Space Engineers

Space Engineers

NiteOwl Astro Droids
94 条留言
MTGraves  [作者] 10 月 15 日 下午 2:34 
@Zylian3907 - What items were you trying to move when you noticed the issue?

And which tube blocks were you using?

I'll try to recreate what you were doing to see if I can find the cause?
Zylian3907 10 月 14 日 下午 2:30 
@MTGraves I'm aware of the converter, but it didn't seem to be working, I couldn't move items into it through the converted ports at all.
MTGraves  [作者] 9 月 19 日 上午 9:50 
@Cliffood - is that a subtle request for 2x2 driods?
MTGraves  [作者] 9 月 19 日 上午 9:50 
@Zylian3907 - The pack comes with its own conveyor tubes. This is due to needing large tube capacity for moving specific items like plates while being the physical small grid size.

The driod blocks are actually using large conveyor connectors, so if you use vanilla tubes you need to convert it. The pack has a converter box with red and blue lights. Red is for vanilla small tubes, blelue is for my custom tubes, or vanilla large grid tubes, but I think that would look odd.
Cliffood 9 月 13 日 下午 2:55 
Any chance of a version that fits on a 2x2 space?

I have a Naboo Starfighter build that is an even number of blocks wide on account of using a 2 block wide cockpit,and all it is lacking to be perfect is an astromech that fits neatly in behind the pilot.
Zylian3907 9 月 12 日 上午 9:43 
I'm not sure if I'm doing something wrong, but I can't pull from small conveyors into the droid storage. It also won't build in all directions, only on the same vertical plane as the droid itself.
TrueWhiteKnight 6 月 24 日 下午 6:00 
perhaps following the idea of vectis, maybe an ai enabled npc might be appropriate for large grids. another thought i have might be a set of blocks that you place around and the droid pops in and out of, similar to how some mod turrets fold in when the turret is toggled off.
MTGraves  [作者] 6 月 24 日 上午 7:34 
@vectis - At this time there is no plan for an addition like that, but I'm not opposed to the idea. Just super busy at the moment.

