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I make mods when the ideas come to me, and if other people like them, cool. If they don't, that's fine too.
And if rejecting people like you keeps your friends from having an interest, I consider that a bonus.
Y'all have a nice day now~
This kind of bullshit is why a lot of people won't touch your mod, Syovere. Especially in this political climate.
being slightly wrong was bugging me lol
Thanks, though, makes it a lot easier when I know to check.
Notably, there'll usually be one human locker and one human FTL inside of the ship. and one human locker completely out of bounds that can be seen with some ships (such as the Floran t5) just using the regular camera, though some also have to pan to it to see it.
I initially found this with the De'neluan, though I tested with Avian and it also appears for them, so I presume it's a mod issue as I have no mods that (knowingly) touch ships.
Again, I apologise if this is already known or needed for some reason, or if this comment is hard to read. I'm not the best at making my texts understandable.
4. If using the token does not change you to the correct CYOS ship upon beaming back up, either I did something wrong (hope not!) or you have another mod that's changing ships and isn't compatible with CYOS.
1. The base game's upgrade system still functions for vanilla ship tiers up to 8, including for supported race mods. Race mods that have tier 9 and 10 ships built in (but not through an addon) also have their T9s and T10s supported here.
2. The selectable CYOS ships occupy additional tiers, in a technical sense, but you do not upgrade vanilla-style - you buy the token from the console (see first screens). Each also includes a (small) image showing the basic shape and colors so you can tell at a glance.
Because steam is stupid and has a character length limit, the rest will be in the next comment.
The screenshots are a step-by-step guide, note the chat bubbles.
Now I need to go back and fix FU myself.
As noted in the Change Notes, the old one is still present in an inactive folder. For those still using the standalone moogle mod, you can swap the old one back in, instructions in the changelog.
WARNING : I am removing compatibility with the standalone Moogles from the Chucklefish forums. That mod wasn't posted anywhere else and hasn't been updated in six years, so I have a suspicion that not many of you are using it, and it's now outright incompatible with The Viera of Ivalice.
If there's a need, I should be able to get an addon patch made to replace VieraMod!Moogle support with Standalone!Moogle support, but [s]I don't wanna[/s] it seems unlikely that it'll be needed.
what I'm probably going to do is separate the standalone moogle mod's support out into an addon patch, since that's only on the Chucklefish forums and hasn't updated in six years, so that one's probably used by far fewer people, and in a practical sense you can no longer really use the Viera mod and the standalone Moogles together.
just, not tonight.
Then again, that's still an incompatibility to keep in mind.
still need to figure out how I'm going to resolve this one.
Anyway! I think] I should correctly have support for Arcanians (already present), Gilten, and Gelsemis (playable via Voyage)!
Let me know if I cocked something up though.