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Exception filling window for WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow: System.MissingMethodException: GeologicalLandforms.WorldTileInfo GeologicalLandforms.WorldTileInfo.Get(int)
at (wrapper dynamic-method) WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow.WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow.DrawCustom_Patch1(WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow,UnityEngine.Rect,single)
at WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow.DoWindowContents (UnityEngine.Rect inRect) [0x007b5] in <69f76a845f8f44e797a3f074444488e4>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
updated
Thanks, i'll check it
I did some debugging and found out that the error happens because WorldEdit for some reason is attempting to get the info for tile id -1 which is invalid. Basically it's asking about a world tile that does not exist. Hope this helps for fixing.
GeologicalLandforms error.
As far as I remember, this happened if you open the tile editor on ocean tile
Ignore.
Exception filling window for WorldEdit_2_0.MainEditor.Tiles.TileEditorWindow: System.NullReferenceException: Object reference not set to an instance of an object at GeologicalLandforms.WorldTileInfo.DetermineTopology[...]
https://gist.github.com/93996459874936be4a398a9d86ddff12
Updated
GL mod is causing an error ,it does not interfere with the process in any way, just ignore
https://gist.github.com/757029d0cd15ac2b9a320d5f7885c84e
Looks like the new update to GLF broke this compatibility patch.
(Super weird timing. She updated two minutes before you did.)
Here is my log: https://gist.github.com/HugsLibRecordKeeper/5f323c93956af7d8e40f108b200d8b71
Errors can be seen on lines 3985, 4035 - 4041, 4055, 4188, and 4191.
She added three new land-forms so that may be the issue.
I've done the standard unsub and resub just in case with no change.
-
Thanks for this patch though! I've been wanting to force the land-forms since the GLF mod came out. ^^
Here's the stacktrace:
[Analyzer] The HarmonyID net.funkyshit.worldedit_2_0 has been loaded twice. It is associated with both:
WorldEdit 2.0, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null and WorldEdit_GeologicalLandforms, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
This is a Harmony ID configuration issue with WorldEdit 2.0 and WorldEdit 2.0 - Geological landforms compatibility. Please report that they are instantiating harmony with the same ID.
sorry, fixed)
https://gist.github.com/HugsLibRecordKeeper/3d23e6c512dd39903a59fd071b9087a6#file-output_log-txt-L116-L118
It seems this mod should have a different mod id than the core mod.
... or perhaps it should be loaded as a conditional patch in the core mod instead?