Stellaris

Stellaris

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Worthy Ascension Perks (4.2)
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2022 年 4 月 1 日 上午 6:32
11 月 25 日 上午 8:17
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Worthy Ascension Perks (4.2)

描述
Updated to 4.2.*
This is a continuation of the Worthy Ascension Perks mod, which aimed to improve the less interesting and underwhelming Ascension Perks.
The Original by Only Karlos can be found here.

Worthy
Ascension Perks are great, You've got your fairly powerful Perks such as One Vision or Defender of the Galaxy, high impact Crisis and Ascension Paths, and then there's... Executive Vigor.
Obviously, not all Ascension Perks are equal. Some fall off over time, others are barely worth picking to begin with. Saying some are underwhelming would be an understatement.
That's where Worthy Ascension Perks comes in!

After all, choosing a Perk should be a game-defining moment and not feel like you're just picking from leftover scraps. The first and last pick are especially lackluster, early on you have limited options, and by your 8th perk you've already grabbed the essentials. Now, to make them stand out more, I'm introducing Ambitions and Capstones.

- Ambition Effects activate for your first Ascension Perk
- Capstone Effects activate for your final Ascension Perk
- By nature of this, only one Ambition and one Capstone can be active
- Perks can have both, just one, or neither Effect

Every perk choice should feel impactful, so now perks have more balance changes. Some Perks have scaling effects that increase in power with each AP you unlock. These max out at 8 Perks, even if you have mods which increase the cap.

Changes
Full Documentation here[docs.google.com]

Compatibility
Subscribe to the Worthy Ascension Perks Patch by Lordlony(thanks!).
Also consider using ! Sartek Tradition - Ascension Perk Merger.
Otherwise if you're running into issues with other mods let me know.

Suggestions
If you feel like certain Perks are too weak, too uninteresting or have other issues leave some feedback below.
123 条留言
Peter34 11 月 25 日 下午 1:17 
Thanks for the full documentation! It looks very interesting.
mute  [作者] 11 月 25 日 上午 9:09 
Updated to 4.2.*, only minor changes made, full documentation added to description

As always, let me know if you encounter any issues
MattyK 11 月 25 日 上午 2:48 
Thanks!
mute  [作者] 11 月 25 日 上午 1:22 
This mod is essentially unaffected by any extension of APs. 1st slot is always ambition, 8th is always capstone and scaling only takes 1 through 8 into account, regardless of number of total slots.
MattyK 11 月 24 日 下午 5:02 
Small question as well, for mods that add ascension perk slots like UI Overhaul Dynamic, how is this mod affected by them? As technically UI Overhaul Dynamic - Ascension Slots has something like 80 ascension perks at its max. Does it count locked tech slots, because that could prove a little excessive.
Peter34 11 月 19 日 上午 9:56 
Is there a complete list of all the Perks, what they do? The screenshots only shows 10 or so of the Perks, and it's also far from an ideal format for browsing or reading.
MattyK 11 月 19 日 上午 4:45 
Thank you for adding some meaningful incremental modifiers to the ascension perks. Also I love the idea of Imperial Preogorative as a first pick, especially given there's like only one other source of sector size in base Stellaris.
A-Sartek 10 月 7 日 上午 6:16 
Thanks a lot @mute! Btw, I wanted to report that localization at worthy_ap_enigmatic_engineering_capstone_effect_tt has some modifier references that should be all caps, those are:
:e33_AP: $MOD_INTEL_DECRYPTION_ADD$
:e33_AP: $MOD_SHIP_CLOAKING_DETECTION_ADD$
mute  [作者] 9 月 29 日 下午 4:40 
Doubling down on the recent changes. I’ll post a comprehensive changelog this weekend, along with a fix for some minor localization mistakes I’m already aware of. Sorry for the inconvenience — no more major changes are planned for the foreseeable future. As always, if there are any issues, please let me know.

@A-Sartek Of course, should be there now