安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It should never break unless ASB or ESC changes their own GFX files.
It doesnt affect any gameplay scripts, only graphical effects. So it should work fine as long as ASB or ESC havent renamed things.
I will be going through all my mods soon though.
If the effects in the files have the same names, it'll work fine. I also have several custom effects which won't care either way as they're included.
The affected weapons are listed in the description.
I'll have a look over the weekend, I don't have time to update during the week I'm afraid.
You definitely have some kind of seperate conflict going on then, this mod literally only has GFX files, nothing to do with scripts or stats which could affect behaviours.
This was answered 3 comments below yours.
These are cosmetic only changes, like the Ironman, so it works fine.
I've been somewhat busy lately but I'll check if I need to change anything when I have some time.
This patch will always work so long as ASB doesn't rename the effects they're using, this mod uses some of them. Many of the textures are custom here though, so should work regardless.
Yes, this addon only affects the cosmetic parts, which are the same between both versions.
The addon still works with the weapons mentioned in the description, I've been working on another mod lately though which took up some of my time.
I will get back to this though, I haven't forgotten about it.