@TrueWhiteKnight - There is, but the first few block ideas were scrapped cause they sacked. Trying to find a way to display the Droid that would make sense for a larger grid block.
TrueWhiteKnight 6 月 23 日 下午 10:58 
is there still hope for a large grid version or was that shelved indefinitely?
vectis 6 月 22 日 下午 3:19 
Would love to have the Droids as frestanding decorative blocks or even as character skinns.
MTGraves  [作者] 2024 年 10 月 22 日 下午 6:21 
@Cheesy_ - I found the issue and it has been corrected. The fixed has been published. Let me know if you run into any more issues with it.
MTGraves  [作者] 2024 年 10 月 22 日 下午 2:42 
@Cheesy_ - Ok, I'll take a look and push an update with a fix once I figure it out. Thanks for the heads up.
Cheesy_ 2024 年 10 月 22 日 上午 5:26 
Not sure if you'll see this but there's an issue with the C-1 Series Astro Droid, the bigger one with the full socket. It seems the bottom connection point was overlooked. All the other droids have this connection point working besides the C-1 droid with the socket. If you happen to see this and fix it, then thank you very much :)
kinngrimm 2024 年 2 月 4 日 下午 8:20 
got it, i'll try it
MTGraves  [作者] 2024 年 2 月 4 日 下午 12:52 
The droid repair is really for while you're in the ship on the go. Or if the ship had landed or docked and you've stepped away. But more so like if you're in a fight, the droid could keep you in the fight a bit longer, or at least keep you going enough to get away.
Lazarus 2024 年 2 月 3 日 下午 6:03 
@kinngrimm welders don't damage you when you are sitting in a cockpit. If they did, welding ships would be a lot harder to use.
kinngrimm 2024 年 1 月 24 日 上午 8:08 
all good, thx for response
"Standing within the weld area will cause player damage i"
Doesnt that defy the purpose of a fighter repair droid tp some extant if he is in the cockpit behind be?
What is its range?
The variation you plan, will that be a droid not in its box but free standing?
MTGraves  [作者] 2024 年 1 月 24 日 上午 6:50 
@kinngrimm - sorry for the late reply. Been away for a bit. They need the part that are needed for the repair. The conveyor system allows the driod to pull parts to make repairs. Hope that answers your question.
kinngrimm 2024 年 1 月 12 日 上午 11:00 
do they need parts for the repairs or would they(perferably) work of increased energy usage when repairing damages?
MTGraves  [作者] 2023 年 8 月 12 日 上午 11:38 
@Sworn - There was a plan, but the crew I was working on are currently working on another project which is a paid project, so a few things that were in the works are currently on hold. I'd like to have a Large Grid version, but IDK when that might be worked on.
Sworn 2023 年 8 月 12 日 上午 3:40 
Any chance for a large version one? Quite annoying having to add small rotors and hinges small heads everywhere :(
MTGraves  [作者] 2023 年 7 月 27 日 下午 6:42 
@Raynor - Yeah the converter is to allow the larger objects through the smaller conveyor tubes. And yet the scrap metal issue has something to do with the game code, not sure where or why it's set to leave it behind. But I haven't found a answer to that issue.
Raynor 2023 年 7 月 26 日 上午 12:24 
No. I wasn't sure how to use those. I don't see why I'd need special conveyors, unless it lets everything through them. Also is that scrap metal thing still and issue? I read about it below.
MTGraves  [作者] 2023 年 7 月 25 日 下午 8:46 
@Raynor - are you using the converter junction block. It will have blue and red lights on it, that will allow the material to be moved. If so, then I would need to look into it, some of the recent updates to the game may be causing an issue. Just let me know.
Raynor 2023 年 7 月 25 日 下午 4:36 
The Supply Containers won't let me transfer anything to or through them. I tested it with a small cargo on either side, and it wouldn't let me transfer to the supply container or small cargo.
Fullercloth2201 2023 年 4 月 19 日 下午 7:49 
warble warble WARBLE WARBLE -C1-10P
Fenn 2022 年 11 月 22 日 下午 6:50 
hello! i really like this mod idea, but is there a way to change the settings of it? i feel like its so fast and OP
MTGraves  [作者] 2022 年 8 月 1 日 下午 4:54 
@Bueno - I'll have to look into the scrap metal thing. I think its hard coded but not sure. As for the weld radius, I don't mind if you change the files for your personal use, note that it will not match servers that use the mod, and when the mod receives updates it will wipe your changes. My suggestion would be to copy the mod to your personal SE mod folder, and then make the changes, label the mod something that you'll easily remember so the 2 are separate and you won't have to keep making the change after every update.
Bueno 2022 年 8 月 1 日 上午 9:22 
Update: I fixed the radius back to what it was, for anyone wondering how to do so. Go to where you workshop files are stored for SE, folder 2773982401, open CubeBlocks_Astro_Droids.sbc, find the lines that have <SensorRadius> and change it from 4.9 to whatever (I put 9, seems to be big enough for most small grid ships).

Likely won't work for MP cause ppl may cheese it, but for SP I like the challenge and am only cheating myself lol. These are great for making small grid fighters somewhat viable / quick repairs on ships where I am always bumping into things and doing tiny bits of damage.
Bueno 2022 年 8 月 1 日 上午 9:05 
Great mod for my SP game, is there a reason they hoard scrap metal though? My construction ship droid has 11k scrap metal in its inventory that no matter what I cannot remove via the conveyor system (it is all connected, the droid can pull parts). Only way to empty the scrap is grind it down, or manually remove it from the port on the bottom (which if it is connected to the ship is impossible unfortunately)

I don't really mind as it just means the droids need "maintenance" every so often, but for others to be aware of this as it will eventually make your ships unflyable until you empty the tons of scrap metal.

