安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Well it's been some time without me playing PZ, i know, i know... Waiting for 42...
Regarding your question I have played with dynamic traits and did adapt it, tho i believe it was kinda OP if I can remember correctly.... The edition I don't know, would have to check, but basic one, yes :D
@RedRum... I hope so (?) hahahha, let me know!
So...
@Nilsinho and @Gral. Galtieri, Trying to search for your error, unless the game has changed the way it's called to the sandbox_vars, either in SP or MP, the only guess I can get is that you maybe play in another language?
I'll have to double check if this happens to me also.
@dodgytactics, yeah, this could be possible, yet I was trying to minimize the amount of options the mod gives you to not be too much, but I also like to be able to change to my linking as much as I can, I'll try to check a way to do so.
"malformed packet type 9" error
Some day it will be, I hope so, a option to that or a way to access this code. Hardcore is what I play and damn....
I was also thinking of debuffing the mod itself with the free x1 multiplier that is given by defaut, meaning that if it's lower, the multiplier, than 1, it will not really grant any XP, needing to you to have more than 50% of regularity to be able to gain XP....
Let me see the thoughts on that from you guys :D
Though that may just be because I'm not using the hardcore rules, now that I think about it. Losing that top 30% regularity might be enough of a debuff to encourage staying on top of it.
If anyone knows how to please let me know, or send me the tutorial hahaa. I'm still looking into how to do it.
@Maoman Cheers! I made it for you guys, as for myself :P
@Lomion I do know that it is implemented in the vanilla game, yet do not know the ratio of regularity loose. I could look into making it, but it would probably affect others in a negative way. Maybe a mod is conflicting with the vanilla regularity? For me it does go down...
Or make multiple versions of the mod, with different multiplier and hardcore mode. As for the configurable I don't seem to get how to make it server based and not client based. Meaning that it only get's the server's config of the multiplier...
@The Free Man, that will be the name in the next update, Thanks :D
Maybe you could increase how steeply exponential the bonus grows with level? Something more like:
0-2 = 2x
2-4 = 3x
4-6 = 6x
6-8 = 12x
8-10 = 30x
Also I know it'd be a bit more work to implement, but I think it would be nice if the multiplier was different for each of the 10 skill levels so the changes are smoother rather than having a big jump every other level.
Another quick questions, do you guys think is OP the multiplier as it is for now? Should I lower it, to like 3, 5, 8, 12, 24?
@Holothurin, thanks for letting me know, I'll check that out as soon as I arrive home :D. Is this MP or SP? And only happens when you hit with a weapon? Cheers beforehand
function: CheckRegularity -- file: CheckRegularity.lua line # 11
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@196f7f47
function: onWeaponHitXp -- file: XpUpdate.lua line # 65
LOG : General , 1641196994705> squats
LOG : General , 1641196994707> -------------------------------------------------------------
attempted index: getFitness of non-table: null
LOG : General , 1641196994707> -----------------------------------------
STACK TRACE
-----------------------------------------
function: CheckRegularity -- file: CheckRegularity.lua line # 11
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@196f7f47
function: onWeaponHitXp -- file: XpUpdate.lua line # 69