives
- Naval cap mult = 0.10
- Shipyard build speed mult = 0.05

Just curious, why this?
dino_man90 2023 年 11 月 18 日 上午 3:52 
is there a new update coming??
pclance 2023 年 9 月 12 日 下午 2:23 
Error: "Unexpected token: modifiers, near line: 14
" in file: "common/council_agendas/00_council_agendas_worthyperks.txt" near line: 19

Error i Thought you should know about.
Cosmoros 2023 年 8 月 23 日 下午 12:58 
It might be my long lost patch that I didnt finish editing? Ignore it then.
mute  [作者] 2023 年 8 月 23 日 上午 8:29 
Yes I understood that part, however the error you describe doesn't exist on my end & the fix you suggest is in no way related to my mod.
mute  [作者] 2023 年 8 月 23 日 上午 1:51 
Are you sure you linked the correct fix? This mod doesn't touch the baol or any precursor for that matter. There's multiple references to planetary diversity in there, so maybe that's causing your problem.

Everything is fine on my end, so can you please confirm the error still persists when running just this mod?
mute  [作者] 2023 年 5 月 21 日 下午 1:43 
I've made some more changes to Galactic Force Projection, Consecrate Worlds and Detox.
Galactic Force Projection now unlocks a new Council Agenda which permanently increases Naval Cap (%) and Fleet Command limit.

Transcendent Learning has been reverted to vanilla for the time being.
mute  [作者] 2023 年 5 月 13 日 上午 4:51 
Picking Force Projection late just feels a bit underwhelming, but it's not as if its a bad choice or weak early on. Having both a Flat and a Percentage gives it just that little bit of flexibility it needs. It's just something I wanted to experiment with.

That being said, the Command Limit is definetly returning. As I said, there will be another update sometime soon(ish). I need a bit of time to get a feel for the new content and such, but as usual there will be more drastic changes coming a couple of weeks into the patch.
Lordlony 2023 年 5 月 13 日 上午 2:40 
My Patch changes it to naval capacity + 80 and command limit +40 if interested. I found it strange having two bonuses to naval capacity.
DFW Kerser 2023 年 5 月 12 日 下午 7:24 
Damn losing that command limit hurt a tiny bit, though leaders increase it by a lot now.
Lordlony 2023 年 5 月 10 日 上午 3:43 
Question for Galactic force projection have you intentionally increased naval capacity twice?
country_naval_cap_add = 80
country_naval_cap_mult = 0.25