Source Filmmaker

Source Filmmaker

Animated Bumpmap Effects Pack (READ DESCRIPTION!!)
82 条留言
ProjectObscurum 7 月 31 日 下午 3:42 
works perfect btw
ProjectObscurum 7 月 31 日 下午 3:42 
this is the most legendary thing anyone has posted in the SFM workshop
Gameboi27 2024 年 5 月 24 日 上午 12:48 
dose not work any more the bumpmaps dont laod on models anymore yah might want to fix that.
gabriel 2024 年 1 月 13 日 上午 10:20 
hmm
if 4K is too much for sfm then why you don't try 2k?
it can be really useful and can work without any issues
Conzype 2023 年 7 月 1 日 上午 1:19 
purple balls
ajhammack9007 2023 年 5 月 7 日 上午 1:54 
Nevermind I found em apparently it didn't download properly at first or something.
ajhammack9007 2023 年 5 月 6 日 上午 1:25 
I hope this isn't a stupid question. But where does this addon get downloaded to exactly cause I'm having trouble finding it.
Torque  [作者] 2023 年 2 月 19 日 上午 8:13 
@Osha Lominsa, you can change the source vmt file inside SFM (Check override materials tutorials) however, you still need to add the "proxies" commands in your vmt file in order for the animation to work.
Osha Lominsa 2023 年 2 月 19 日 上午 6:40 
This is definitely neat. I did manage to get it to work, but it seems to come at the cost of the original file. I'm still learning how to do these fancy tricks but I didn't want to perma change the original vtm, so I created a copy. "Face_d 2" for example.

But unless sfm has an in-game command to let me change the source vtm on a model I don't think that's gonna work. Might just have to back up the original every time I use this.
Torque  [作者] 2023 年 1 月 22 日 下午 9:35 
@Unstable Goat, remember to download the file in the description, it contains variants with higher scales.
Unstable Goat 2023 年 1 月 22 日 下午 4:38 
Is there any way change the "size" of the bumpmaps?
Something like the dropplets are hugely oversized on the models I've tried it on
Torque  [作者] 2023 年 1 月 19 日 下午 1:45 
If you use "Override materials" its not necesary to add ".vtf / .vmt" at the end

And yes, meant to be used in $bumpmap
Guy-Manuel De Homem Christo 2023 年 1 月 14 日 下午 3:09 
and do i have to put .vmt or .vtf at the end when i'm putting the filename into element viewer?
Guy-Manuel De Homem Christo 2023 年 1 月 14 日 下午 3:07 
Do i do $Bumpmap or $Basetexture?
Pai de 5 2022 年 10 月 19 日 下午 7:47 
I see thanks, i asked because someone i can guess stuff needed to create one by studying it, like painting the normal maps, maybe creating a 24f loop?, but the steps on how to hook the animation on a vtf, how to begin painting the normal map at all like if there is a brush that works only on that color spectrum was still a mystery, i'm still kinda green on this area, but thanks again i will take a look on that end and see what i can come with
Torque  [作者] 2022 年 9 月 30 日 下午 5:15 
@Bagas, Hello! I used the substance designer, substance painter, and blender to create the effects and tweak some stuff. Along with other tools to automate the process.

You should check out some tutorials for all that software. Good luck! :steamthumbsup:
Pai de 5 2022 年 9 月 27 日 上午 7:13 
hey friend can i borrow you for a sec? I want to know the process you did to create those bumps, i've been trying to create realistic sweat for a long time and i think your creation is the last piece of the puzzle i need. However I need to tweak "rain_condensation" a bit to make it work, if you have the time you can DM me or if you prefer to explain it here either would be huge, thanks a lot in advance.
Naro 2022 年 7 月 22 日 下午 7:16 
@Goebellnik thanks a lot pal , you are a life savier
Torque  [作者] 2022 年 7 月 21 日 下午 4:46 
@Naro Hello Naro! Thank you for your comment! I will do eventually a quick tutorial video for people that struggle to get it working!
Naro 2022 年 7 月 20 日 下午 7:35 
I cant get them to animate properly , a video or image ilustrated turial might be considered for future develpments and usage
Torque  [作者] 2022 年 6 月 11 日 下午 9:40 
@JustAnCrow As far as i know, No. You may try using override materials with $basetexture but the texture will be static and the animation will not work.
JustAnCrow 2022 年 6 月 9 日 上午 8:26 
is there a way to do this without having to edit the VMT itself?

Like just using add override materials?
Torque  [作者] 2022 年 5 月 31 日 下午 9:06 
@〰RandomAnimatorSFM〰 Chech "material override tutorial" & "VTF edit tutorial" this item is meant to be used if you have prior experience editing materials.
Guy-Manuel De Homem Christo 2022 年 5 月 30 日 下午 5:41 
@Goebellinik How do I exactly do this?
Torque  [作者] 2022 年 5 月 28 日 下午 9:24 
@〰RandomAnimatorSFM〰 Hello! Yes, the textures are meant to be used in models with an already made ".vmt" file, you only need to add the commands i put in the description to make them work in your model.
Guy-Manuel De Homem Christo 2022 年 5 月 25 日 下午 8:26 
all the files are vtfs so i can't edit their proxies
Torque  [作者] 2022 年 5 月 1 日 下午 8:04 
@Sonjamsn40 Non-animated textures? All textures are animated.

