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报告翻译问题









I haven't been using it in v4 due to the trade route change, but I recently got a strong pirate fleet from a "Birth of Piracy" event next to one of my colonies. It's in an uninhabited system and hasn't moved, though.
Would this mod remove that event?
Also I'd still enjoy the removal of the Criminal Heritage civic.
Is this mod still is viable in v4? I'm concerned about the "overwrite and a Define's edit" of code that might not even be there anymore.
If you decide to update this, I agree with keeping a v3 version available.
Due to the fact I don't hard overwrite events (for compatibility) there are 2 ways pirates can spawn, not including another mod spawning them.
1. You enabled this mod mid-game, since it simply stops growth it doesn't clear what is already there.
2. Event Pirates, for Vanilla this is only the Thalassocracy, That one Espionage Action, and the Under one Rule event chain.
The First is just a quirk of disabling growth on an existing game, other then the three things listed in the second nothing else Stellaris does will spawn pirates, unless you have a mod that affects that system.