RimWorld

RimWorld

Animals Search and Destroy
56 Comments
wynnyx Sep 23 @ 5:19pm 
Hi there - could you please update this to work with the Continued version of search and destroy? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3232242247

Thank you! :stChest:
Gareth  [author] Sep 4 @ 5:03am 
1.6 Update has been published
EvilChef Aug 30 @ 5:05pm 
Will there be a 1.6 update?
XYM04689733 Jul 5 @ 4:58pm 
1.6
Lance Axiom May 11 @ 9:43am 
it is still linking me to the 1.4 version of search and destroy
Gareth  [author] May 6 @ 9:56am 
Yes. For 1.5 I declare "Search and Destroy (Unofficial Update)" as being required
Intruden May 6 @ 1:33am 
This mod will work with Search and Destroy (Unofficial Update)?
Gareth  [author] May 5 @ 2:51pm 
Updated for 1.5
GarlicBread Mar 7 @ 5:43pm 
You'll get an error when using the 1.5 Search and Destroy version as its a different package ID as its a different mod but it should still work fine
WHORU? Sep 15, 2024 @ 2:37pm 
ye the mod work fine in 1.5
Berry Sep 9, 2024 @ 9:21pm 
I use this with the 1.5 version of Search and Destroy. It gives an error about missing dependency, but it works, because I'm using the unofficial update, not the required version listed here.
Sean Sep 8, 2024 @ 11:32pm 
I wonder how mr streamer has the option working in his current series? By way of "explanation" he just showed a screenshot of the workshop page, but obviously that isn't it lol
Maty the Fluff :3 Sep 8, 2024 @ 1:58pm 
THis is not working in 1.5, having the same bug as MarsInAres
MarsInAres Sep 8, 2024 @ 11:34am 
Tried using this cuz of Mr Samuel Streamer but when I draft my insects, the buttons where the draft buttons are all disappear
Space Hero Sep 7, 2024 @ 11:14pm 
I tried slotting it into the Evolution modlist without the prereq it and it made most of my pawns invisible, but I'm sure I messed up the load order or something.
[The] Force Sep 7, 2024 @ 2:16pm 
@Reel most likely, testing it for myself now but Owlchemist tends to utilize as much original classifications as possible when retooling and updating mods (as do a lot of people) to maintain compatibility with alterations like this
Reel Sep 6, 2024 @ 5:44pm 
Does this work with the Tacticowl search and destroy?
Sean Sep 6, 2024 @ 5:23pm 
mr streamer used this anyway in his video today so I imagine it works regardless
Torkkar Sep 6, 2024 @ 1:05pm 
1.5?
Chrisinater5 Sep 3, 2024 @ 2:29pm 
Unless the in-game manager prevent's it I guess? idk, I use RimPY so it'll run whatever.
Chrisinater5 Sep 3, 2024 @ 2:28pm 
Yes, you run it lol
Maty the Fluff :3 Sep 2, 2024 @ 7:54pm 
@Chrisinator5 Search and Destroy has not been updated for 1.5 yet, do you have a workaround? :D
Chrisinater5 Aug 31, 2024 @ 1:10pm 
Yo, I wanna report this currently works in 1.5, and works with Insectoids 2 ^_^. So much easier to micro.
WHORU? Aug 28, 2024 @ 6:54am 
i going to cry bruh
Maty the Fluff :3 Aug 27, 2024 @ 12:54pm 
WHORU? Aug 27, 2024 @ 8:36am 
same i am playing with insectoids 2 and my army to big to do shit
Sean Aug 27, 2024 @ 1:45am 
Yeah looking for a 1.5 of this, doing an insectoids 2 run and at this point the numbers on both sides of raids are unmanageable without some kind of automatic attack feature
Maty the Fluff :3 Aug 25, 2024 @ 7:00am 
Is there any replacement for this mod until it gets updated to 1.5? There is no way I'm gonna micro manage my 69 insectoids when raiders attack.
Tybaxel Aug 8, 2024 @ 9:42pm 
would love to see this updated!
Eirin the medic GF Jul 1, 2024 @ 10:27pm 
one day it will be updated and my 30 thrumbo force will dominate the world
Max Apr 19, 2024 @ 4:03pm 
Any chance it gets an update?
asdf Feb 22, 2023 @ 5:11pm 
@Vartarhoz It was made specifically for a youtuber's ongoing series last year to better realize the vision for the playthrough, i.e. "pacifist hippies who don't know the trees are killing for them"
hottt3 Feb 16, 2023 @ 4:19am 
Vartarhoz Feb 15, 2023 @ 5:02pm 
How is this different than Kill For Me?
dagobert dogburglar Nov 25, 2022 @ 2:00pm 
Does this include mechanoids?
Avarice Nov 7, 2022 @ 6:45pm 
Why is draftable animals not a requirement?

