安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'll keep an eye on it if you find time and decide to change things around a bit!
Anyways thanks for comments and poiting out all of those.
The wiring management is pretty poor. It could do with some tidying up so you don't have diagonal wires crossing corridors all over the place.
The symbols are too large and look really awkward and out of place without backplates or something.
In the berthing areas, why bother having couches take up a whole bunch of space if they're not functional?
There are some design choices I'd probably do differently. The bridge/command room is in the middle, right at the central ladder midships, and the front is pretty much wasted space. I'd rather have the bridge and armory together, myself.
The conning tower is 75% cargo storage, with a lot of wasted space, which seems like a poor use of that prime space. I'd rather have engineering and cargo storage tucked away from prime areas. And I'm a little torn about the periscopes vs. ammo loader placement, but I'm guessing some people like that.