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Some are for sure more useful than others. I tried to copy how the vanilla backstories are for balancing. Pretty much all have boosts in certain skills, sometimes a skill decrease, maybe an appropriate disabled work type, but nothing that will make a pawn completely useless or totally overpowered at everything.
@Waterleaf Ooh, I like these! The medieval ones I've been writing has a cursed child, I can probably rework it to fit with the tribals too. I'm not 100% sure if I can grant a psylevel for the shaman but I might be able to. I'll see about adding those in (I'll credit you for the ideas of course!)
- Some sort of shaman backstory that grants a Psy level at the start
- Witch doctor who would prescribe false medicine
- Actually just insane.
- CURSED CHILD CURSED CHILD
- Child sacrifice
- Stolen from a faction of higher power
GOD SAVE THE QUEEN!
@Delta1138 Yup! If you select the tribal start they'll appear just like the base game backstories.