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The 10/10 split on industrial districts was a step up from having 20 alloy jobs and only 6 consumer goods jobs, although the decision to specialise industry doesn't seem to split the districts like it says it will.
That +3500% resource production seems.... extreme. With modifiers like that the extra 1% from each district seems like a drop in an ocean, so either nerf the crap out of it (preferred) or buff the districts to +100% ish to match.
The industrial districts also only provide 6 jobs, which seems like an oversight. And both industrial districts and farming districts seem worthless if you start as a machine empire (unless catalytic).
Overall good mod and I like it a lot but it definitely needs to be tweaked before it's actually playable.
Also suggestion: For the fully functional version just give it normal Ringworld districts and instead of mining jobs give decisions to upgrade an internal matter decompressor adding flat Mineral income to the planet. That makes it useful well into the late game and I would remove any crazy stats like 3000% increase to job production.