Easy, you can have multiple ways to draft animals, off the top of my head Vanilla expanded genetics. If you have it's additional more lab stuff you can create a device to implant into exsisting animals for draftablility. If you wanted to only use said mods instead of draftable animals than the requirement could be a BIG negative. Pull up mod, see dependency close page. All the while not knowing that it's not really a requirement.(I assume... I just use draftable animals)

Love the mod, Makes hunting dogs perfect! How do you order your pack of dogs to take down an animal? Draft and attack! oops near by animals are now in a revenge state! Enable search and destroy while ordering a few of the animals to attack nearby hostiles to lock them down.(and bonded animal to stand clear unless needed) Than sit back and enjoy the mayhem... and the extra dog meat for dinner
Iopy Nov 7, 2022 @ 2:01pm 
You're a legend Gareth!
Gareth  [author] Nov 7, 2022 @ 12:51pm 
Updated for 1.4
Max Oct 29, 2022 @ 5:28am 
It would also be nice to include mechanoids from Biotech update and golems from Valilla Psycasts here!
Iopy Oct 24, 2022 @ 6:27pm 
@Mooloh, it says in the description that you need 'Draftable Animals' and 'Search and Destroy' mods. "Have Search And Destroy? Have Draftable Animals?" so yes Draftable Animals is required for this mod to work. I should be listed under the Required Items same as Search and Destroy. But only Gareth can edit that.

Hoping this gets updated to 1.4 at some point. Makes taming battle animals actually work it.
Coolchilion Oct 24, 2022 @ 8:45am 
Well can't wait for this to be updated now that search and destroy is updated to 1.4
Ace Oct 23, 2022 @ 7:35am 
Do you play to update to 1.4 when search and destroy get updated to 1.4?
Avrixel May 8, 2022 @ 11:52am 
out of curiosity does it work with the drafting that VE: genetics or whats the updated version called now itroduces?
Iarinu Apr 4, 2022 @ 8:18am 
YES! This bothered me so much, tanks!
Mooloh Feb 15, 2022 @ 7:48pm 
Question: Does this require the Draftable Animals mod as well? When I have Draftable Animals installed, then a 'search and destroy' gizmo shows up when drafting an animal, but without draftable animals installed, I couldn't figure out how to get that gizmo to show up. I didn't notice any difference in animal behavior when animals were following a searching-and-destroying humanoid colonists, so I'm not sure if I was missing something about how to properly use this mod.
Stardust 🌠 Jan 14, 2022 @ 10:26am 
Thanks for making this :)
Yuuka Jan 13, 2022 @ 6:31pm 
NICE
A tropical beverage Jan 12, 2022 @ 3:58pm 
@pigeon on a stick It's a pawn. Oh, the other one? It's a dryad. Clawer is specific
Pigeon On A Stick Jan 12, 2022 @ 11:38am 
What creature is that?
SpaceDorf Jan 12, 2022 @ 9:10am 
Now all that is left is to remove Boomalopes from the list penned Animals :steamhappy: