安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






At least the god awful textures under the water are gone, and i got to animate that ceda truck.
And the gauntlet at the end is replaced with a generic holdout style.
All radios in vanilla maps need to be used twice too. So what's the issue on this one?
地图几乎一模一样,但是事件改了些,路径虽然还是那个路径(但是新梯子换旧梯子什么的),结局改为在上飞机那块区域防守
If a model is partially shaded it may look good, or really glitchy.
Thise trees in the fourth image, specifically the one to the immediate left of the broken bridge. It has vertex lighting turned on, so the whole thing should be nicely shaded. But the game just made it look like that. There's not much i can do to change that, sadly.
A good example would be the forth image on this page, though it's noticeable in any with trees.
I'm assuming something about the treesway shader used by plants causes vrad to crap itself. Haven't actually tested it yet though.
But i suppose i can add a player blocker entity to stop people from being there.
In the finale holdout area, you can jump onto a shipping container from the two-story building and then jump toward the out-of-bounds fence. If you do, you'll fall down and be trapped on all sides by the shipping container, the fence, a portapotty and an electrical box. As far as I can tell the only way out is to restart the mission, which is what I did
Problem is just that with that little fog on the map, having stuff just fade out looks bad and i specifically wanted it to look nice. So i made the conscious decision to make optimization take a back seat.
Additionally, bots did get stuck a few times. The house with the one-way drop trapped Rochelle and Coach on the stairs long enough for them to teleport to me, while there was a spot when you get back on the highway on the second map where Rochelle got stuck again - this time not even moving from what I could see before she teleported. Could be a few more spots, but those were the most egregious ones I encountered.
Otherwise, I liked the campaign better than regular Cold Stream. From just pure memory, it felt a lot better to play, and a lot more refined in terms of mapping.
Not recommended for anybody until dev fixes them! I doubt its possible though, without rebuilding the map and its assets.
because this one is sure is pretty damn good!
5/5