XCOM 2
Long War of the Chosen
2.508 kommentarer
FrancoFromSpace For 3 timer siden 
Has anyone else gotten an issue where the game infinitely loads a mission? Where the Xcom logo is just spinning in the bottom right. Left it overnight hoping it'd be done by the morning and its still just spinning. Had to switch off my PC cause Alt+F4 didn't work and task manager was inaccessible
Tedster  [ophavsmand] 3. okt. kl. 1:53 
LW locks the rulers to certain mission types anyways by overriding the spawn behavior.
turin_4 2. okt. kl. 4:40 
@Nico & @RustyDios Thanks kindly for y'all's information:) I think I understand-I did like those missions, since it's been years since I played `em, but not enough to restart, I think. I'm glad they're incorporated, though, even though those particular missions and the flavor they have are gone now.
RustyDios 1. okt. kl. 19:10 
The best way to play is no integrated AND no story missions selected... this unlocks the "secret" setup of vanilla, where the rulers are roaming free, ready to show up past FL4 on ANY mission (not locked to facilities), the weapons can be purchased right away in engineering, no proving ground project needed ...... you need the mechanised warfare project to unlock sparks AND you get a free spark for doing so
Nico 1. okt. kl. 18:36 
@turin_4 The integrated DLC option fully integrates those mechanics into the core game. Meaning in order to unlock SPARKs you then need to research the Mechanized Warfare research instead of having to do the Lost Tower mission as that one no longer exists. Similarly the Alien Hunters are already free to show up at the few spots where they can show up, which I think are only really big missions like Alien Facilities. And they are also always shown as a SITEREP for those missions, so you know they're there before you go there.

The option should be checked by default since it's the intended way to play this mod. Though unchecking it to again have the missions should also work. By the time you play LWotC you should usually already be fimiliar with the story missions so there is no real reason to again play them and the integrated option simply ... properly integrates those mechanics into the core game
turin_4 1. okt. kl. 18:20 
@Nico Sorry to bug, but you were decisively helpful before and more informed than me. (A low bar, that!) The 'Integrate DLC' option-does that mean that the various missions, such as the Robotics factory and the special missions for the modified aliens will return, if you don't check that option at start?
turin_4 1. okt. kl. 18:16 
@sjattuh it is pretty damn rad, yeah:)
sjattuh 1. okt. kl. 11:52 
After playing all the XCom's and their modded versions, this was by far, and I do mean by far far, my favourite version of XCOM all together, and that includes the original 1990's versions. Such an amazing experience, and imho, exactly how a Turn-Based tactical overlay game was meant to be.
turin_4 1. okt. kl. 0:24 
@Nico That worked! Thank you kindly.
Nico 30. sep. kl. 21:31 
@turin_4 Yeah, Full salvage missions are pretty rare and also usually a lot more difficult. Except for the Rendesvouz mission where you mostly use rebels, but those give mostly common corpses and due to the low difficulty also only very few corpses, but still good enough for an officer corpse.
turin_4 30. sep. kl. 21:26 
@Nico Ah, I haven't done that yet, thank you. I also don't have a Render Corpse option...I think I may've made a bad mistake in sellin' `em early, hah, not knowing they'd bottleneck like this. All my missions have been extractions, so no corpses.
Nico 30. sep. kl. 21:24 
@turin_4: Have you already done the Advent Trooper autopsy? Since that's the requirement for the officer autopsy. Also, an easy way to see if you have the corpse is to see if you have the research option to render the officer corpse, since that also requires one.
turin_4 30. sep. kl. 21:10 
Sorry if this is a common question-I don't do much modding, though I'm really liking LWotC. My difficulty is that in spite of having 2 Advent Officer corpses, I can't begin the Autopsy Officer research project. It doesn't even show up as an option, and I'm sure I do have the corpses, I checked the inventory. Can anyone help? Thanks:)
kevin.carlson 29. sep. kl. 2:25 
Is anyone showing 'missing dependencies for this mod in the last day or two?
The Real Canadian Bros. 28. sep. kl. 10:39 
Hey, I'm having an issue rebuilding a character so that they are a Templar.

Whenever I try I get an error that reads: Solider class defined but selected solider is not a required character template for 'Templar' class.

The other Templar mods I have are the one armed Templars and the Recruitable/Trainable Templars
NANHA 28. sep. kl. 4:40 
So XCOM 2
It became more fun
Nico 20. sep. kl. 6:40 
@Mercent: That's because Alien Hunter is not a requirement for this mod, so it's Highlander is also not required if you don't use Alien Hunter. But that is also why it very directly tells you in the description that you must use the Alien Hunter Highlander if you use the Alien Hunter DLC, so it was simply you being too lazy to read the description.
Mercent 20. sep. kl. 5:31 
Yo, why this bitch@ss mod does not include Alien Hunter Community Highlander as one of the key dependencies? DLC_2 error solved by installing it.

Waited 3 hours of time playing @ss vanilla before realising there is DLC_2 load error.

Better add it as a dependency yo
RhodeXLX 18. sep. kl. 18:57 
It's called Gatecrasher, not Gatekeeper.
I think you should just go through your mods one at a time and check each of its descriptions if it's compatible with LWOTC or long war. If it doesn't say so, then it probably isn't incompatible, but you should probably not play with it anyways.

