Crusader Kings III

Crusader Kings III

Balanced Buyable Building Slots
136 条留言
Calembour 1 月 13 日 上午 11:06 
@Vicinian Is there a new feature in vanilla?
haven't seen it
Vicinian  [作者] 2024 年 3 月 24 日 下午 5:58 
Sorry guys I've stopped maintaining this since it was basically added into the game already as a technology.
Exterminate 2024 年 3 月 17 日 上午 2:16 
played only with this mod and the buy more slots button don't exist
Banania 2024 年 2 月 22 日 上午 9:44 
Didn't work for me. Probably need an update.
Cranberrycheese 2024 年 2 月 14 日 上午 6:34 
Does anyone know if this is compatible with AGOT?
Lulu 2023 年 10 月 16 日 上午 5:04 
When I click on it I get a message saying I got a building slot but it doesnt actually happen
John2Lionheart 2023 年 8 月 11 日 下午 1:22 
Does the AI use this?
吾乃何许人也 2023 年 8 月 1 日 下午 11:10 
棒棒哒:garios:
Frost 2023 年 5 月 15 日 上午 7:55 
update please
HellRockPanda 2023 年 1 月 12 日 下午 5:48 
I'm really waiting for an answer. I want to switch to this modification (while playing on Never Better Buyable Building Slot + Infinite Building Slot).
HellRockPanda 2023 年 1 月 8 日 下午 11:06 
Hello, could you add the ability to buy slots both in temples and in cities?
leteo39 2022 年 10 月 18 日 下午 3:41 
Found an exploit, if you move your capital to a barony in any county, different than the real capital, you'll be able to automatically buy a 4th slot for free, and the other slots with the normal amount of money and development... I suggest either removing it or making it more expensive than normal, maybe reduce it's cost through some cultural traditions like "mountain homes" so you can only build such extra slots in baronies that happen to be of the same terrain type, limiting this greatly and making it actually worth to take such counties as capitals rather than always looking for the farmlands and the plains...
Patres_SVK 2022 年 10 月 5 日 上午 10:25 
Update please
SuperNova 2022 年 9 月 25 日 上午 8:56 
Is this compatible with 1.7+?
VU1 2022 年 8 月 31 日 下午 4:06 
Not compatible with Sinew & I've not seen any patches on uniUI for it, fantastic mod I wish I could code a compatch for it. Otherwise I highly recommend this to anyone who doesn't use Sinew.
magicmajen 2022 年 8 月 27 日 下午 4:02 
is this compatible with uniUI? Its a great mod by the way!!
SN9000 2022 年 8 月 26 日 上午 9:56 
Does AI use it?
Argon 2022 年 8 月 13 日 下午 11:06 
Nice ! pls hold the Mod up to Date in the Future.
SuperNova 2022 年 7 月 30 日 下午 6:12 
I assume this does not work with Medieval Arts then?
GazingRhino 2022 年 7 月 16 日 上午 8:49 
I think it's is_county_capital = yes in shown is main reason for that
GazingRhino 2022 年 7 月 16 日 上午 8:24 
Strangly with 75+ development country can have new building slot but barony under that country stuck with 3 slot no "..." button is there to expand, playing ck3 1.6.1.2
TheGib770 2022 年 7 月 13 日 下午 8:46 
Can you add a global variable on game start like so
https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables .

