Sid Meier's Civilization VI

Sid Meier's Civilization VI

Radiant AI Advantage Tweaks
13 条留言
raduvlad1994 2024 年 12 月 6 日 上午 1:19 
hello does this mod still work ? I ve edited the stuff you ve said but to me it doesn t change anything on emperor, the AI still gets big yields out of thin air
Plum 2022 年 11 月 27 日 上午 9:32 
Just noticed in the config file that there was a line of keymashing in the core value scaling section :celeste_bird:
Spartak 2022 年 5 月 28 日 上午 5:07 
No problem, i was just looking for a solution without editing the data/eras file. But that do the trick for me. thanks for explaining!
Shiroho  [作者] 2022 年 5 月 28 日 上午 4:54 
@Moonrise No, you don't understand what does the mod. It allows you to take control of all the variable related to difficulty. The fact you starts with 3 settlers with modern era is related to the period/time choice, not the difficulty one. So you would need another mod to do specifically that. Mine treat only with difficulty core variables and this is really different when the game process it. The screenshot from the official wikiwebsite (brown one) indicates 'Ai starting settlers' but that's not the final number since starting era can also intervene, didn't want to rename or edit the screenshot but yeah the label is not intuitive and I can understand how you were mistaken on a definitive number of settler.
Spartak 2022 年 5 月 28 日 上午 4:04 
This does not work for starting on advanced eras. Eg.: Modern Era everyone still starts with 3 settlers
Shiroho  [作者] 2022 年 4 月 28 日 下午 2:23 
@qianshuoge it doesn't, some parameters can only be reached at the creation of a new game, and this is exactly the case with this mod at least the biggest part of it. So you ll need a whole new game to get the changes.
ABCDEFG 2022 年 4 月 28 日 上午 7:01 
Hi, thx for the great mod! Btw, does this mod work in the middle game? say when I load a game save?
Haymckid 2022 年 4 月 17 日 下午 7:25 
Is this compatable wit Mac? I got the mod i'm unsure how to access the file. Sorry if I sound dumb though.
Odysseas_84 2022 年 3 月 21 日 下午 9:15 
It works fine, I had messed up some files. Very useful mod indeed, thanks!
Shiroho  [作者] 2022 年 3 月 19 日 下午 4:25 
@Odysseas_84 It has to be another mod of your reversing some/big part of this mod's values (aim for something related to AI's, or global parameters ofc). I tested it with some friend and it works fine here. Also in this mod there are only "UPDATE" sql commands (beside the city states unit that are independant), update can't create incompatibilities as bugs leading to mods not working. So this works, the values are just edited after it by some other that's all.
Odysseas_84 2022 年 3 月 19 日 上午 6:41 
This mod looks like what we need, but it doesn't work for me. Perhaps some incompatibility with other mods (real strategy AI or something)? But anyway, I tried increasing AI yields and combat strength while keeping the default setting of having the original bonus units, and all the bonus units are simply still there, like this mod has no impact.
NeverSimpGaming 2022 年 3 月 18 日 下午 5:21 
i don't know how to use it, i just put a zero behind every number, wish me luck
Drake 2022 年 3 月 15 日 下午 8:23 
very cool