Please use the Alternative Mod Launcher if you aren't already as well.
handsomegrape 18. sep. kl. 6:15 
Is there like a list with incompatible mods somewhere? I keep crashing when trying to start gatekeeper. It works reasonably fine on the character creator, albeit a tad laggier than a game this old has any right to be on a new computer.
SpectR 16. sep. kl. 1:06 
We all make mistakes, but thank you very much anyway!
RustyDios 16. sep. kl. 1:03 
and also.. I was mistaken and there is indeed an easy-to-edit .ini setting ... sorry for my original misguided information post.
SpectR 16. sep. kl. 1:03 
Well, I've spoken ill of a good man, I'm digging under him, but all I need to do is just fix the file... Two days of searching.... Thank you very much, kind man, you saved my state of mind))) :stok:
RustyDios 16. sep. kl. 0:58 
@SpectR;

it's possible to reenable them via an .ini edit. In XComLW_Overhaul.ini find +DISABLE_REINFORCEMENT_FLARES[#] and set it to true or false for your difficulty.

-- from DerAva on the LWotC Reddit, the first hit when I googled; "LWOTC Reinforcement Flare"
Took me less than 5 minutes, your welcome <3 :)
SpectR 16. sep. kl. 0:50 
Thank you)
SpectR 16. sep. kl. 0:49 
Maybe add a couple of spaces?
RhodeXLX 16. sep. kl. 0:47 
Oof my link was removed. I was trying to link the LWOTC wiki, specifically on the page titled Difficulty Levels.
RhodeXLX 16. sep. kl. 0:46 
Base evac delay is increased from 3 to 5. Starting region strength is increased from 1 to 2. Starting global strength is increased from 26 to 37. Infiltrations take roughly 20% longer. Boosting costs 30 instead of 25.

Etc. Etc.

{LINK FJERNET}
SpectR 16. sep. kl. 0:32 
I've been googling for the second day, either he's deceiving me and changed the difficulty, or I'm looking for the wrong thing... If you're sure he's deceiving me, how can I expose him, what should I pay attention to? Are there many differences between Veteran and Legend difficulty, at least ones that are immediately visible to the naked eye?
RustyDios 16. sep. kl. 0:25 
Hmm, then I must be mistaken. Sorry for false information.
I would suggest to follow his example >>> "I googled which line to fix in which file"
RustyDios 16. sep. kl. 0:05 
It's not in a simple .ini setting, it's baked into the code of the LWotC reinforcement flare and the removal of the flare is a balancing adjustment of LWotC, so you can't easily group/camp on the spawn point with your bladestorm/etc guys.
SpectR 15. sep. kl. 23:44 
Good day, dear modders! Please tell me, on Legend difficulty, the red fire of enemy reinforcements is not displayed, I understand that this is sewn into the mod itself, but be so kind as to tell me where this .ini file is located, and which line to edit, it is very necessary, thanks in advance)
Nico 13. sep. kl. 4:34 
@enricofermi2: Usually most players use the Alternate Mod Launcher (AML) Since both the regular mod launchers are absolutely terrible compared to AML.
enricofermi2 13. sep. kl. 4:25 
I was able to get F1 to work, I just had to use the old mod launcher to enable the mod. It would seem the new mod launcher, ignores the F1 mod since it sees it as incompatible.
enricofermi2 13. sep. kl. 1:17 
The F1 button isn't working to pop up unit info.
mazeedt 10. sep. kl. 6:06 
It seems you can change them by going to: XComLW_Toolbox.ini (mod id 2683996590, game id 268500 in the steam workshop content folder). Search for a relevant eStat value like eStat_HP to find the relevant code. Not easy to understand how it works though (changing mins and max is easy enough but figuring out how to change e.g. range seems difficult).
mazeedt 10. sep. kl. 5:00 
Is there some way to modify the values/ranges of the default Long War of the Chosen "Not created equally" submod? Even if I disable it I run into problems using another mod for it because, for example, unchecking "Not Created Equally" from Long War of the Chosen makes all soldiers Combat Intelligence the same, which is not vanilla behavior, and the mods I'm using don't seem to be able to re-enable it.
mazeedt 9. sep. kl. 12:36 
@Garr

Thanks for the response, that explains why I got unexpected results when using another "Not created Equal" mod.
Garr Incorporated 9. sep. kl. 9:39 
I believe so, yes, Not Created Equal is enabled by default.
mazeedt 9. sep. kl. 7:04 
Does this mod randomise soldier stats by default?
Inerael 8. sep. kl. 17:40 
Does know a good SHield wearer class pls ? Its seems that None of my class can wear shield :(
Garr Incorporated 7. sep. kl. 4:05 
I think both the campaign and the soldier are as loose as they can be. To lose the latter does not necessarily mean you will lose the former. And sometimes it is necessary.
tiktaalik 7. sep. kl. 3:18 
Loose one soldier or loose the campaign? Hm?
Totsnuk 6. sep. kl. 15:59 
I think my campaign is fucked. There are 4 pips left on the avatar project. All the facilities are in regions I didn't have. When I end up getting the region its like strength 12 and there is basically no hope of ever doing it unless i suicide bomb one soldier which just sucks. I only have two regions with progress on liberation and they are both 1 pip each.
Nico 5. sep. kl. 14:57 
@Good Night Owl: What do you mean? The DLC that contains Shen's Last Gift, the Reinforcement Pack, only costs 20€ and even less during a sale. Also, you can always go to the archived version 1.1 if you want to play without the DLC.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3337324898
Good Night Owl 5. sep. kl. 14:55 
I wish it didn't require 'Shen's Last Gift'- a DLC that can *only* be purchased by buying a $34 bundle.
TelliosDinglenut 31. aug. kl. 12:11 
hi i think i did something wrong but i don't have any enemies spawning at all, i checked and there are no conflicts listed, is there any way i can get this working?
Brema12 30. aug. kl. 8:10 
Just install the mod and why is my vanilla class is still got vanilla perk instead of LW perk?
i just the wiki and it supposed to change the vanilla class skill,
I just use this mode and the requiment mod and cosmetic mod
RustyDios 28. aug. kl. 14:36 
no