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报告翻译问题






thank you, but this seems to only affect the main traits, and not the secondary ones, like "scarcity algorithms"
@HUTIN PUILO: I have not made any changes to basic characteristics or origin related traits since they basically define those species.
type_robot_cave_dweller, can you add support for this trait?
(original file 02_species_traits_basic_characteristics.txt)
! RP - Traits Remove and/or Add - Robot Psions Patch[url/]
However, I would like to report two issues.
1. In the case of psionic traits, pops can be added multiple times. So the AI is currently using a race with three psionic traits.
2. In the case of robot pops, psionics trait are also attached.
In the case of this issue, it seems that it can be fixed by making it possible for only users to use the mod's functions. What do you think?
I desperately need your help.
Everyday two event window popup which are disaster.174 and 175.
I turned off this mod now.
Please update.
There are also console commands:
add_trait_species 1 trait_brainslug – Adds the trait directly to your main species.
effect set_country_flag = finished_brainslug_chain – Lets you apply the trait via gene modding, as if you'd finished the event chain.
add_anomaly DISTAR_BRAINSLUG_CAT (with an astral body selected) – Triggers the Abandoned Settlements anomaly that begins the brainslug event chain.
- - Inner Darkness
- - Geleboric Mutations
- - Psionic Ephapse
Added
2 messages an ingame day.
But need to update: add trait from Spirit Cybernetic origin. They works as other such traits - can't add or remove them.
导致 trait_pc_nuked_preference 没有属性