Remember use VTFedit to paste the code at the end of your vmt file and specify in "$bumpmap" which one of the bumpmaps you want to use.

Dont forget to check the example vmt in the description.
Sonjamsn40 2022 年 5 月 1 日 下午 6:20 
I did found the non animated textures. Though honestly I would recommend making a tutorial on how to fully use this, unless someone else will do the same thing, because I hate but feel that the description isn't really much specific enough to help me with how to use these textures along with the animated versions, because there's a lot of comments here and it's hard not to see why.
Torque  [作者] 2022 年 4 月 29 日 下午 8:21 
@Sonjamsn40 This item works perfectly, check the description. There must be something you are missing out. Remember that one misspelled command breaks the entire material in most cases.
Sonjamsn40 2022 年 4 月 29 日 下午 1:13 
i've been literally trying all bumpmaps and none of them even work
Fang 2022 年 4 月 27 日 下午 5:38 
@Goebellnik ah alright, well thanks for the heads up!
Torque  [作者] 2022 年 4 月 25 日 下午 10:23 
@SFM main, Overlapping / mixing 2 bumpmaps is not possible in SFM.

You can use other software to combine them, Blender for example.
Fang 2022 年 4 月 25 日 上午 6:41 
Alright so I have a model that already has a bumpmap applied to it, and adding another removes all the detail applied to the model from the previous bumpmap, is there a way to overlap bumpmaps with bumpmaps?
Torque  [作者] 2022 年 3 月 31 日 上午 11:04 
@Krimena Maybe, you should check if you have the same model on different folders, which often causes issues, or maybe see if all the commands specify the directory correctly.
Dr Stxche 2022 年 3 月 30 日 下午 2:22 
@Geobellnik Yep, figured it out. But there is also another problem. I added all the parameters in, but when I open SFM to add a bumpmap to my model, it won't let me. I add the override materials and go to the element viewer and it shows up having nothing in it for me to add a bumpmap to. I'm not sure if this is just the model's fault or mine?
Torque  [作者] 2022 年 3 月 30 日 上午 8:07 
@Krimena It works on any model, if it doesnt work properly use the reference vmt file in the description.
Dr Stxche 2022 年 3 月 29 日 下午 12:25 
Will this work for models that only have texture and material files like .vvd or .vtx ?
Torque  [作者] 2022 年 2 月 12 日 下午 3:59 
@PE4CH5619 Well, if you use override materials the bumpmap will be rendered but it will not move, it is required to add the parameters in order to use the animation.
Tan 2022 年 2 月 12 日 上午 12:31 
does his work when you put it in override materials in the element viewer?
MARK2580 2022 年 1 月 21 日 下午 9:37 
More textures imitating water would not hurt. :trolling:
Torque  [作者] 2022 年 1 月 21 日 下午 5:00 
@〰RandomAnimatorSFM〰 As far as i know there isn`t a way to add the proxies using other software than VTFedit.
Torque  [作者] 2022 年 1 月 21 日 下午 4:59 
@MARK2580 Blender.
Guy-Manuel De Homem Christo 2022 年 1 月 21 日 下午 3:23 
I don't use VTFedit But what is my best other potion to add the proxies?
MARK2580 2022 年 1 月 16 日 下午 10:12 
Very helpful. If it's not a secret, in what program were these textures generated?
Derpity Ellis 2022 年 1 月 16 日 下午 12:58 
YOU ARE BEAUTIFUL, SEXY, AND CHARMING. THANK YOU <3
Metalheadchick (nox) 2022 年 1 月 16 日 上午 8:45 
may i ask how u did that ?
Legoguy9875 2022 年 1 月 16 日 上午 2:39 
UPDATE: I found the solution to my problem. As it turned out, the model I was using to test had two different versions installed - one from the workshop itself and another from an external page. I was editing the VMT files of the external version, but SFM was defaulting to the unedited Workshop version. I was only able to figure this out because the non-workshop version has a unique skingroup with its own vmt files. Had that not been the case, I never would've thought to simply uninstall the workshop version, which fixed my problem and displayed the animated textures properly.

So yeah, pro-tip for anyone having trouble with applying the textures - make sure the model you're trying to use doesn't have multiple versions installed, especially if both versions pull from similarly named texture folders, since SFM will default to the folder that's higher-up in your "game" hierarchy.
Legoguy9875 2022 年 1 月 15 日 下午 1:36 
I was able to find a temporary workaround - you can use the $bumpframe variable as a material override, and thanks to an existing script on the workshop, you can map the variable to a slider you can animate. It's more work than necessary, but it is an alternative for those that can't figure out how to make it work right away
Legoguy9875 2022 年 1 月 15 日 下午 12:59 
I'm not sure if it's a typo, seeing as I copy/pasted the entire thing directly from your example. I did try adding quotes around the framerate value to see if maybe that was the issue, but that doesn't seem to do anything either.

Tried moving the proxy to a different position in the file, didn't do anything. I even tried once more to just directly link one of the textures to a $bumpmap line in the vmt file itself, rather than using a material override. I've gotten no results. The best I've been able to do is make the textures show up as a still frame.
GmodAnimations 2022 年 1 月 15 日 上午 11:46 
How do I actually add it to the model though?