安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
See the Required Items.
SquadSpawnSizeOverride=4, \\)
Should be
SquadSpawnSizeOverride=4)
So what happens if the player had one open contact slot, initiate covert mission chain, and then initiate contact with a different region?
IsRegionAvailable counts up the regions that are available, excluding ones currently being scanned, and returns true if that number > 0 (among other verifications). But, when picking which region to start the chain in (in the function ChooseRandomUnlockedRegion) it picks a random available region without the "is it already being scanned" check.
I copied the part from just before the last part of the activity chain triggered (if I'm reading it correctly) through the end of the log.
I need logs of your game (it's the launch.log files, it's in the same folder directory where XCOM 2 stores its saved games) if you run into the bug
it will be way more informative than whatever your complaint is going be worded like because I have a bunch of logging statements meant to check what the game is precisely doing when I'm telling it to try cleaning itself up
It specifically needs to be a log of your game *immediately after the chain was done or expired*
there are several websites out there that will accept file uploads, and will give you a link that you can give me so I can see it
Tried going back to save before it spawns samexissue
Also cleared config and verified files.
Going to start over and see of yhe same thing happens on the mission again. Thought you would want to be aware
I have done this event chain 3 times so far in my current game and it worked fine all 3 times.
I could look into that, and the chain shouldn't spawn if there's no remaining contacts for XCOM to use.
1. I am so happy to see someone else making custom CI chains!
2. WOW this is an awesome idea.
Thank you so much!