安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So in that case, the real issue is: why is SB *not* incompatible with IC? Maybe it should be, but either way it should be consistent. So I'll think it over.
Side note but from reading the dev diaries, this may be a thing of the past once Overlord comes out! Because they're doing the vassal specialization thing in a much more robust way that I am still not completely sure how I will adapt the civic for... We'll see.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2517213262
The original seems to be out of development right now.
Like, maybe just...idk...ignore it and move on?
https://steam community.com/ sharedfiles /filedetails/?id=2387799348
(minus the spaces of course)
Interestingly, the next big Stellaris update is set to deepen the vassal game a lot. Which has been a focus of a lot of the new content in GVP, including this update. So I will have new toys to look forward too, but also re-updating old content for the new system... Welp!
Possibly this is helpful
The mod is still
Also big balance update is up, based largely on some cool analysis in the "Balance, Bug, and Issue Reports" thread. Check the Change Notes for details.