Also would it be possible to have the old version back for those of us who play SP only? This update has made it so I now need 2 or 3 droids per fighter instead of 1 :(
MTGraves  [作者] 2022 年 7 月 22 日 下午 7:08 
----------NOTICE-----------

An update for this mod will be release tomorrow which will include a large reduction for the weld area. It was brought to my attention by server hosts that players were daisy-chaining droids together to make large area welders that were causing server lag when used. This update could potential damage/ break saved solo worlds and may cause issues with servers if exploit is in use when the server last saved. It's Suggested to remove droids attached to the same grid in your world or have anyone on your server that has multiple droids attached to the same grid remove them temporarily. A single droid on a grid alone should not be negatively effected.
Jamerific 2022 年 6 月 12 日 下午 2:02 
I would love to have the full bodied version of the droids just so I could decorate my base with them. But also give them some type of function similar to that NPC mod I have seen. Each droid type could effect a different things such as energy output/input, thrust energy/acceleration, and so on.
Quag 2022 年 6 月 4 日 下午 11:07 
Might I suggest to those of you who have issues with getting killed by the droid to set up sensors to turn off the droid when you are in specific areas...
Monah 2022 年 5 月 30 日 上午 7:32 
Hello, I would like to ask if it is possible to add a button when pressed which will show the range of action?
Raven4K 2022 年 5 月 29 日 上午 10:36 
have you thought about making a variation of the nanite mod but changing the nanite into astro droids that could be cool even if they do end up going in and out of the main block like nanites you could look into something like that as an alternative be nice if the droids cannot go through block's and instead have to use door and such to get where they need to go I do not think anyone's tried this as the astro droid models would be a pain to make but it is an option to look into as it has been done already with nanites
Virus Dragovar 2022 年 5 月 27 日 下午 1:45 
Allright, great to hear that :)
MTGraves  [作者] 2022 年 5 月 27 日 上午 9:32 
@Virus Dragovar - Yeah unfortunate side-effect of the vanilla weld function. You just need to turn the droid block off before existing the ship. Currently looking into alternative options with other modders.
Virus Dragovar 2022 年 5 月 27 日 上午 12:23 
My little friend kills me while im near the vehicle :c
MTGraves  [作者] 2022 年 5 月 21 日 下午 9:47 
@TassetteCape For now yes, but I have an update in the works that will add a conveyor converter so you can attach my Droid Containers and Conveyors to the vanilla Small conveyors and resupply connector.
TassetteCape 2022 年 5 月 21 日 下午 3:21 
Do we have to manually reload the containers each time we head out? because no matter how i pipe into the containers, i cant load them automatically.
Raven4K 2022 年 5 月 20 日 上午 4:58 
yeah it would work better for large grid ship cause then it's like star wars episode one when there ship takes damage the repair station detects damage and deploy the droids to repair it while it's under fight and they stabalize the hyper drive enough to get to the next planet in the story
Dragon Fire 813 2022 年 5 月 10 日 下午 8:04 
neat
MTGraves  [作者] 2022 年 5 月 10 日 下午 5:23 
I'll be adding a conveyor converter soon that will fit the vanilla small tubes and my medium tubes to allow more resupply options, just a heads up.
Dragon Fire 813 2022 年 5 月 10 日 下午 5:20 
The medium thing does work as long as you put the port on the center of a normal medium conveyor.
MTGraves  [作者] 2022 年 4 月 14 日 下午 2:09 
For all you Star Wars fans, check out my Twitter page, there is a sneak peak of what I'm currently working on that you might be interested in! https://twitter.com/MTGraves_Owl
TrueWhiteKnight 2022 年 4 月 9 日 上午 8:29 
WOOO! these things are pretty awesome and seeing them on capital ships will be amazing
MTGraves  [作者] 2022 年 4 月 8 日 下午 10:59 
@TrueWhiteKnight - Yes!
TrueWhiteKnight 2022 年 4 月 8 日 下午 9:07 
are you considering making any large grid variants?
Revan 2022 年 4 月 1 日 上午 12:34 
Nice consider me a subscriber already hehe love your droides and thrusers
MTGraves  [作者] 2022 年 3 月 31 日 下午 3:50 
@Revan - I'm currently working with the guys from Monster-King on some SW themed items and both large turret weapons and fighter weapons are defiantly being discussed!