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Or alternatively just replace the part of the recipes that says "huntingknife/kitchenknife" to say [Recipe.GetItemTypes.SharpKnife] (including brackets) it should pull ANY knife using just that line, so long as ther knife has "SharpKnife" in it's item tags, I'm not sure how to do it for axes/hatchets, it might just be replacing "SharpKnife" with "CutTree" if that line works the way I think it does (grabbing item tags)
And in our opinion, making a fire with logs is a bit strange and unrealistic.
@AstrayCuriosity I'll definitely try to do it, but honestly this is my only mod in PZ and I haven't done anything for this game for so long that I forgot how everything works there, lol.
Like, I need some time and right mood to get into it and remember.
function: Add -- file: ExtCampfire_forageDefinitions.lua line # 22 | MOD: Extended Campfire
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@b1ed505e
function: init -- file: forageSystem.lua line # 234 | Vanilla
java.lang.RuntimeException: attempted index: firewood of non-table: null
@Genom по идее этот мод не должен как-то затрагивать размещение костра. Но если без него всё работает, то у меня есть только одна идея как найти конфликтующий с ним мод без видимых ошибок.
Зайди в папку "Steam\steamapps\workshop\content\108600" и вбей в поиск "camping.txt". Если будет больше двух результатов, то один будет моим, а другой скорее всего конфликтующим модом. Скажи его названия, я посмотрю что можно сделать
@RamboTurkey it's not a bad idea to make grass more useful. I will think about how it can be done without breaking the balance, but I can not promise when it will be ready.
@Seccio unfortunately, I didn't fully understand how it works. When I made the chance low, I often found anything but dry grass.
I'll try to figure it out when I have more free time.