Avorion
Xsotan Civil War - Xeno Overhaul
28 条留言
Laevathea  [作者] 2024 年 11 月 1 日 上午 9:16 
It is meant to be used with other mods tbh
Brulikrax 2024 年 10 月 13 日 上午 3:14 
I just stumbled upon this mod. Looks interesting in words. Sadly, it does not work with the present version of the game... Is the mod Vanilla scaled only or it can be used with other mods?
Palynium 2023 年 10 月 4 日 下午 5:14 
It was definitely interesting to poke at. Kind of made me wonder at times if it was effectively barrier Xsotan vs pre-barrier Xsotan. Separated due to events and drifted enough to become the two factions that couldn't reconcile.
Laevathea  [作者] 2023 年 8 月 2 日 上午 7:05 
Trying to sample if it's worth updating this mod.

How many people use this mod?
How many people have done playthroughs up to and past the barrier with it?
What bugs are there?
Laevathea  [作者] 2023 年 7 月 1 日 上午 5:43 
The answer is you'd need more shields.
I would recommend at least 1 billion to defeat the WHG.
jjalison 2023 年 2 月 3 日 上午 5:40 
Really like this mod, except the one problem. The final boss. With this mod on my Gaia with over 100 million impenetrable shields cannot lost more than 10 seconds. Have to turn it off before that fight. Is there a way to fix this?
MentolosNokedli 2022 年 8 月 12 日 上午 1:49 
Ok THX for your Work and respond
Laevathea  [作者] 2022 年 8 月 11 日 下午 10:10 
Please download the 2.0 beta to play this mod.

As the new DLC update is straight inferior in any sense, there is no current or future plans to demean this mod by trying to workaround the dev's obsession with removing moddability.
RogueRaiden 2022 年 8 月 11 日 下午 8:20 
This mod sounds really cool! Found it while looking for something to slow down that swarm event. Would love to add this to my server Rogue House if it gets updated! :peace_dove:
MentolosNokedli 2022 年 7 月 16 日 下午 1:34 
Lets wait for the new DLC. Iff the Xsotans weak after the DLC plz update the mod. Try to balance the spawn and limit the numbers. Thx for replay and for your work. BTW its realy great Xsotans vs Xsotans.
Laevathea  [作者] 2022 年 7 月 16 日 下午 1:15 
This mod is up for being axed on release of the new dlc in beta test. As it is completely broken with that update.

Due to a combination of the new DLC limits on modding and my own perceived lack of users for this mod (it is quite niche) I'm considering removing it.

If you use this mod and want it updated, please inform.
MentolosNokedli 2022 年 5 月 7 日 下午 10:59 
The mod realy need balancing. I got no weapon mods on the server and found Xsotans whit 299k omicron. Yes and it was rely that powerful .Hull Shield around 3-5 mil . Entered Xsotan sector after 5-10 min fighting ended up whit 213 Xsotans in sector and got +2 warp in signaturs ...
Sorry for bad English
Laevathea  [作者] 2022 年 4 月 26 日 上午 4:41 
I don't actually know how these will interact together.

It's possible that Xsotan Swarm will run flawlessly and just allow you to skip any changes made to the swarm by this mod. The base functionality is simply changing the prototype and switching the success/defeat consequences.

Deleting the Galaxy\server file and sector\xsotanswarm file on this mod will allow you to remove the conflicting files though.
Cy 2022 年 4 月 26 日 上午 3:26 
I disabled xsotan swarm event with another mod. Could it cause issues with this mod? Asking before I try to run these 2 mods together incase the xsotan swarm event is a requierment for this mod to work properly
Fero Seele 2022 年 2 月 16 日 下午 3:50 
Hey no worries :p i figured out how to update the server and everything is running on 1.2 now! Thank you very much for the quick response time :3 glad i was able to help in any way~
Laevathea  [作者] 2022 年 2 月 16 日 下午 3:48 
I've created a discussion thread specifically regarding potential balancing problems.
Laevathea  [作者] 2022 年 2 月 16 日 下午 3:41 
Ignore the Invasion ship entirely, the old ones were a disaster (they wouldn't even attack anything! PDC's just shoot automatically)

Be aware that the new Invasion ships (both Zyston and Xsotan) utilize Knifeheart's ESCC, they may be quite deadly and are intended as mini-bosses.

