XCOM 2
Proficiency Bridge: Additional Mission Types Redux
5 条留言
PhilipFryJunior 5 月 29 日 下午 3:49 
Hi, I'm playing a campaign alongside memebots. Overinfltrating had me gain memebot sitrep. But there was no droid, sadly. Furthermore, I also gained sitrep, which makes the advent reinforcements delay 1 turn. But the reinforcements arrived as usual. It is by design, I reckon. But I wonder if there is a way to exclude those types of sitreps from these types of missions?
FearTheBunnies  [作者] 2022 年 6 月 3 日 上午 8:54 
That is normal. The missions that Reality Machina built grant a boon to the operatives given which reduce their detection radius, and since Templars have group concealment only, when concealment was broken they were revealed like normal.
Epigamesh 2022 年 5 月 28 日 上午 12:37 
Hello,
I don't know if I have found a bug related to this mod, but while playing a new campaign yesterday, this first mod mission spawned a templar without any detection range (but he lost conceamement as soon as the rest of the team broke theirs, so the rest of the mission played normaly)
It could be due to a bad mod combinaison too, since I have activated quite a lot (including covert infiltration or UI mods).
Either way, it isn't gamebreaking ; and I love the concept of this mod (I was thinking the same when playing proficiency class and additional missions types together)
shiremct 2021 年 12 月 19 日 下午 10:11 
Thumbs up!
BroncoXeno2035 2021 年 12 月 19 日 下午 9:29 
Awesome mod concept.