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"ROOOIGHT! *slaps the warhead* we're gonna have Hammond deliver this bad boy to the Bizantine Empire!"
I lol'd
Still, funny idea.
Sometimes having too many mods can cause mods not to appear in your mod queue. You need to reset your mods queue by following the instructions of POST 8 in this link: http://forums.civfanatics.com/showthread.php?t=465972
It uses features that were made available in the BNW expansion.
I hadn't thought of that, but I was considering giving each presenter an additional unique (as in different from the other two presenters) ability. Anyone want something like that?
Could you please be more specific. If you have "subscribed" to it while in the workshop it will have downloaded to your computer. After starting the game you need to go to the mods section and enable "Top Gear Civilization (v.7)" . After enabling the mod, you need to click next and select singleplayer. It should then appear in the list of civilizations, near the bottom (but not at) of the list.
If you can't find it in the mods section of the game then you need to reset your mods queue by following the instructions of POST 8 in this link: http://forums.civfanatics.com/showthread.php?t=465972
I've "registered" but it's not in the game, Set up a play you know... Where is it please?
The cities are named after the various corners on the Top Gear test track.
Post 8 in this forum link http://forums.civfanatics.com/showthread.php?t=465972 gives a pretty good fix for your problem; just make sure that you don't have any saved games that require mods that you'd like to continue. This will reset your mods and cause them to re-download.