I'm afraid I can't help you via server updates, as I run singleplayer since 2.0.

I apologise for coming off as stand-offish regarding not posting the mods. As for feedback ,I do appreciate it, as I find it quite difficult to balance things with the limited perspectives I have.
Fero Seele 2022 年 2 月 16 日 下午 3:07 
Apologies for not posting it right off the bat, Steam only allows 1000 characters, so the message was a bit cramped. Here's a screenshot of the mods we have added.
https://i.imgur.com/qsxUBjR.png

So when it comes to DPS I think there's 2 things at play here.
1: I have both ESCC (required) and ESCC Weapons. Which adds the Arsenal Extension Mods to spawn on ESCC ships. So I think that's where some of the DPS issues are coming from. That, combined with the issue below.
2: I'm struggling to figure out how to get my server to update from v1.0 to v1.1 for your mod.
Working on fixing this.

DPS we can deal with, that invasion ship was the biggest issue. So if the 15th update fixed it, hopefully this is all already resolved!

We managed to "fix" the massive fleet by building a couple of god ships with devmode and sending them in with captains to slaughter everything lol.

Also, please don't think i'm upset! This mod is pretty sweet so far and you've done a great job.
Laevathea  [作者] 2022 年 2 月 16 日 下午 2:22 
50 mods and you don't list them?
That's the first thing I need.

Logs will be located in the galaxy directory, if your running this from your personal pc.
C:\Users\You\AppData\Roaming\Avorion\galaxies\your_server

That Invasion ship is an old one, and predates the 15th Feb update.

The first thing I'd do is find your galaxy's sectors folder and find the file named -22_230
That will reset the problem sector. If the problem is an ongoing mod-conflict. it will not solve it.
If the problem is some weird issue caused by the mod updates, it will resolve that.
Fero Seele 2022 年 2 月 16 日 下午 12:39 
Right now, I have a sector with 776 Xsotan ships outside the barrier. Neither me or any of the players on my server even have Xanion building knowledge yet, and we had an invasion ship port in and just start dropping ship after ship. Said ships then started dropping fighters and so on.
The sector is 100% untouchable it doesn't matter the player or how beefy their pc hardware is, it just dies.
https://i.imgur.com/hPS6kpA.png

I do believe there are come conflicts, as the Omicon value for the ships in this area are actually insane. The invasion ship had some 20mil Omicon.
https://i.imgur.com/Ky6wm4h.jpg

Had a player accidentally land in the system and their game just turned into a minute by minute slide show, this was the last picture they managed to get before the game flat out died for them. https://i.imgur.com/uRjjdbw.jpeg

Total I have about 50-ish mods on the server and list them if required, and/or provide any logs i may need to, so long as you can tell where said logs would be.
Laevathea  [作者] 2022 年 2 月 16 日 上午 12:32 
Have you found a bug or something?
Or do you mean the planned features?
skillnick456 2022 年 2 月 15 日 下午 3:26 
@Cassie please up date the mod love the warfare so so much
Dodgy Scotsman 2022 年 2 月 15 日 上午 2:53 
:steamthumbsup:
Laevathea  [作者] 2022 年 2 月 15 日 上午 2:08 
Mod has been updated.

Will now require Knifeheart's ESCC moving forward.
skillnick456 2022 年 2 月 12 日 下午 8:17 
idk if you ment for this mod to have the regular factions war with eachother but dont remove it, i love it see them war and raid eachother MAKES ME WANNA DANCE WITH EM
Dodgy Scotsman 2022 年 2 月 9 日 上午 11:08 
Thank you for the prompt reply.
Laevathea  [作者] 2022 年 2 月 9 日 上午 10:59 
I do not believe it will.
At worse case scenario, deleting your sectors folder of the galaxy upon install would be needed.
I might reccomend it actually as this will give the new sectors added by the mod the chance to spawn correctly.
Dodgy Scotsman 2022 年 2 月 9 日 上午 9:37 
Does this require a new game? I'd assume so but wanted to ask on the off chance I can add it.