Barotrauma 潜渊症

Barotrauma 潜渊症

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Iona(Campaign balance)
   
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2021 年 12 月 11 日 上午 5:39
2022 年 5 月 4 日 上午 10:11
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Iona(Campaign balance)

描述
Replaced 1 coilgun and both railguns with turret hardpoints for campaign balance. Original work and its creator under this link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2675892187
<edit, sadly link above stopped working and original creation is unavaliable, R.I.P. original creator of this beautifull vessel>

Deep diver Iona class I-401 submarine. Armed with powerfull front pulse cannon, decoys, 4 coilguns, and 3 hardpoints. a little bit overpowered but still demanding ship. Take care of her and surely she will take care of you.

6-10 players recomended ( if you are decently experienced 4 should suffice)

This submarine starts with:
4 coil guns
3 turret hardpoint (2 of them desined mainly for railguns and one for coilgun)
"that thingy wich name i always forgot" that sends decoys down
couple Electric Discharge Coils (EDC) all around ship [if i remember correctly there is a button or lever in control room to turn them on, i hardly ever use them but i know ppl love them]
For some reason there were granades in the ballast room on the floor im not sure if they spawn there or what and if they i dont know why so be carefull about that.

Updates:

1.1
smoothed some sprites;
get in line vertical wires;
added empty diving suit shelf on top deck, and moved lockers a bit to fit it;
recolored bottom deck;
nerfed front pulse lasers aiming angle form 50, -26 to 40, -24 as it is meant to be powerfull front only weapon it's shoot angles were too broad;
<if i broke something in that update let me know in the comments i will probably look there once or two per week>

1.1.5
added 2 pumps in frontmost rooms cos for some reason there were buged water there (i haven't tested them yet).
renamed most of the rooms for clearer communication.
added additional air vent in armoury so maybe there will be air again.

1.2

added 3rd pump in gliched water areas and tested all of them.
replaced floor in armoury and ceiling in medbay and engineering room with glass.
attached unattached oxygent tank shelf to oxygen generator.
scaled um 2 turret hardpoints.
fixed airlock doors, now opening inside door will close outside doors and vice versa, before you could't open the inside door if outside was opened.

1.3

Removed some pumps and added some gaps in the right places (not tested yet)
added searchlights around sub and button near navigation terminal to toggle them on and off
replaced horizontal walls a top of hatch that were supposed to be decorational to non collision ones
12 条留言
Blue 2023 年 7 月 5 日 上午 3:36 
I-401 got me into all things navy. I see this is as full circle for myself. Thank you.
haffiman [☢CAUTION!!☢] 2022 年 6 月 1 日 下午 1:26 
also that the bottom pump rooms arent connected thus the pumps dont drain any water that enters the rooms
haffiman [☢CAUTION!!☢] 2022 年 5 月 30 日 下午 12:58 
minor issues that i have found during testing that the searchlight button needs to be pressed twice to take effect and that one of the supercapacitors is not connected to the power grid
nehik 2022 年 1 月 29 日 上午 5:12 
создатель привет ! Я на основе твоей лодки сделал свою))
Luckspeare 2021 年 12 月 16 日 下午 6:55 
Sounds like fun -- yeah, it is pretty lengthy. That thing with the ammo loaders and periscopes did strike me as a point people are going to love or hate.

I'll keep an eye on it if you find time and decide to change things around a bit!
Bumfight Sparkle  [作者] 2021 年 12 月 16 日 上午 9:20 
for now still a bit too powerfull but had its bad moments as well, managing electricity is quite endearing, there is always something to repair, especially batteries. there are few blind spots for main guns but probably EDC covers them but i don't bother using them yet. Iona is preety long and that means she ,can't fit sometimes in holes that other ships can traverse with ease, as well as provides more perimeter for enemies to attack. since periscopes and loaders are on different floors it forces better cooperation between crew to fith effectively. it is a lot of fun :)
Luckspeare 2021 年 12 月 15 日 下午 6:48 
Ooops! Sure thing. Working pretty well for campaign?
Bumfight Sparkle  [作者] 2021 年 12 月 15 日 下午 3:42 
@Luckspeare sorry but i only made campaing balance because friend asked me, the rest of the work and by that i mean whole sub is done by someone else. I am currently in the middle of a campaign using this ship and i saw some of the mistakes/misconceptions you mention and if i got some time i will make ajustments. wires and desining name for rooms will probably be my priority.
Anyways thanks for comments and poiting out all of those.
Luckspeare 2021 年 12 月 14 日 下午 2:56 
On symbols, if you tone town the whiteness to a duller grey, they fit in a lot better. Symbols on the junction boxes also look better at 0.1 scale instead of 0.2.
Luckspeare 2021 年 12 月 13 日 下午 8:46 
Overall, I'd find this to be a stellar design if it was cleaned up (wiring, region designations, big furniture made functional or removed, symbols fixed, etc.) and reconfigured (cargo areas moved out of the conning area, bridge moved a bit away from the central ladder closer to the security room, and electrical/engineering areas moved out of upper deck as much as possible).