RimWorld
Zardoz Armory II: Core Module
46 comentarios
Dr. Ben Carson 26 SEP a las 18:21 
ok thanks
Blyatman 26 AGO a las 22:40 
is it okay of yu make most of the guns craftable again? apolgise for bad english, is reason less craft?
Nigel G. Ripper  [autor] 27 JUL a las 10:01 
@Dr. Ben Carson https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3285968063&searchtext=g+tek this is basically the same thing, there are so many "CE" mods with overlapping firearms that I don't see the point in making my mod CE compatible
Dr. Ben Carson 27 JUL a las 0:08 
CE compatible?
Nigel G. Ripper  [autor] 13 JUL a las 10:34 
@Madcaptech I'll work on just getting it red errorfree, it seems that vanilla rimworld has integrated some the design concept of the mod with "unique" variants of every single gun spawning with random traits that is similar to the persona swords traits. It accomplishes the same goal that I was doing with this mod. but I was just filling up the weapon spawning lists with many different types of the same gun. These uniques have different textures depending on attributes/traits which is annoying for re-texturing them
Madcaptech 12 JUL a las 13:05 
This is one of my favorite weapon mods for Rimworld. Are you planning on updating for 1.6?
Nigel G. Ripper  [autor] 16 JUN 2024 a las 13:54 
@NYR, I have but I have added too many guns of varying lengths and I don't have the time
NYR 11 JUN 2024 a las 12:03 
Any chance for Muzzle flash compatibility? Thank you for great mod!
A Golden Retriever 10 MAY 2024 a las 12:40 
This looks great! Have you considered doing bows/melee/throwables in the same way?
mkvltra 21 ABR 2024 a las 21:59 
good mod
Nigel G. Ripper  [autor] 13 ABR 2024 a las 18:56 
@Gilgamesh
There should be no incompatibilities, I'm working on retextures and sounds for the new guns. I have not played 1.5/anomaly as I'm waiting for other mods to update
Gilgamesh 13 ABR 2024 a las 17:53 
Does this work with Anomaly?
Con 12 ABR 2024 a las 5:53 
cool content
Nigel G. Ripper  [autor] 11 ABR 2024 a las 17:05 
sorry got distracted adding new guns
red 11 ABR 2024 a las 11:09 
k i think it will work fine EVEN IF NOT UPDATED I HAVE NOT TESTED THAT I TURNED ON CAPS LOCKS LOL
Nigel G. Ripper  [autor] 3 ABR 2024 a las 19:42 
Yeah, I'll do it. I'm not sure what it'll take to do the update and I'll add some more stuff.
red 3 ABR 2024 a las 19:38 
@nigel g ripper
will this be updated to 1.5?
GasMaskTrooper 19 FEB 2024 a las 7:22 
nevermind LOL
GasMaskTrooper 19 FEB 2024 a las 7:19 
kombat extendet?/?
Pimp Lucius 9 DIC 2023 a las 3:47 
you've probably been asked 1000 times but how do you make ammo for the mounted guns cause i cant seem to figure out where its made at or if i can even make it at all
blackkanye 17 NOV 2023 a las 3:07 
That is fine. I just easily confuse myself, so I sought clarification. This is going in my next list for sure. Especially for Hilda bros...
Nigel G. Ripper  [autor] 16 NOV 2023 a las 20:34 
basically because doing something otherwise is hard
blackkanye 15 NOV 2023 a las 3:30 
So higher tiers of the same weapon co-exist in the bills menu with lower tiers?
esgellman 12 OCT 2023 a las 13:40 
Great mod :)
Maya 13 AGO 2023 a las 6:42 
I use "Dubs Mint Menus", which is probably the main reason I dont mind cluttered crafting stations anymore.
Nigel G. Ripper  [autor] 12 AGO 2023 a las 14:14 
@Maya
I felt that if I made all real world guns it would crowd the menus too much, which in my opinion already are. Even with workbench tab mods it's still crowded. I should make some of the more cool guns craft-able but usually most the guns I use from playing are from raider drops so it's not a big issue to me. Maybe if I lock the Soviet guns behind a 1 point research so you can have them if you want. I'm adding a PKM and stuff soon.
Maya 12 AGO 2023 a las 0:00 
Why are things, like the AKM of all things, uncraftable? It makes sense for certain things to be uncraftable, but real world guns? No, that will never make sense to me, especially not in a game like Rimworld.
Nigel G. Ripper  [autor] 11 AGO 2023 a las 18:28 
@posturius cattus
I based trade price off of the trade prices done by vanilla quality, T3 weapons have accuracy stats equivalent to Excellent quality weapons of normal weapons. I should bump it up a few, 10-30 percent, but some T3 weapons just really aren't that much better than an excellent normal weapon. There are a few exceptions that I need to fix.

