Crusader Kings III

Crusader Kings III

王冠之重
1,121 条留言
GG棒 10 月 23 日 上午 6:39 
你好,想问一下,规则里的次要文化合并是什么意思,我不是很能理解
Lucy 10 月 19 日 上午 7:40 
建立城镇决议出现bug,符合条件但显示不行,领地所有城镇城市buff都消失了:albino_trait:
BlueTh4nus 10 月 17 日 下午 4:27 
does this work with fallen eagle?
Furutaka 10 月 15 日 上午 2:55 
自定义征召兵这个机制说实话,从想法来看是好的,但是在游戏内实际表现就是信息面板大灾难,根本搞不清敌我双方有什么兵种,被底层代码限制太多了
Imporio 10 月 9 日 上午 8:14 
The mod itself isn't bad, but many ‘traditions’ or bonuses for levies currently don't make sense in the game, and yet they exist... It's also difficult to check how many troops the opposing ruler has. When you click on a country, you can only see how many levies they can field, and that number is misleading... You can only check the actual number of troops when you declare war...

The mod itself is very cool in concept, but it still has a lot of room for improvement. I would like to return to the mod someday if the author considers making changes in this regard.
MDCCC 10 月 7 日 下午 8:15 
Do you NEED dlc for main functions? Curious what each DLC's imput into the mod do, and if you need the DLC to play
Kierkegaard 10 月 5 日 下午 7:13 
整个系统其实都没太多存在感,只是提供了一些风味,变化最大的军事限制征召数量的思路还可以,但一场战斗下来要么死不了几个人要么全歼是真看不明白,持有的总军力和来源也不透明,感觉整个机制就是毛坯状态,框架看着有但就是没什么有效的影响,而且最近才发现部落和游牧的宗教影响力基础数值开局是缺失的,改信秒完成这一块,以前这样吗?
(っ◔◡◔)っ ♥ Soundy ♥ 10 月 4 日 下午 2:19 
This mod makes the military power on the character menu display a false number idk why i just noticed this specific mod causes it doesn't do muck mechanically but is a stranger bug
Fable 10 月 3 日 下午 6:51 
does lotr realms in exile work with it?
Arth Kaeros 10 月 3 日 下午 2:59 
One of the best mods for all time. MUST HAVE for any CK3 player who wants REAL experience with population and people and not just abstract things. This is how this game MUST be, and you cannot do anything with it :)

Thank you, Chinese comrades, for the mod and the inspiration!
kujgkuaw 9 月 28 日 下午 10:29 
闪退惹[13:27:52][E][jomini_script_system.cpp:284]: Script system error!
Error: holder trigger [ Failed context switch ]
Script location: file: common/script_values/woc_pop_values.txt line: 412 (pop_slave_num)

[13:27:52][E][jomini_script_system.cpp:284]: Script system error!
Error: holder trigger [ Failed context switch ]
Script location: file: common/script_values/woc_pop_values.txt line: 428 (pop_serf_num)
冷影 9 月 21 日 下午 6:05 
更新吧
Weiliam Kaisseredux fan 9 月 14 日 下午 2:34 
the english king is now has 700 troops to face 8k normans and 6k norsemen may i say the manpower system isn't balanced?
Weiliam Kaisseredux fan 9 月 14 日 下午 2:30 
the manpower is absolutely terrible how can Roger II only have 300 levies and 4k special troops how is this even balanced? Just leave the standard manpower system, tie it to the population and it's done., i can't even play as tribesmen or hordes the tribesmen should be able to raise massive popular armies by raising their like 1/4 their populatiom while the hordes should just stick to the herd stuff. Untill the manpower isn't reworked playing with the mod is unbereable as the persians, indians slavs an muslims blob against theor horde-nomad neighbours uncontrollably
雪域之殇 9 月 14 日 上午 10:56 
感觉人口系统做的不错,但是人力和自定义征召兵真的有点画蛇添足了。首先中世纪限制领主军力的不是人力,一直都是财力,领主缺的不是人,是供养脱产士兵的财力,人力起码要到EU4那会儿有火枪才重要;其次,自定义征召兵完全废掉了原版征召兵系统,但他同时一点也不比原版优秀,中世纪打仗本来就是民兵+少量精锐,强行把军队全弄成精锐既不还原,军事系统也一团乱麻,这部分建议删除,专心做经济就够了
唐寅 9 月 13 日 上午 6:04 
和大都会3mod不兼容,测试完毕
ManualMakron 9 月 13 日 上午 3:36 
Mod is great, but I'm struggling to understand all the mechanics and how to modify the mod itself. I noticed as a Tribal ruler you just don't get any extra levies from vassals, which is game-breaking.

