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报告翻译问题
However, even then to avoid issues, there will still be dependencies. I have already edited and created a new version of the Knight Solaria model for use as well as overhauled the weapons used in the addon.
1. v - lua/autorun/sh_knight_settings.lua:266
2. unknown - lua/includes/modules/hook.lua:96
This might be useful for you as well.
And the walking animation for the knight is sped-up and goofy-looking.
Anything else in this addon itself is either edited, sounds I've ported over into file formats for source to use, or materials and textures I've made or edited.
The Scion MIU SWEP is capable of spawning the Knight NPC as well. Left click to spawn it at your crosshair, right click to spawn it above where your crosshair is.
And when i spawn the snpc and i take control of it he run like a simp, i don’t know if i have an issue or if it’s an animation problem and so may i know if it will be patch?
ALOT OF MODS
Bad sequence (-1 out of 466 max) in GetSequenceLinearMotion() for model 'Knight_Solaria_V2.mdl'!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=207948202
This addon allows full customizability over how your camera is positioned, which is helpful when most third-person addons aren't really meant for a giant mech of this size.
@[IG] Loginnathan, As for what servers this is on, this is now a publicly released addon. This is definitely *meant* for WH40K servers, but... I mean, I can't really say what servers this is on because I don't really know.