Noble Fates

Noble Fates

Karma Power
7 条留言
Atros 10 月 12 日 上午 10:09 
Is there a way to make the abilities less RNG and more D&D? The RNG is horrible since I always end up with combat-useless cleaner with stoneskin and combat guys with traits for cleaning they are NEVER going to need (my main combat guys build or mine when they do no combat and the workers are plain support archers when needed).

I do like the game but the RNG is just too much.
Karma Drak  [作者] 2023 年 7 月 27 日 下午 3:51 
That is, AFAIK, hardcoded random.
Nibbles 2023 年 7 月 27 日 下午 2:34 
i tired editing it myself, but i get errors saying the game cant locate what i removed. prolly needs a new save for the edited mod. but i dont want to move them entirely, they are useful, i just dont want them as the level 5 ability for every character ya know?
Karma Drak  [作者] 2023 年 7 月 26 日 下午 11:59 
I will see what can be done, meanwhile if you know how to, you can try to edit the octdat file and delete the ones you don't like.
Nibbles 2023 年 7 月 26 日 下午 8:52 
is there a way to disable certain abilities? i keep getting 'greedy' and 'respected' which are good, but i wanna see some of the others youve added in. honestly i wish there was a reroll for the abilities selection screen.
Karma Drak  [作者] 2022 年 4 月 9 日 上午 2:33 
@Demitrious: As far as I know the answer is a 'not yet' for your 3 questions. Most abilities stuff are hardcoded. Although some hardcoded stuff can be changed by a very experienced coder, it is way out of my league.

I do plan to revisit this MOD pretty soon to bring diversity and a couple of new possible abilities.
Demitrious 2022 年 4 月 8 日 下午 2:48 
Can abilities/ Powers be tied to Seasonal periods or Environmental conditions, such as underground, inside a building, near light / heat sources, etc.?

Similar to how Green Thumb grows a bush or tree, it is contingent on an environmental object within range

Also, can the level up effect of adding an ability/ power be changed? like setting a default power at lvl 1 or every 3 levels vs 5?