Any chance you can add a document file for the mod?
Dyer 9 月 12 日 下午 10:33 
I Repaired my fort by paying for the court position, but I still do not know how to get rid of the 'dilapidated forts' modifier. Any help?
skywalker 9 月 12 日 上午 3:32 
"For total-conversion mods, delete map_data to ensure compatibility"

Did I get it right? We need to delete the whole directory if we want to use this mod with total conversion mods but we need to restore the map_data directory if we want to use it on vanilla?
⎛⎝ shiciki⎠⎞ 9 月 11 日 下午 9:49 
游牧的内阁君主那一栏是空的,点击后会崩溃报错,和东方王朝以及rice一起用
ooo 9 月 10 日 下午 3:38 
有没有适配魔戒的补丁
Arth Kaeros 9 月 10 日 上午 11:45 
@skywalker
Yes, if you don't have the DLCs, the mod will be disabled by Steam.
skywalker 9 月 9 日 上午 4:49 
For some reason this mod doesn't work.
I disabled all other mods and tried with RUI.

Is it because I don't have all required DLCs?
Alhelhast 9 月 7 日 下午 5:20 
Hi, compatch with Weight of Crown PLS
10399648 9 月 7 日 上午 3:23 
瓦雷利亚遗产更新后地产gui冲突了,闪退
琥珀之剑 9 月 6 日 下午 9:02 
更新之后太卡了,加载一个存档要3分钟,禁止这个MOD就又流畅了
Alhelhast 9 月 6 日 下午 2:06 
compatible with cow3?
Adrien 9 月 5 日 下午 2:12 
why are the buildings so expensive? what is this 100% base modifier when i want to build something? how can i fix it?
Brad543211 9 月 4 日 下午 9:22 
how do you repair your forts condition?
lilxancla2006 9 月 4 日 下午 4:45 
compatible with co3?
TheLandTraveller 9 月 4 日 下午 1:06 
How am I supposed to replenish my manpower? Or rather my levies?
Susak 9 月 1 日 上午 9:17 
is it compatible with cities of wonders or am i stupid and it falls into "Mods altering province interfaces" category?
Baklavaboy 8 月 30 日 下午 2:24 
Is converting counties to your culture supposed to be so fast, i did it under a year
Renown 8 月 28 日 下午 10:19 
What happens if you run this with MB+?

Does it crash?

I really just want to see population #s go up and down and there are so many localization issues in OE for english.
ZigingZagers 8 月 28 日 下午 4:35 
Does this mod add balancing? like dark ages or similar sort like making game harder ?
BlueTh4nus 8 月 28 日 下午 1:14 
does this work with the "dark ages" mod? Would it destroy "balancing"?
SOVIET LIVES MATTER 8 月 27 日 下午 3:09 
你好!
我做了一个补丁,使 [Weight of Crown] 和 [RUI:Character Unofficial] 可以和 [Warcraft: Guardians of Azeroth 2] 一起正常运行。
另外,我还为整个艾泽拉斯重制并添加了气候地图,让它像 CK3 原版一样工作。
希望这能对你和玩家社区有帮助!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556983698
唐寅 8 月 25 日 上午 8:36 
问下,兼容大都会3MOD吗?
人口涨的也太快了吧 我洗文化还跟不上人口增长
BurnerBoy 8 月 24 日 上午 6:56 
is there going to be a version for lord of the rings mod?
Angelo 8 月 23 日 下午 10:24 
i feel like the population grows too fast and the developement of counties grows too fast as well. if their was a way to costomize that option that would be great. other than that this mod is amazing!
MG_and_Ll 8 月 23 日 上午 11:19 
麻烦问一下,为什么游戏界面右上角的总士兵数量(与角色界面显示的数量相同)与军事界面的总士兵数量不一致?军事界面的总士兵数量包含了领地内的征召枪兵、征召步卒、征召弓手等woc新增加的部队;但游戏界面右上角的总士兵数量未包含woc新增加的部队,却包含了军事界面内单独显示的征召兵数量(这些征召兵指的是?)。烦请解答一下,在mod中我的总士兵数量到底包含了哪些部分?感谢!
Thy ubeer 8 月 21 日 上午 6:52 
好像和纸片人有冲突,只用东方王朝加纸片人大礼包,省份界面没办法正常显示人口
DatOneGuy 8 月 20 日 上午 5:10 
There are a bunch of county levies everywhere, my random vassal has 23,000 from one county and i have 45, 000 out of nowhere, do you know what could cause this glitch?
火鸡灵梦 8 月 19 日 下午 7:17 
@THE__333 把缩放降低到100%能解决幻萌窗口被挡住的问题
AltoidsMaximus 8 月 17 日 下午 10:51 
is it really that necessary the Khan of the Steppes DLC, AKA, the worst DLC of Paradox's history?
Cryptosporidium 8 月 17 日 上午 6:26 
@Ruro_Haribo, that did it, thank you
Ruro_Haribo 8 月 17 日 上午 1:13 
If you have a crash with new EK2 version, you can do this "For total-conversion mods, delete map_data to ensure compatibility" in WoC mod folder. Or make new folder and put "map_data" folder in it.
Cryptosporidium 8 月 16 日 上午 9:49 
I think EK2 may need a compatch, crashes with this mod since the latest EK2 update
mirconoft 8 月 16 日 上午 2:49 
are all dlcs necesary to use this mod?