Stellaris

Stellaris

No Pirates!
19 条留言
MeniliteZ 8 月 19 日 上午 8:19 
I got a lot of great use out of this back in v3! Just wanted to say thanks! And that I love the screenshot you chose!

I haven't been using it in v4 due to the trade route change, but I recently got a strong pirate fleet from a "Birth of Piracy" event next to one of my colonies. It's in an uninhabited system and hasn't moved, though.
Would this mod remove that event?
Also I'd still enjoy the removal of the Criminal Heritage civic.

Is this mod still is viable in v4? I'm concerned about the "overwrite and a Define's edit" of code that might not even be there anymore.

If you decide to update this, I agree with keeping a v3 version available.
Code 7 月 18 日 下午 6:06 
I agree with Catdroid, sounds like you don't need to update it. But if you do please keep a 3.14 version.
Orion 6 月 4 日 上午 2:54 
It doesn't really need to be updated to 4.0, since with the removal of trade routes, piracy is essentially non-existent
Catdroid 5 月 23 日 下午 2:10 
Not sure when or even if you need to update for 4.0, but would you be able to keep a version for 3.14 if you update due to the amount of issues with 4.0 currently?
Dr. Nolegs  [作者] 2024 年 12 月 25 日 下午 6:19 
Yep! This mod makes your life so much simpler, PDX seems to be planning on revisiting this system given their Q&A's recently, so glad you got value from it.
Eddie Krueger 2024 年 12 月 25 日 下午 1:48 
Works just fine, thanks! Now just my main fleet will make a tour across the empire to visit every red skull.
Eddie Krueger 2024 年 12 月 25 日 下午 12:35 
After 15 minutes of trying to align a patrol route on a 3k+ trade route, and failing because Paradox thinks you DEFINITELY want to secure systems adjacent to them only, I'll give this a shot.
whitefire 2024 年 10 月 9 日 下午 3:18 
Good for AI, good for CPU, good for me, good mod.
Dr. Nolegs  [作者] 2024 年 9 月 14 日 上午 8:23 
@普陀区汉族本科主播

Due to the fact I don't hard overwrite events (for compatibility) there are 2 ways pirates can spawn, not including another mod spawning them.

1. You enabled this mod mid-game, since it simply stops growth it doesn't clear what is already there.
2. Event Pirates, for Vanilla this is only the Thalassocracy, That one Espionage Action, and the Under one Rule event chain.


The First is just a quirk of disabling growth on an existing game, other then the three things listed in the second nothing else Stellaris does will spawn pirates, unless you have a mod that affects that system.
Svarog 2024 年 9 月 14 日 上午 4:03 
the piracy growth was down to zero however sometimes pirates still spawn
dust_onthecode 2023 年 5 月 20 日 上午 4:36 
nice mod i hate pirates becuse in the late game it just straight up fully stops the game for minutes at a time to create a single fleet becuse it created a new empire.
LeAnomalocaris 2023 年 5 月 10 日 下午 4:12 
Good, pirates are such an unfun mechanic
Take the meds 2023 年 2 月 11 日 下午 10:56 
nice mod, I fuckin HATE pirates stealing my trade. I cant learn how to patrol so might as well just get rid of em
Nobody  [作者] 2022 年 11 月 29 日 上午 9:29 
I am a contributor solely because I trolled his multiplayer game by playing criminal megacorp
Dr. Nolegs  [作者] 2022 年 8 月 17 日 上午 9:47 
@tivaaky1 Intentional
Kheeran 2022 年 8 月 17 日 上午 9:32 
Noticed an odd thing when using this mod. Criminal Heritage civic is gone. Upon reinstalling this mod it returns.
Realhollow 2022 年 6 月 12 日 上午 7:56 
I like this as the AI just doenst remove them so that ends up killing there trade routes
Aggravated Peasant 2022 年 5 月 27 日 上午 12:34 
Thank you so much, fuck pirates!
Cypher 2022 年 4 月 15 日 上午 8:42 
I would enjoy the piracy if I the patrol mechanic was not inherently awful