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I'm getting the same problem unfortunately. I have found that habitats allow second specialization at least.
No, at bare minimum its incompatable with the new dlc, removes the psionics portraits and makes the new psionics species unplayable.
Beyond this, i unfortunately only found this mod today so dont know when the mod features are supposed to kick in. Playtesting it briefly seems like florets are working, but i could be wrong
I mean, my neighboring AI empire managed to vassalize them as I was just watching while tech-rushing.
A bit of a unique question,
Do the mod creators, or anyone who plays with this mod, have the version for 3.14 backed up in any way?
I'd like to play the game before the 4.0 update with this mod, and/or be able to host the files for archival if at all possible!!
They deserve much more respect than some random gal that just so happen to find some debug info that hints at the issue being a patch to the main game removing events in minor patches.
in addition, the domesticated species doesn't seem to spawn in, or does spawn in, but with zero pops
is there a fix for this or is there something I'm doing wrong?
Also, yes, I know the mod isn't updated for 3.13 yet. I hope to have a compatibility patch out by 9/22.