Currently I made a CE version which required a rebuild of the mod from the ground up, which in play testing I found that I hate CE, again.

List the weapons that over perform for their price. I have a few ideas of which guns but I want to get all of them
Good Student 3 JUL 2023 a las 18:12 
cool but a lot of high tier guns aren't priced properly according to the power they give and end up being exceedingly cheap/low value. it kinda messes with raid generation in that they're all carrying these great guns, but they're also stupid so they die and i can equip ALL my pawns with their great guns which trivializes literally every raid until i boost my wealth with actual high value things. or i can buy a t3 gun for like 500 silver with very average social skill (other high level weapons from other mods are appropriately 3k+ or 5k+).

will you please go over and redo their prices? i'd use rimmsqol to do it myself but i'll do it only if the values ended up being my fault
Maya 28 MAR 2023 a las 9:56 
After having used this a bit Im not a fan of being unable to craft many of the guns.
Maya 10 ENE 2023 a las 22:30 
I was looking for a mod that adds an MG42 turret and learned this works with 1.3, I had expected it to only work with 1.4 since it seems like most new mods and updated versions of mods are doing
✠ DFSpecter 10 DIC 2022 a las 21:40 
The Gun is gud

The penis is evil
Nigel G. Ripper  [autor] 9 DIC 2022 a las 16:56 
@sigurgeirorri
I really wouldn't call it a strange XML issue, as it isn't strange at all. I did have 2 XML trade tags nodes by mistake for the "makeableAMR" def.

fixed. sorry my bad I only tested that version on my full modlist and it got buried in my log by "acceptable errors".
sigurgeirorri 9 DIC 2022 a las 0:24 
Hello, I recently have this very strange XML issue that originates completely within the mod itself, no mod to mod interaction causing it. I would like to know if this is a known issue and if it is possible to fix:
https://gist.github.com/6d8a967b8f61c17c9eee4335dd8ece65
Nigel G. Ripper  [autor] 7 DIC 2022 a las 14:50 
@5150
I felt the same, just never got around to it.

Added a flamethrower using the vanilla firespew mechanic
5150 4 DIC 2022 a las 13:01 
Hello, sir. Can I ask you to change the gun sound? I think m60 and Buzz machine gun(mg42) should have different gun sounds I am using a translator, so the sentence may be awkward
5150 21 NOV 2022 a las 0:05 
If I were asked to use just one weapon mod, I would recommend it without hesitation

High resolution texture, good gun sound, performance more powerful than vanilla, but not fraud
Nigel G. Ripper  [autor] 17 NOV 2022 a las 20:14 
should have fixed it, 1.4 added a new weapontag that I did not have making it not spawn on minigun cents
Nigel G. Ripper  [autor] 17 NOV 2022 a las 17:23 
@5150 that is not intentional, I'll look into it. My Minigun def is exactly the same as it is in 1.3, 1.4 may have changed it and that could be it
5150 17 NOV 2022 a las 5:06 
If you use developer mode to summon centi gunner minigun, it comes out without a weapon

The error log does not appear. Is it intended?

I'm using a translator, so the sentence might be awkward
Nigel G. Ripper  [autor] 7 NOV 2022 a las 20:32 
@5150
I recommend using any high resolution texture mod for apparel. I think there are mods that retexture all vanilla items with high definition versions. I do want to make apparel down the line but I'm an electrical engineer, not a artist.

I use a body mod that has it's own custom textures for every apparel which is how I dealt with that problem.
5150 7 NOV 2022 a las 17:40 
Can you make the armor retexture mode for Vanilla Space? The texture of your high-quality weapon and vanilla armor don't match

I'm using a translator, so the sentence might be awkward
Nigel G. Ripper  [autor] 4 NOV 2022 a las 20:42 
Added Chemrail SMG and Rifle, new Charge Rifle texture, and Heavy Auto Pistol https://files.catbox.moe/k2nyah.png
Anarith 26 OCT 2022 a las 20:32 
The gun is good, the penis is evil
Nanotonium 26 OCT 2022 a las 16:55 
Hilda...
Lokaror 23 OCT 2022 a las 20:14 
oh, love the dragoon's inclusion. Nice.