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How many people use this mod?
How many people have done playthroughs up to and past the barrier with it?
What bugs are there?
I would recommend at least 1 billion to defeat the WHG.
As the new DLC update is straight inferior in any sense, there is no current or future plans to demean this mod by trying to workaround the dev's obsession with removing moddability.
Due to a combination of the new DLC limits on modding and my own perceived lack of users for this mod (it is quite niche) I'm considering removing it.
If you use this mod and want it updated, please inform.
Sorry for bad English
It's possible that Xsotan Swarm will run flawlessly and just allow you to skip any changes made to the swarm by this mod. The base functionality is simply changing the prototype and switching the success/defeat consequences.
Deleting the Galaxy\server file and sector\xsotanswarm file on this mod will allow you to remove the conflicting files though.
Be aware that the new Invasion ships (both Zyston and Xsotan) utilize Knifeheart's ESCC, they may be quite deadly and are intended as mini-bosses.
I'm afraid I can't help you via server updates, as I run singleplayer since 2.0.
I apologise for coming off as stand-offish regarding not posting the mods. As for feedback ,I do appreciate it, as I find it quite difficult to balance things with the limited perspectives I have.
https://i.imgur.com/qsxUBjR.png
So when it comes to DPS I think there's 2 things at play here.
1: I have both ESCC (required) and ESCC Weapons. Which adds the Arsenal Extension Mods to spawn on ESCC ships. So I think that's where some of the DPS issues are coming from. That, combined with the issue below.
2: I'm struggling to figure out how to get my server to update from v1.0 to v1.1 for your mod.
Working on fixing this.
DPS we can deal with, that invasion ship was the biggest issue. So if the 15th update fixed it, hopefully this is all already resolved!
We managed to "fix" the massive fleet by building a couple of god ships with devmode and sending them in with captains to slaughter everything lol.
Also, please don't think i'm upset! This mod is pretty sweet so far and you've done a great job.
That's the first thing I need.
Logs will be located in the galaxy directory, if your running this from your personal pc.
C:\Users\You\AppData\Roaming\Avorion\galaxies\your_server
That Invasion ship is an old one, and predates the 15th Feb update.
The first thing I'd do is find your galaxy's sectors folder and find the file named -22_230
That will reset the problem sector. If the problem is an ongoing mod-conflict. it will not solve it.
If the problem is some weird issue caused by the mod updates, it will resolve that.
The sector is 100% untouchable it doesn't matter the player or how beefy their pc hardware is, it just dies.
https://i.imgur.com/hPS6kpA.png
I do believe there are come conflicts, as the Omicon value for the ships in this area are actually insane. The invasion ship had some 20mil Omicon.
https://i.imgur.com/Ky6wm4h.jpg
Had a player accidentally land in the system and their game just turned into a minute by minute slide show, this was the last picture they managed to get before the game flat out died for them. https://i.imgur.com/uRjjdbw.jpeg
Total I have about 50-ish mods on the server and list them if required, and/or provide any logs i may need to, so long as you can tell where said logs would be.
Or do you mean the planned features?
Will now require Knifeheart's ESCC moving forward.
At worse case scenario, deleting your sectors folder of the galaxy upon install would be needed.
I might reccomend it actually as this will give the new sectors added by the mod the chance to spawn correctly.