Garry's Mod

Garry's Mod

[WH40K] Questoris Imperialis (CURRENTLY DEFUNCT)
83 条留言
Bungus_Bungus 9 月 18 日 上午 9:21 
wish this worked
Biologus Putrifier[henrique] 1 月 26 日 下午 10:18 
i dont care if this wont work its my best shot at getting a drivable titan
Jared-Over-Dawn 1 月 19 日 上午 1:56 
i remember when this worked..
==Lucanmoonshadow== 1 月 18 日 下午 10:38 
Is this still being worked on? I just found this addon and it looks freaking phenomenal. I would love to see a working version, I think it would be revolutionary to the workshop!! :praisesun:
raydraconus116 1 月 8 日 下午 1:18 
i would say yall be waiting years for a mod to update then i read the description and watched the vid...i see why now lol
Zirex 2024 年 9 月 9 日 下午 2:59 
hello the addon is still under development
Jack Swan 2024 年 8 月 14 日 上午 9:33 
Hello, I've added you as a friend, I want to offer help with the addon
Jared-Over-Dawn 2024 年 4 月 15 日 上午 12:34 
is the addon almost done
MegaRex-04 2024 年 1 月 31 日 下午 3:52 
is this a mech vehicle?
Ivan Jerknoff 2024 年 1 月 10 日 下午 3:52 
MAY THE EMPEROR SEE ME NOW!
Jared-Over-Dawn 2023 年 8 月 30 日 上午 5:56 
i cant find it in the spawnmenu
Benji  [作者] 2023 年 8 月 15 日 下午 9:45 
Updated? Not for a while, though when I do update it, it should be a big overhaul as I said.
Måna 2023 年 8 月 15 日 上午 6:02 
Is this still being updated? It is truly a new way of using GMOD Npcs and I am a huge fan, it is just a pain to see the walking animation being sped up and some weapons not making noise :(
Benji  [作者] 2023 年 8 月 13 日 下午 6:25 
Putting it simply, as of right now, this addon is basically defunct anyways. A lot of things are changing.
Benji  [作者] 2023 年 8 月 13 日 下午 6:24 
Considering most of the content is packaged so that I can't reupload any of it without breaking TOS, nor am I an experienced model creator/animator/texturer (at least, at the time I wasn't when I made this) to make my own models for use, that is unfortunately unavoidable. I am, however, looking into overhauling this addon entirely.

However, even then to avoid issues, there will still be dependencies. I have already edited and created a new version of the Knight Solaria model for use as well as overhauled the weapons used in the addon.
TruncatedCake 2023 年 8 月 13 日 下午 4:21 
I'd really appreciate if this didn't have dependency hell
King Chives 2023 年 6 月 21 日 下午 11:40 
are we able to get a link to the animations?
King Chives 2023 年 6 月 16 日 上午 1:16 
mods great but the animations arent like in the video? am i missing an addon?
Ordo Redactus 2023 年 5 月 22 日 上午 4:07 
Oh, good to see that someone is finally using my systems! If you ever need some new effects or sounds, notify me, I can do some stuff for your addon so you don't have to use all of these.
Tim the Cat 2023 年 4 月 27 日 上午 12:16 
Can I return in Knight after leaving him? Because I got spawn in it and it's good. But I left him to check and I can't get in again. If it's possible, please tell me how exactly
Tdoyr 2023 年 1 月 29 日 下午 6:57 
titanfall titans when
KHORNE 2023 年 1 月 27 日 下午 4:01 
where be the imperial titan
tigermcgovern 2022 年 12 月 7 日 上午 7:42 
looks good but theres to much shit you need to download
FalconLegend 2022 年 10 月 3 日 下午 1:15 
Game sauce? (of the GUI style.)
saximaphone 2022 年 8 月 16 日 下午 8:54 
[[WH40K] Questoris Imperialis (BETA)] lua/autorun/sh_knight_settings.lua:266: attempt to call method 'HasWeapon' (a nil value)
1. v - lua/autorun/sh_knight_settings.lua:266
2. unknown - lua/includes/modules/hook.lua:96

This might be useful for you as well.
saximaphone 2022 年 8 月 16 日 下午 8:40 
Currently when entering the knight the npc still remains on the ground and doesn't disappear.
And the walking animation for the knight is sped-up and goofy-looking.
Benji  [作者] 2022 年 8 月 16 日 下午 5:50 
Yes. It uses weapon models from the Astartes, Mechanicus, and Special weapons for viewmodels, sounds from the walking vehicles and vehicle code addons, and a lot of effects from the code and design one. If I reuploaded these, it would be against workshop rules, and frankly, I do not feel like getting anything deleted or terminated because of that.