Moving the new types into a separate gui file will also help alot with compatibility as they do not need to be in the same file.
gr8_hate 2022 年 7 月 9 日 下午 8:42 
would you be able to implement a feature where you could move the duchy capital to somewhere else? ik it sounds trivial, but i have this stupid ocd where it irks me if i see a duchy capital placed in a county with low holding capacity. Anyways, thx bud.
Srecko 2022 年 6 月 19 日 下午 3:17 
Hello!
I made a compatibility patch between Sinews of War and Balanced Buyable Building Slots.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2823347810
(in case no one made it before me xD)
Waruiko 2022 年 6 月 17 日 上午 10:49 
So I can't help but notice that this doesn't work on titles that aren't at least county capitals. Like If I build a second castle in my capital county I can't expand it at all. I'm not sure if moving the capital inside the county would fix it either, I don'y want to wreck my ironman to find out.
ptr 2022 年 6 月 17 日 上午 3:46 
ngl would love to see a compatch for SoW ^^'
Sysharp 2022 年 6 月 7 日 下午 9:08 
Also @King no they are not compatible has they alter the same file.
Sysharp 2022 年 6 月 4 日 下午 4:54 
Does the AI use this too ?
King 2022 年 6 月 3 日 下午 1:10 
Any updates on this being compatible with Sinews of War?
StellarWolf 2022 年 6 月 2 日 下午 5:47 
ty for this mod.
Vicinian  [作者] 2022 年 6 月 1 日 上午 11:28 
Mod should be working fine on 1.6 right? Let me know if anything is broken.
Ranm30 2022 年 6 月 1 日 上午 9:34 
Hi, pls update for 1.6. Many Thanks :)
Dakota78 2022 年 5 月 31 日 下午 11:39 
Hi, pls update for 1.6. Many Thanks
TiraboTurbos 2022 年 5 月 19 日 下午 6:19 
Hmmm? Was it a different mod that only let castle get extra slots? Don't see the word castle anywhere in the discription... err... In ergo... Only the county capital can buy slots, no other barony can. Does this need to be in a specific spot in the mod order? I shouldn't have anything that affects the county window...
TiraboTurbos 2022 年 5 月 19 日 下午 6:14 
Well, Holdings we turn into castles(via cheats or mods) can't buy slots.
TiraboTurbos 2022 年 5 月 19 日 下午 6:13 
I could have sworn I commented befoer.
TiraboTurbos 2022 年 5 月 19 日 下午 6:10 
Natural castles, in counties with more than 3 holdings also can't buy anymore slots.
Monizious 2022 年 5 月 19 日 上午 2:40 
Compatible with more buildings?
MailRunner 2022 年 5 月 17 日 下午 4:28 
Seconding Emperor Nuclear's request below; a compatibility patch for 'DD - Vassal Buildings replaceable' would be greatly appreciated if you can find the time! It's the only mod of its kind on the Workshop and compliments yours very well. Thank you for all of your hard work!
Coach 2022 年 5 月 16 日 上午 10:09 
Captain Butters, not for now, the mod author mentioned just below that he might look into it.
Butyr 2022 年 5 月 7 日 下午 7:09 
Does anyone know if this is compatible with Sinews of War?
Goleroth 2022 年 5 月 7 日 上午 5:32 
Must have
TheGib770 2022 年 4 月 30 日 下午 6:48 
If you add a global variable on start up. I can take care of the UI incompatibilities with one mod UniUI.

https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables
Vicinian  [作者] 2022 年 4 月 29 日 下午 12:15 
I'll look into it.
Lucius Junius Aemilianus 2022 年 4 月 29 日 上午 10:04 
Yeah, a "Sinews" comppatch would be amazing! I can't play without that but your mod looks excellent as well
Sysharp 2022 年 4 月 27 日 下午 1:19 
This needs compatibility with Sinews of War !! Good job :)
Coach 2022 年 4 月 26 日 上午 6:33 
Thanks Unserwin, I was just about to ask if both were compatib.
Emperor Nuclear 2022 年 4 月 25 日 下午 9:26 
Hi, I was wondering if you could make a compatibility patch/submod for this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2669789674

I asked the dev for the other mod (as you'll see in the link) and he's unable to do it.
Unserwin 2022 年 4 月 21 日 上午 7:17 
Oops, i'm using Sinews of War for too long that i forgot that was not Vanilla, sorry.

That mod adds some "Edicts" that you can manage a little bit more your holdings, but i guess there is a conflict with your mod.

Anyway, sorry for that.
Vicinian  [作者] 2022 年 4 月 21 日 上午 7:02 
@Sourenics Use in any order.

@Unserwin Edicts? What edicts?