安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Yes, "Common Sense", "bikinitools", "What can i craft?" and "DebugMenu" entries show up (to name a few examples)
when i clicked start a fire, lighter, and the paper my character fucking walked outside and let the hoard in, why the auto move man i was having fun ;-;
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370707195
No crash or error, but if organizedCategories is activated "set fire" does not show up, load order doesnt change anything. Cheers.
A short window of time in which the fire doesn't actually deal damage and you can get to a safe distance would be a fix for this issue.
Would there be a way to maybe allow us to drop fuel (like paper or branches and stuff) on all the relevant squares and have it catch fire when an adjacent square is lit? That way would be more realistic since IRL you'd pile up a load of corpses with wood amongst them, douse them with petrol, and then just light it in one spot to burn it all.
Can I suggest making zombies more flammable (if that's possible)? Currently you have to light multiple fires to burn all the zombies in a pile if they take up more than 1 square.
I could just be missing something obvious but i keep setting myself alight along with whatever else I'm lighting. A second or two delay before it can actually harm the player would be a nice touch if possible.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2685625532/3198117312263737214/