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报告翻译问题
Just DON'T ask me HOW is THAT possible.
I'm playing on Steam Deck, so Proton stuff included as well.
I've done some digging here and there, tried multiple solutions and tricks, even dig inside .ini file, without succes. Oddly enough what helped me was DISABLING the Gothic 1 controls. THAT solved the problem.
Obviously the G2 combat system may be... strange, to say at least, but this mod/patch is changing most of the game so that shouldn't be much of a hustle to get used to combat system... as long as you're not trying to fight from left to right.
Perhaps that will help most of you guys. Also the whole "walking" while aiming is miles better.
Good luck folks!
GRawInput might have something to do with it (just guessing), but I am using that and this mod in Gothic 1 also and I don't have that problem there.
I would like to tune the min deviation and max deviation of arrows, because i'd find it more enjoyable. How can i change the code?
I can adjust the dispersion. However, I can't change dispersion at close range. Balance is required between free aim & auto aim. Unfortunately, it doesn't matter if auto aim is unrealistic - that's what Gothic is comes with: To add/remove free aim can't suddenly change hit probability. That's what I mean with balance. Compare the graphs of auto aim [github.com] with free aim [github.com], they already match well at close range.
I can't agree with "auto aiming provides a far better hit-ratio".As i described in previous messages you can abuse it. Just aim above enemy from big distance and you will have alot of successfull hits. Currently i have 34% bow skill and it's enough to hit enemies from big distance while it's not enough at all in original game.
With correctly balanced dispersion you will hit enemy in front of you constantly but there will be problems with enemies who are far away from you (because you need to upgrade your bow skill of course WOW!).
Bow will just have very big dispersion with 10% bow skill and almost no dispersion with 100%. That's what i mean.
Your formula is correct in your opinion, okay... but can you then at least add option to make it work like this? Maybe someone else will also prefer angle based formula like me. What do you think?
(sorry for bad english)
Besides that awesome mod.