Anything else in this addon itself is either edited, sounds I've ported over into file formats for source to use, or materials and textures I've made or edited.
saximaphone 2022 年 8 月 16 日 下午 4:23 
Do we need ALL of those required things? That's a lot of unrelated data in there.
HUH? 2022 年 8 月 12 日 上午 1:19 
and you can trying to use ground LFS for vehicle
Benji  [作者] 2022 年 8 月 11 日 下午 6:16 
A simfphys vehicle would possess issues with clipping and handling rough terrain. As for Mech Assault... that is a certain possibility, and even something I'm looking into right now, but when I started this I didn't know a single thing about how to code on the Mech Assault base.
HUH? 2022 年 8 月 11 日 下午 2:58 
would*
HUH? 2022 年 8 月 11 日 下午 2:57 
or mech 2
HUH? 2022 年 8 月 11 日 下午 2:55 
why did you just add this knight as vehicle of simphys?
Nefarious 2022 年 7 月 22 日 上午 9:25 
Нехера не понятно как им работать.
guardsman 2022 年 6 月 23 日 上午 3:26 
[[WH40K] Questoris Imperialis (BETA)] lua/weapons/tfa_knight_gatling_right/shared.lua:109: '}' expected (to close '{' at line 106) near 'SWEP'
Benji  [作者] 2022 年 5 月 24 日 下午 10:05 
That's an interesting way of describing the run of the model. Unfortunately, I am no model maker. I cannot modify the animations. I advise using PAC3 instead to alter the speed of the model.

The Scion MIU SWEP is capable of spawning the Knight NPC as well. Left click to spawn it at your crosshair, right click to spawn it above where your crosshair is.
obscurito 2022 年 5 月 23 日 下午 1:10 
First question, how can we spawn the knight like you do?

And when i spawn the snpc and i take control of it he run like a simp, i don’t know if i have an issue or if it’s an animation problem and so may i know if it will be patch?
Krioma 2022 年 5 月 10 日 上午 8:52 
soo many problems lua
Roam25 2022 年 5 月 2 日 上午 8:23 
I checked all of my addons and none of them force a playermodel on me, perhaps would a playermodel selector addon mess it up?
Roland 2022 年 4 月 26 日 上午 1:37 
HOLY JESUS
ALOT OF MODS
Benji  [作者] 2022 年 4 月 19 日 下午 6:42 
Yeah. That's an unfortunate issue due to my lack of knowledge on modeling and animation work. Again, it's a beta. I've personally found success with PAC3 when it comes to fixing animations, but that's purely an external solution that's dependent on the players. I intend to fix it, as soon as I figure out how.
Mekuro 2022 年 4 月 18 日 上午 12:41 
The movement is similar to the standard player model.

Bad sequence (-1 out of 466 max) in GetSequenceLinearMotion() for model 'Knight_Solaria_V2.mdl'!
Benji  [作者] 2022 年 4 月 12 日 上午 8:48 
If you have any type of addon that stops your playermodel from being changed, that would cause it. Addon conflicts are gonna be likely with this addon, so I'd recommend enabling just this addon and the required ones, and see if that works first.
Roam25 2022 年 4 月 11 日 下午 11:08 
Ok, i was using that and thought there was a problem, because when i enter third person, instead of being a giant imperial knight, i am instead a giant version of my playermodel, how could i fix this?
Benji  [作者] 2022 年 4 月 11 日 上午 11:55 
The utility panel just does those two things right now. It may do more in the future. As for third person, I recommend the Simple Third Person addon.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=207948202
This addon allows full customizability over how your camera is positioned, which is helpful when most third-person addons aren't really meant for a giant mech of this size.
Roam25 2022 年 4 月 11 日 上午 10:29 
how do you go into third person like you showed in the video, and does the utility panel do anything other than warhorn and exiting
Benji  [作者] 2022 年 4 月 10 日 上午 9:52 
@speksgod 2, Because these addons are likely others you'll already have if you play on a Warhammer 40K server. They contain things like sound files, view models, textures for the view models, and other things that I don't really feel right repackaging with the addon. Technically, it's completely functional as it is now. You'll just see a bunch of errors and missing textures in first person. It's entirely up to you.

@[IG] Loginnathan, As for what servers this is on, this is now a publicly released addon. This is definitely *meant* for WH40K servers, but... I mean, I can't really say what servers this is on because I don't really know.
ACurlyFrie 2022 年 4 月 10 日 上午 3:57 
Why so many other mods for this damn thing
Trager 2022 年 4 月 5 日 下午 2:18 
It's just wonderful
Loginnathan 2022 年 4 月 2 日 下午 6:54 
Oooo, what server is this for? I am mighty interested on this!