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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
I won't slap a 1.5 label on it until I've either tested that myself or other people confirm that there are no issues.
I don't currently play RimWorld and I don't own BioTech yet - and only installed this PC 2 days ago - so I'd have to go and find my original files too :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1558455017
The exact type of settlement matters as they may have been introduced by a mod or by dlc since I made this mod.
I can't really do much when it's this generic other than check every single possible cause.
I don't own BioTech so it would be more complicated to check for that as well, as I can't QA.
You can easily do this yourself, though - browse to the folder in your steam library corresponding to the ID of the mod, find the file which contains the recipes and change the output values for <pemmican> accordingly :)
Not quite as elegant, but it'll sort things out until that mod updates - and it doesn't break anything save game wise.
Absolutely doable to write a bunch of patches, just potentially a bit of work.
However, if someone would go through the effort to find a bunch of mods which have this kind of conflict, downloads them and throws them in a Google Drive + throws me a link, I'll see what I can do when I have a bit of free time. That way I can focus on writing a patch rather than doing a bunch of admin just to get to writing a patch :)
TL:DR; Happy to write you a patch, just give me something to work with :)
I'd rather not arbitrarily add the tag from my end without looking it through more closely, though! And I usually buy the DLC before updating my mods, but I doubt I'll have time to play any time soon - so it's a bit of an odd expense just to update a bunch of mods...
I don't have a lot of time right now and haven't had a chance to even look at the new patch. I also don't own the DLC atm.
I can't answer definitively without knowing what mod you're talking about, then downloading it and then figuring out what it's doing. You can try ensuring this loads after those mods in case they're overwriting the recipes in some way.
Beyond that, it would take time / effort to look into this more deeply, but my gut feeling would be that it's more on their end than on mine as I use patches rather than overwriting the recipes.
and easier pemmican however I stopped using them because I enjoy your mod far more than having a meat only pemmican and don't want to have OP thing's available. I was mostly just mentioning basically that if anyone does download them they will be making a broken amount of pemmican because even though those mods make recipes for 64x they still all count as 1 meal with your mod. I guess in hindsight I should have realized before I downloaded them lol but both mod's don't actually make "extra" or make it "easier" outside only using meat just the standard 64 and I think the meat only actually requires more meat. I did however find a better mod I think to keep some balance vs making meat only Pemmican and that's smoked meat. I figured the prices came with the adjustment's I just wanted to make sure you had the numbers from what I saw :P
I've gone through all Neolithic traders and patched their inventory. Anything non-Neolithic was handled differently and doesn't seem to have excessive inventory anyway from the tests I've just done.
You can instantly jump caravans to trade at cities in dev mode if you want to do some testing yourself, but it should be good now!
As for the mod which allows you to make vegetarian and/or meat only versions, that would need explicit patching as it likely adds new Pemmican types and recipes. I could do this, but I don't use that mod (not even sure which you're referring to!) and until I look into it I don't know what they've changed and how much work it would be.
If you let me know what the mod is, I am willing to at least look at it.
I've not explicitly touched traders, so it depends on how their stock level is determined.
If it's by bulk/mass, nutritional value or monetary value, things will be fine as those are all balanced. If it's a preset stock level, then I'd likely have to add a hotfix.
Please let me know once you test this. There haven't been reports to the contrary so It's likely fine, but happy to make changes if it's not.
This mod modifies the in-game recipes and Pemmican itself to achieve the results so if vanilla recipes and Pemmican itself aren't changed, another mod is changing them back.
If you find out which one, let me know and I can take a look if it makes any sense to make a compatibility patch or set that mod as hard incompatible depending on circumstances.
Is there a mod conflict somewhere perhaps? Or am I missing something?