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There should be no incompatibilities, I'm working on retextures and sounds for the new guns. I have not played 1.5/anomaly as I'm waiting for other mods to update
will this be updated to 1.5?
I felt that if I made all real world guns it would crowd the menus too much, which in my opinion already are. Even with workbench tab mods it's still crowded. I should make some of the more cool guns craft-able but usually most the guns I use from playing are from raider drops so it's not a big issue to me. Maybe if I lock the Soviet guns behind a 1 point research so you can have them if you want. I'm adding a PKM and stuff soon.
I based trade price off of the trade prices done by vanilla quality, T3 weapons have accuracy stats equivalent to Excellent quality weapons of normal weapons. I should bump it up a few, 10-30 percent, but some T3 weapons just really aren't that much better than an excellent normal weapon. There are a few exceptions that I need to fix.
Currently I made a CE version which required a rebuild of the mod from the ground up, which in play testing I found that I hate CE, again.
List the weapons that over perform for their price. I have a few ideas of which guns but I want to get all of them
will you please go over and redo their prices? i'd use rimmsqol to do it myself but i'll do it only if the values ended up being my fault
The penis is evil
I really wouldn't call it a strange XML issue, as it isn't strange at all. I did have 2 XML trade tags nodes by mistake for the "makeableAMR" def.
fixed. sorry my bad I only tested that version on my full modlist and it got buried in my log by "acceptable errors".
https://gist.github.com/6d8a967b8f61c17c9eee4335dd8ece65
I felt the same, just never got around to it.
Added a flamethrower using the vanilla firespew mechanic
High resolution texture, good gun sound, performance more powerful than vanilla, but not fraud
The error log does not appear. Is it intended?
I'm using a translator, so the sentence might be awkward
I recommend using any high resolution texture mod for apparel. I think there are mods that retexture all vanilla items with high definition versions. I do want to make apparel down the line but I'm an electrical engineer, not a artist.
I use a body mod that has it's own custom textures for every apparel which is how I dealt with that problem.
I'm using a translator, so the sentence might be awkward