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I don't know if I have found a bug related to this mod, but while playing a new campaign yesterday, this first mod mission spawned a templar without any detection range (but he lost conceamement as soon as the rest of the team broke theirs, so the rest of the mission played normaly)
It could be due to a bad mod combinaison too, since I have activated quite a lot (including covert infiltration or UI mods).
Either way, it isn't gamebreaking ; and I love the concept of this mod (I was thinking the same when playing proficiency class and additional missions types together)